Underwater Self-Stun abilities

Underwater Self-Stun abilities

in Necromancer

Posted by: Sarie.1630

Sarie.1630

Recently I’ve been playing a lot more Necro and Thief than I ever have before.

So, ArenaNet. Dark Spear and Tow Line. Who had the idea for these skills?

“Duh, I know guys, let’s give them a skill that pulls them to melee range, then stuns the user for longer than the mob they’re fighting. This’ll be great, all players are gonna love this skill, huh guys?”

Honestly? Is there some “hidden balance” issue here or are these skills pure junk? I know underwater combat could do with a bit of a refresh anyway, but these kind of skills are surely the worst of the worst.

Underwater Self-Stun abilities

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Posted by: Bambu.4270

Bambu.4270

Add ele earth 3 skill to that too. It’s always nice to accidentally click it and pull yourself with interrupt to the boss and enjoy the wtf moment when you can’t do anything.

That’s progress. Hooray for progress!

Underwater Self-Stun abilities

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Posted by: ricky markham.8173

ricky markham.8173

its bad when you got to learn not to use certain skills and i totally agree op it doesnt make sense to me its almost like the stun should have gone to the target not to self would have made more sense

Underwater Self-Stun abilities

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Posted by: Caveth.3268

Caveth.3268

Yeah, I stay away from using those kinds of abilities… It never made any sense why they do this…

Underwater Self-Stun abilities

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Posted by: Bellamy.9860

Bellamy.9860

The necro skill also applies 5 bleeds but the self stun sure is crap.
Apart from that one skill i think necro underwater set is still far more enjoyable than everything we got on land. It just combos together more nicely, has some mobility and really great skills.

Underwater Self-Stun abilities

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Posted by: Andele.1306

Andele.1306

Dark spear isnt really a problem (nor a real self stun like renektons in LoL) if you use the trick of casting it during the 2 spin (it stops the spin, sure but it also removes the pull aftercast) or using it as a bleed burst after swapping from tridents sink.

When life gives you lemon, ask if its from a anime or manga.

Underwater Self-Stun abilities

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Posted by: TheAgedGnome.7520

TheAgedGnome.7520

I’d guess there was some reason during beta for this self-stun (or self-disable, whatever), or they thought they were cleverly mirroring the self-bleeds on BiP. Either way it seems inane.

I usually use Spectral Grasp underwater instead, since it generates LF, as well as not being self-disabling..

Stealth nerfs are the perfect fertilizer for mistrust.
PVE Power and Support Build

Underwater Self-Stun abilities

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Posted by: Targuil.3741

Targuil.3741

While the selfstun is not acceptable, you can abuse it somewhat: You will trigger reaper’s protection upon using Dark Spear which you can follow up with fear wave for incredible aoe fear!

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
I think I should remove this quote given the recent developement.