Vampiric Rituals Bugged?
Its possible its just bugged, it has happened a lot before and it wouldn’t surprise me if its happening again.
Welcome to necro. Enjoy your bugs.
Fixes coming after:
1) ArenaNet notices the feedback.
2) Investigates for 2 months.
3) Jon Peters comes and says there’s no bug and leaves for 2 months.
4) Jon Peters comes again and says there is a bug after all.
5) ArenaNet manages to fix the bug after 3 months.
:)
Were you weakened when you used it? That’d probably affect it.
Does life siphon damage change with the targets toughness? Or is it just…applied?
This is not bugged. Your seeing the ‘damage’ from the ‘Vampiric’ minor and the ‘healing’ of ‘Vamp Rits’. Life leeching mechanism is kinda wonky as it’s not direct 1:1 and instead treated as a damage and a heal (other times the damage or heal can show up as [Leech] in the combat log. This has been a problem with Leeches in the combat log for a long time.
Does life siphon damage change with the targets toughness? Or is it just…applied?
It ignores armor. This is why in a number of cases it bugs out, because sometimes ANet decides to code enemies with 10000000000000000 armor instead of actually making them immune to damage, and then life stealing still applies at full strength, effectively ignoring damage immunity.
Does life siphon damage change with the targets toughness? Or is it just…applied?
It ignores armor. This is why in a number of cases it bugs out, because sometimes ANet decides to code enemies with 10000000000000000 armor instead of actually making them immune to damage, and then life stealing still applies at full strength, effectively ignoring damage immunity.
Thats what i thought but i wanted to be doubly sure.
My question is actually, why do you run that trait in the first place, it’s so bad
Does life siphon damage change with the targets toughness? Or is it just…applied?
It ignores armor. This is why in a number of cases it bugs out, because sometimes ANet decides to code enemies with 10000000000000000 armor instead of actually making them immune to damage, and then life stealing still applies at full strength, effectively ignoring damage immunity.
Say hello to Liadri exploiters.
Only time when playerbase noticed that we have some Life Stealing.
But quickly returned to Thief, because it was easier and life stealing was better.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
This is not bugged. Your seeing the ‘damage’ from the ‘Vampiric’ minor and the ‘healing’ of ‘Vamp Rits’. Life leeching mechanism is kinda wonky as it’s not direct 1:1 and instead treated as a damage and a heal (other times the damage or heal can show up as [Leech] in the combat log. This has been a problem with Leeches in the combat log for a long time.
Yeah, it might just be the combat log that’s wonky… but little hits of 20dmg were popping up on the target as well.
Also, my Vampiric minor is supposed to be hitting at 44. (that one was showing up on the enemy, but not in the log).
Very very strange.
Say hello to Liadri exploiters.
Only time when playerbase noticed that we have some Life Stealing.
But quickly returned to Thief, because it was easier and life stealing was better.
Say hello to myself? :P The only reason I beat Liadri was because of it.
Say hello to Liadri exploiters.
Only time when playerbase noticed that we have some Life Stealing.
But quickly returned to Thief, because it was easier and life stealing was better.Say hello to myself? :P The only reason I beat Liadri was because of it.
Did it the day she was first introduced with a condi spec #pro. What life stealing are we talking about?
The only thing that would rescue Blood Magic at this point would be allowing healing through DS via a BM-Grandmaster trait. I’d totally take BM then…
The only thing that would rescue Blood Magic at this point would be allowing healing through DS via a BM-Grandmaster trait. I’d totally take BM then…
Make it baseline and I would consider using it
The Dhuumfire thread
The only thing that would rescue Blood Magic at this point would be allowing healing through DS via a BM-Grandmaster trait. I’d totally take BM then…
Make it baseline and I would consider using it
Nah, minor grandmaster or sth. , if it was baseline you wouldn’t take Blood Magic but rely on heals/regen from allies most of the time.
The only thing that would rescue Blood Magic at this point would be allowing healing through DS via a BM-Grandmaster trait. I’d totally take BM then…
Make it baseline and I would consider using it
Nah, minor grandmaster or sth. , if it was baseline you wouldn’t take Blood Magic but rely on heals/regen from allies most of the time.
*self healing
The Dhuumfire thread
The only thing that would rescue Blood Magic at this point would be allowing healing through DS via a BM-Grandmaster trait. I’d totally take BM then…
Make it baseline and I would consider using it
Nah, minor grandmaster or sth. , if it was baseline you wouldn’t take Blood Magic but rely on heals/regen from allies most of the time.
*self healing
Yeah, that would work… Sadly A-net still refuses to see the problem with them balancing every single Necro-Skill around DS.
Really wish they would change this trait to make all nearby allies siphon health on hit.
It is a grand master after all & necro could really use the support it would provide.
The only thing that would rescue Blood Magic at this point would be allowing healing through DS via a BM-Grandmaster trait. I’d totally take BM then…
The problem is death shroud is impossible to balance as a mechanic.
1v1 if you start a fight with full life force a necro is godly. But if your start with no life force its an uphill fight vs allot of things.
Death shroud as a defensive mechanic also gets weaker the more enemies your fighting. The only other defensive mechanic that acts this way is the new stability.
Until they realize this problem and scrap death shroud for something else the better. Then they can finally balance necromancers & give them the defense/support that they want/need.