If they allowed multiple shades to pulse on a single target, they’d have to balance on the assumption that people would be trying to stack the shades so as to get multiple triggers on their primary target, so they’d have to make the individual triggers sufficiently weak that getting three or four triggers on a single target on one skill use does not become OP.
Which would essentially make them so weak that you have to stack them to be worthwhile. They have to forbid it or it will become mandatory.
Not allowing shades to stack their effect on a single target means that they can make each strike powerful on its own, rather than balancing on the assumption that important targets will be being hit two, three, or even four times.
Isn’t it a test of skill to see if you can catch a target in multiple small AoEs? One Shade = decent, Triple Shade = dead. Poor positioning should be punished against a area control class.
Why would you need to nerf the procs at all? Does 100 blades need to be nerfed because you can get a full channel on some targets?
Why shouldn’t someone get blown up if the Scourge blows all their CDs and the target stands there and does nothing?
Add to that its a great way to balance PvE and PvP. Only NPCs and bad players get caught in multiple Shades.
Most capture points, Foefire middle excepted, are small enough that you could put down three shades that overlap the majority of the point while leaving very little of the point, if any at all, outside the area of effect of at least one, and don’t forget that the Scourge themselves count as a shade. If it was possible to hit a single target with multiple shades, then all the Scourge needs to do is be on the point themselves and anyone who contests the point will be being hit by at least two, and quite likely four, blasts.
At anything even close to the power of this weekend, that’s not ‘skill’. That’s ‘I own this point now, anyone who tries to say otherwise will die as I faceroll F2-F4’. It’d make the old turret engineers and full trap dragonhunters look like easily countered amateurs at point control.
And that’s just considering PvP, where your opponents can be reasonably expected to try to avoid being hit by multiple shades if they can reasonably avoid it. There are raid bosses that are stationary, or close to it…
Anyway, to go back to the original topic of the thread, the big shade trait is balanced according to how the shades actually behave, rather than how you’d like them to behave. If ArenaNet was to change them to be able to stack damage, they’d probably have to adjust how the big shade works to compensate. But I’d be willing to bet that if they made them stack damage, than the effect of each individual strike would be nerfed by at least 50%.
so what ??? kill the necro then cap the kitten point….
again people want necros to be useless and be facerollable….I read a story on here or reddit on how players were hesistating when they saw a Scourge defending a point. People were actually afraid of Necromancers for once.
I mean what are some of the nerf herders hoping for? Do they think that if they act all meek that somehow Anet will take pity on Necro and be merciful? 5 years of GW2 tells me that ain’t going to happen.
I swear some players are so used to being kitten on that have come to accept it as normal and that they are noble martyrs for supporting the nerfs. If Scourge does get nerfed are they going to cheer?
I for one welcome the Scourge overlords. Time to put some real fear into GW2.
agree im playing necro since GW2 release… and other classes also but necro is the main.
and with scourge was the 1st time people actualy could not facetank and roll necro over…
people actualy tried to avoid necro abilities instead of just facetanking everything you throw at them while killing you…. even tough even NOW there are some classes and builds that can almost facetank shades….
right now scourge is good only in ONE thing and thats area denial…
nerf that and necro AGAIN will left with nothing….
people will again just facetank everything a necro throw at them with their billions of blocks/evades/immunes/heals/Resistance then kill the encro…
-Total War: Warhammer
-Guild Wars 2
(edited by Zoltreez.6435)