What do you LIKE about Necros?

What do you LIKE about Necros?

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Posted by: Squeesidhe.4761

Squeesidhe.4761

There’s plenty of threads outlining in exacting detail everyone’s complaints with Necromancers.

However, if the idea is to help Anet improve the class, then the complaints are only half of the picture. Its also important that they know what people like about the class — especially so these things don’t get thrown out with the bathwater. They have to know what is working well with Necros, to put the things that don’t work well into better context.

So what’s your list of things that you like about the Necro class, either actual things or concepts? If anything on your list is specific to a race and/or gender, say what that is.

I personally am not going to focus on stats and combat effectiveness, as my main interest is usually on visual art style, UI, quality of life type things. But feel free to hit anything of a technical nature that you actually enjoy.

My list is specific to a female human Necro.

1. I love the harajuku clothes. I think Anet was spot on with the style here – the goth lolita look is perfect. I love running around in a fantasy setting with ribbons and flouncy dresses and such. It’s cute without it being the traditional “mail bikini” look that females are typically assigned in these games. Not that I mind the occasional bared midriff.

2. I like not being just a caster. I see a lot of complaint posts that seem based on the misunderstanding that Necros are being a proper mage class. I like that Anet has expanded the concept to include melee.

3. I like the non-traditional, “meaty” look of the pets. I’m glad they aren’t just little skeletons or ghosts or whatever – the look is unique to GW, 1 & 2.

4. I like the CONCEPT of being the class that won’t go down and that you can’t get away from. Not sure the class is living up to the concept yet, but that’s 10,000 other threads.

5. I like the CONCEPT of DS. I like it so much, in fact, that I’d like to see three more for F2-4.

6. I love the shadowy scythe blade that appears at the top of my staff. Very nice touch.

7. I love the hand that comes out of the staff – glad it has character and isn’t just a blob of energy.

8. I love the “aura” attack effects – the swarming locust-things for example. Even this little detail has a “painted” style that is so cool.

9. I like being able to summon a swarm of undead fish under water.

10. I like the potential versatility of the class. Potential right now because some builds aren’t as fleshed out as others, and currently there is no way to switch trait builds without respeccing each time. However, I do like in concept that I could go from hard damage to condition DOTs to pets to life stealing.

I’m sure I’ll think of more as I play, but that’s a start for now…

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Posted by: XelNigma.6315

XelNigma.6315

Hmm… The only thing I can think of that I like is that you can collect life force from dead enemies. I dont, how ever, like how you use the life force.
I cant think of any thing else, I cant even find a weapon skill set that I like.
The necro went from going to be my main before I got the game, to my least liked class after iv played him. SO much disappoint.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I’m a fan of the mechanics, actually. The necromancer is very subtle. It has a lot of zone-control options and has a whole “this has been fun, but now it’s time for you to die,” vibe that I get from playing them.

People don’t notice just how much damage a necromancer is actually putting out because it in in lots of little hits (which also mitigates the effectiveness of Aegis and Blind against them)

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: Kardiamond.6952

Kardiamond.6952

I’m know it won’t be the majority, but I actually like the DS concept. It’s kinda unique, and it felt fresh. The only downside being it’s only 100% effective with Reaper or power build.

I love the concept of the weapon. Dagger, Axe and staff glyphe are all pretty cool and not seen often for necro.

Epidemic : This skill is unique and so much fun. I was missing it so bad when I went Power and MM mancer.

Liche : Prettty cool also. A big slow morph that hit like a truck.


@Squeeeshi

Seems like most of your “likes” are about concept or visual, I think it says something about the class mecanism.

Rotthen (Necro) / Zhyx (Engineer) /Inglorious Beasterd (Ranger)
Server : Anvil Rock (Since Release!) [SOLO]

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Posted by: barti.7685

barti.7685


@Squeeeshi

Seems like most of your “likes” are about concept or visual, I think it says something about the class mecanism.

also probaly says something about the gender i reckon its a girl girls like visual things at least the girls i met in the last decade of mmorpgs. man tend to have more agressive goals like killing stuf and as fast as possible and to reach that you need a class wich works good without a lot of buggs..

could be very wrong tho.. but sometimes when i see someone just walking around in game i can see or its a girl asking it to confirm it often confirms my hunch.

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Posted by: Kardiamond.6952

Kardiamond.6952

@Barti

I agree, after reading it I was pretty sure she was a girl. The Harajuku part can’t lie Saying a gear set is cute also give it away.

But it doesn’t change my statement, the thread is about what we like of Necromancer. And most of our likes are visual or conceptual stuff. Someone who have preference for visual stuff created that thread.

But make no mistake, I think necro are a lot better then people say!

Rotthen (Necro) / Zhyx (Engineer) /Inglorious Beasterd (Ranger)
Server : Anvil Rock (Since Release!) [SOLO]

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Posted by: digitz.2701

digitz.2701

I love the clouds of little numbers over peoples heads after a well placed Epidemic

Lumi
Seafarer’s Rest Dimond Slacker [AR]

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Posted by: Altair.6109

Altair.6109

DS is awesome, AOE condition is awesome and Epidemic is awesome.

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Posted by: bravoart.5308

bravoart.5308

Some of the point that have already been covered, mostly the visual aspects and design are wonderful.

As for mechanics… Ehhh….

Staff 4 is exceptionally useful, not for the blast finisher but for the condition moving. Boss spams conditions or your team is bad at moving? Staff 4 has your back bro. Epidemic is another favorite, along with dagger 4. Pretty much everything that moves conditions around is fun for me.

Somedays though i just want to toss on a couple daggers and W face first in. To mobs until they fall. Easy 1v1 farming. Lazy days.

Deathshroud… Like the idea, hate the implementation.
Love the look of the pets, just wish they were better.
Love the spectral abilities, wish i could use them more.
Wells, DS heal, axe, actually most everything is the same situation, like the idea but the implementation is either underwhelming or short and completely avoidable duration, long cooldown.

Man, trying to stay positive is hard when you don’t have any feedback to look forward to. ‘What do you like about necro’ aka ‘How to depress necro players fast’.

Finally I recalled the stopgap solution of a great princess who was told that the
peasants had no bread and who responded: “Let them eat brioche.”

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Posted by: CurtMonash.3498

CurtMonash.3498

I like the GW1 hordes of minions concept a lot. I somewhat like its remnants in GW2.

I like lifegains outside the #6 slots (Mark of Blood).

I like having 3 skillbars rather than 2. A lame third skillbar is better than none at all.

I don’t use DS effectively for big-hit absorption or interrupt, but those are cool options to go with an otherwise already full skillbar.

I like the idea of bone minions as blast finishers, but the lack of control & intelligence in where they go is a drawback in practice. (Hence my suggestion in another thread for an “All minions attack my target” button.)

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Posted by: Draehl.2681

Draehl.2681

Overall I very much like the conceptual setup of this profession, but the implementation, builds diversity, viability of much of the profession is lacking. I like that you can play it as a traditional light armor damage class or build beefier into more of a death knight style. I like the idea behind lifesteal. I like the access to Fear, Chill, etc. With all of the above the implementation needs a great deal of work.

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Posted by: Softspoken.2410

Softspoken.2410

I really like the options Necromancers have when dealing with boons on foes and conditions on themselves. Well of Power, Well of Corruption, Plague Signet, Corrupt Boon all have insane potential, even though they’re not always useful in all situations.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

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Posted by: Wayfarer.2051

Wayfarer.2051

I like the two basic concepts for this class that fit it so perfectly in theme:
“I’ll kill you slowly” and “fighting me only makes me stronger”
Increased damage for every condition, transforming and transfering conditions , meatshields, LG gain on getting hit, etc.
It all formes a slow paced strategic gameplay that the marks and wells fit in perfectly
the more.vicious and vampiric themed dagger and axe gameplay is my favourite currently
it may not be bursty but it hurts right away, tearing the enemy apart quickly while remaining strong and refilling lost health before hopping into deathshroud. I just enjoy being evil so much. I just wish there would be.profession specific quests and locations like Necromantic order at a graveyard taking care of graves, holding mourning ceremonies and speaking to lost.souls

All in all I feel like a.dark a vicious Necromancer. And considering the lack of an army of spooky scary sceletons, that is an achievement on ANets side.

Yes i take slow damage high survival builds on purpose
Muhahahahaha