Vampiric Rituals

Vampiric Rituals

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Posted by: TheWalkingDead.7298

TheWalkingDead.7298

Like to know a few things about this grandmaster trait (siphon health each time a well pulses). Sense this is a siphon does it stack with bloodthirst? Sense it is siphoning health does that mean it makes non damaging wells (example well of power) do damage? And if an enemy is standing in your well of blood, does that mean you get healed from the well siphoning health along with its normal heal? Thanks in advance.

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Posted by: Knote.2904

Knote.2904

Yes, yes, and yes.

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Posted by: TheWalkingDead.7298

TheWalkingDead.7298

Yes, yes, and yes.

Thanks. Does the damage/siphon it does scale with power/healing?

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Posted by: Knote.2904

Knote.2904

No it doesn’t.

15 god kitten chars.

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Posted by: Sarrs.4831

Sarrs.4831

It’ll do, IIRC, 30 damage+healing every pulse. You might want to look into taking something else.

Nalhadia – Kaineng

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Posted by: lettucemode.3789

lettucemode.3789

It’ll do, IIRC, 30 damage+healing every pulse. You might want to look into taking something else.

42 (?) per pulse per enemy.

Sanctum of Rall
Builds: Facemelter Watch The Health Bar

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Posted by: Sheobix.8796

Sheobix.8796

Yes, yes, and yes.

Thanks. Does the damage/siphon it does scale with power/healing?

As Knote said, it doesn’t scale. A good portion of the necro community wishes it did though, because it would make +healing power a more useful and even a viable build core for the class. Currently there are ways to build a necro around siphoning and life-leeching (i.e through dagger builds) but the numbers show that building in such a manner proves inefficient because your opponent will outdamage the healing you put out, even with all the best blood magic traits.

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Posted by: digiowl.9620

digiowl.9620

There is at least one on this forum claiming success, but then the build included 6x runes of the vampire and other ways of draining health beyond the necromancer traits.

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Posted by: gamefreak.5673

gamefreak.5673

There is at least one on this forum claiming success, but then the build included 6x runes of the vampire and other ways of draining health beyond the necromancer traits.

Yup, so basically put everything you possible can to life stealing, runes, sigils, traits, etc. I do not think its worth it at that point.

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Posted by: digiowl.9620

digiowl.9620

And that seems to be the basic problem with this game (or most others for that matter). Anything that is scaled to function acceptably while playing in a “relaxed” manner ends up being field clearing once played in a focused/intense manner. This because the game scales in a linear fashion, so a doubling of inputs result in a doubling of outputs.

So the only options are to either introduce a non-linear scaling, or tune instead for the intense cases. But non-linear scaling is more complex to work with, and tuning for intense play leads to underwhelming results for the rest.

Something of a no win situation, really.