Vampiric Rituals Bugged?

Vampiric Rituals Bugged?

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Posted by: Boottspurr.9184

Boottspurr.9184

Not sure if I’m just being stupid or not, but I think Vampiric Rituals might be bugged.

The tooltips for the wells show 69 dmg and 68 healing per tick for me, but the what actually happens is only 20 damage and 73 healing…

Is it bugged or am I forgetting something?

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Boottspurr from World of Enders [WoE]

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Posted by: Bhawb.7408

Bhawb.7408

Its possible its just bugged, it has happened a lot before and it wouldn’t surprise me if its happening again.

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: leman.7682

leman.7682

Welcome to necro. Enjoy your bugs.

Fixes coming after:
1) ArenaNet notices the feedback.
2) Investigates for 2 months.
3) Jon Peters comes and says there’s no bug and leaves for 2 months.
4) Jon Peters comes again and says there is a bug after all.
5) ArenaNet manages to fix the bug after 3 months.
:)

Leman

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Posted by: The Wizland.8435

The Wizland.8435

Were you weakened when you used it? That’d probably affect it.

Jesusmancer

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Posted by: Darwec.3784

Darwec.3784

Does life siphon damage change with the targets toughness? Or is it just…applied?

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Posted by: Tman.6349

Tman.6349

This is not bugged. Your seeing the ‘damage’ from the ‘Vampiric’ minor and the ‘healing’ of ‘Vamp Rits’. Life leeching mechanism is kinda wonky as it’s not direct 1:1 and instead treated as a damage and a heal (other times the damage or heal can show up as [Leech] in the combat log. This has been a problem with Leeches in the combat log for a long time.

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Posted by: Bhawb.7408

Bhawb.7408

Does life siphon damage change with the targets toughness? Or is it just…applied?

It ignores armor. This is why in a number of cases it bugs out, because sometimes ANet decides to code enemies with 10000000000000000 armor instead of actually making them immune to damage, and then life stealing still applies at full strength, effectively ignoring damage immunity.

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My PvP Minion Build

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Posted by: Darwec.3784

Darwec.3784

Does life siphon damage change with the targets toughness? Or is it just…applied?

It ignores armor. This is why in a number of cases it bugs out, because sometimes ANet decides to code enemies with 10000000000000000 armor instead of actually making them immune to damage, and then life stealing still applies at full strength, effectively ignoring damage immunity.

Thats what i thought but i wanted to be doubly sure.

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Posted by: Dark FQ.1038

Dark FQ.1038

My question is actually, why do you run that trait in the first place, it’s so bad

Dark Fq (Desolation and Gandara)all classes condi. http://www.youtube.com/user/FQDark

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Posted by: Rym.1469

Rym.1469

Does life siphon damage change with the targets toughness? Or is it just…applied?

It ignores armor. This is why in a number of cases it bugs out, because sometimes ANet decides to code enemies with 10000000000000000 armor instead of actually making them immune to damage, and then life stealing still applies at full strength, effectively ignoring damage immunity.

Say hello to Liadri exploiters.

Only time when playerbase noticed that we have some Life Stealing.
But quickly returned to Thief, because it was easier and life stealing was better.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

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Posted by: Boottspurr.9184

Boottspurr.9184

This is not bugged. Your seeing the ‘damage’ from the ‘Vampiric’ minor and the ‘healing’ of ‘Vamp Rits’. Life leeching mechanism is kinda wonky as it’s not direct 1:1 and instead treated as a damage and a heal (other times the damage or heal can show up as [Leech] in the combat log. This has been a problem with Leeches in the combat log for a long time.

Yeah, it might just be the combat log that’s wonky… but little hits of 20dmg were popping up on the target as well.

Also, my Vampiric minor is supposed to be hitting at 44. (that one was showing up on the enemy, but not in the log).

Very very strange.

Boottspurr from World of Enders [WoE]

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Posted by: Bhawb.7408

Bhawb.7408

Say hello to Liadri exploiters.

Only time when playerbase noticed that we have some Life Stealing.
But quickly returned to Thief, because it was easier and life stealing was better.

Say hello to myself? :P The only reason I beat Liadri was because of it.

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: leman.7682

leman.7682

Say hello to Liadri exploiters.

Only time when playerbase noticed that we have some Life Stealing.
But quickly returned to Thief, because it was easier and life stealing was better.

Say hello to myself? :P The only reason I beat Liadri was because of it.

Did it the day she was first introduced with a condi spec #pro. What life stealing are we talking about?

Leman

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Posted by: Shiki.7148

Shiki.7148

The only thing that would rescue Blood Magic at this point would be allowing healing through DS via a BM-Grandmaster trait. I’d totally take BM then…

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Sagat.3285

Sagat.3285

The only thing that would rescue Blood Magic at this point would be allowing healing through DS via a BM-Grandmaster trait. I’d totally take BM then…

Make it baseline and I would consider using it

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Shiki.7148

Shiki.7148

The only thing that would rescue Blood Magic at this point would be allowing healing through DS via a BM-Grandmaster trait. I’d totally take BM then…

Make it baseline and I would consider using it

Nah, minor grandmaster or sth. , if it was baseline you wouldn’t take Blood Magic but rely on heals/regen from allies most of the time.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Sagat.3285

Sagat.3285

The only thing that would rescue Blood Magic at this point would be allowing healing through DS via a BM-Grandmaster trait. I’d totally take BM then…

Make it baseline and I would consider using it

Nah, minor grandmaster or sth. , if it was baseline you wouldn’t take Blood Magic but rely on heals/regen from allies most of the time.

*self healing

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Shiki.7148

Shiki.7148

The only thing that would rescue Blood Magic at this point would be allowing healing through DS via a BM-Grandmaster trait. I’d totally take BM then…

Make it baseline and I would consider using it

Nah, minor grandmaster or sth. , if it was baseline you wouldn’t take Blood Magic but rely on heals/regen from allies most of the time.

*self healing

Yeah, that would work… Sadly A-net still refuses to see the problem with them balancing every single Necro-Skill around DS.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

Really wish they would change this trait to make all nearby allies siphon health on hit.

It is a grand master after all & necro could really use the support it would provide.

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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

The only thing that would rescue Blood Magic at this point would be allowing healing through DS via a BM-Grandmaster trait. I’d totally take BM then…

The problem is death shroud is impossible to balance as a mechanic.

1v1 if you start a fight with full life force a necro is godly. But if your start with no life force its an uphill fight vs allot of things.

Death shroud as a defensive mechanic also gets weaker the more enemies your fighting. The only other defensive mechanic that acts this way is the new stability.

Until they realize this problem and scrap death shroud for something else the better. Then they can finally balance necromancers & give them the defense/support that they want/need.