What happened? Disappointed

What happened? Disappointed

in Necromancer

Posted by: Kill.6973

Kill.6973

Since development and BWE1+BWE2, i thought the necro was suppose to be the class to just simply outlast other professions. BWE2 we were known to be OP, because death shroud was dishing out tons of damage and i agree that ANET nerfed it. The problem was not because we were staying in death shroud too long though, so i did not understand that nerf.

My question is, what happened since then?

Everything changed from there. The class was suppose to put conditions then hop into DS and repeat. Maybe that is what Jon Peters meant with his comment of “mastering DS”. Only then will it make sense, but ANET approach to the class changes after BWE2 is not what i described.

ANET has been making this class offensive. Implementing power/crit/condition/well builds, while ignoring the soul reaping/mm/death shroud builds. This class was not meant to hit like a truk and the like. Is this because it will make your life easier with balancing, because i can understand death shroud can make it difficult? All i can say to this is what a disappointment, just bring back the old necro without the insane damage then we could master DS.

p.s – this is my approach when it came down to the necromancer, correct me if I’am wrong about anything but i doubt it. fix soul reaping trait-line.

What happened? Disappointed

in Necromancer

Posted by: Sheobix.8796

Sheobix.8796

honestly, all classes should be able to pick up any role and do it successfully— and as well as any other class. this way they truly avoid the holy trinity and leave playstyle to just that— playstyle and class-specific utility differences.

It’s not fair to label necro as “not the one who hits like a truck but is supposed to outlast everyone” because the key is to diversify builds and viable ways to play every class.

in short, i disagree with your statement.

I think the current problem players are having with the necromancer is that they are realizing no matter what build they make, another class is far outperforming them with less or equal effort.

What happened? Disappointed

in Necromancer

Posted by: Sethorus.9231

Sethorus.9231

The lack of more viable builds for necromancers due to bugs, bad sinergy from traits and other reasons(complete useless minion AI for example) is what is dragging the class down imo.

What happened? Disappointed

in Necromancer

Posted by: Kill.6973

Kill.6973

It’s not fair to label necro as “not the one who hits like a truck but is supposed to outlast everyone” because the key is to diversify builds and viable ways to play every class.

in short, i disagree with your statement.

I think the current problem players are having with the necromancer is that they are realizing no matter what build they make, another class is far outperforming them with less or equal effort.

I’m not saying to only have one viable build which would be death shroud, im using many other builds that i enjoy but why ignore the build that was suppose to be the selling point of the necro? I’m saying that it should be a priority because that’s what sold the class, then focus on those other builds.
Their whole development and Beta weekend events when it came to the necro was to be the class to outlast others…that is why they added the death shroud mechanic,how can you argue with that?

I would argue with your last statement. I don’t know if you were around, but the “original” necro community had tons of complaints about what im saying. Whenever ANET added those well/crit/power/condition build they gave up or moved on. I did that until i realized im not feeling other profession.

What happened? Disappointed

in Necromancer

Posted by: Sheobix.8796

Sheobix.8796

Tbh, i don’t think the selling point of the necro was the soul-reaping trait line or the DS mechanic. People play classes because they like the idea of how the class plays, stylistically. When I first bought GW2, I went straight to character creation and chose the class that tickled my fancy the most, and that clicked with my style. To make every class best at one specific trait line would not be balanced nor enjoyable by a massive community that just wants to play their character the way they want it to. The difficult part is making each aspect of the classes balanced when posed against each other.

What happened? Disappointed

in Necromancer

Posted by: Kill.6973

Kill.6973

To make every class best at one specific trait line would not be balanced nor enjoyable by a massive community that just wants to play their character the way they want it to. The difficult part is making each aspect of the classes balanced when posed against each other.

But that is where the problem stands.

As i said before, death shroud is the evidence when i said that the necro was made to outlast others. As long as we have DS, balancing will be broken with the necro. Lets say ANET fixes the bugs and buffers our skills that are known to be weak, imagine how OP we will be with DS. You can’t have a powerful build whenever you have a second life bar just look at BWE2, which is why this profession is not going anywhere.

Bottom line, either revamp this class including removing DS or make, like it was before, DS the main build.

What happened? Disappointed

in Necromancer

Posted by: Sheobix.8796

Sheobix.8796

DS is another way of taking damage, other classes have their own way of avoiding damage or taking it i.e thieves stealth, mesmers clone… but it doesn’t make a class OP having a second HP bar, especially since there is no other way for us to mitigate damage, other than plague form. Making DS “the build” is counter-intuitive to the design of the game being a build-friendly game.