Vampiric Rituals
Yes, yes, and yes.
Thanks. Does the damage/siphon it does scale with power/healing?
No it doesn’t.
15 god kitten chars.
It’ll do, IIRC, 30 damage+healing every pulse. You might want to look into taking something else.
It’ll do, IIRC, 30 damage+healing every pulse. You might want to look into taking something else.
42 (?) per pulse per enemy.
Yes, yes, and yes.
Thanks. Does the damage/siphon it does scale with power/healing?
As Knote said, it doesn’t scale. A good portion of the necro community wishes it did though, because it would make +healing power a more useful and even a viable build core for the class. Currently there are ways to build a necro around siphoning and life-leeching (i.e through dagger builds) but the numbers show that building in such a manner proves inefficient because your opponent will outdamage the healing you put out, even with all the best blood magic traits.
There is at least one on this forum claiming success, but then the build included 6x runes of the vampire and other ways of draining health beyond the necromancer traits.
There is at least one on this forum claiming success, but then the build included 6x runes of the vampire and other ways of draining health beyond the necromancer traits.
Yup, so basically put everything you possible can to life stealing, runes, sigils, traits, etc. I do not think its worth it at that point.
And that seems to be the basic problem with this game (or most others for that matter). Anything that is scaled to function acceptably while playing in a “relaxed” manner ends up being field clearing once played in a focused/intense manner. This because the game scales in a linear fashion, so a doubling of inputs result in a doubling of outputs.
So the only options are to either introduce a non-linear scaling, or tune instead for the intense cases. But non-linear scaling is more complex to work with, and tuning for intense play leads to underwhelming results for the rest.
Something of a no win situation, really.