Q:
What necro builds can I choose?
A:
So many choices….probably the best place to start is to point you to the tutorials by Nemesis (in the stickied thread). He covers alot of different build types, as well as PVE,WVW & PVP:
https://forum-en.gw2archive.eu/forum/professions/necromancer/Necromancer-tutorials/221328
PvE/dungeon:
Power build are the dominant force in pve. I recomend Spoj’s dagger build http://en.gw2skills.net/editor/?fQAQRBIhhu1IjW6elmxG9eCA6RuS7cMjjXm+w6A-jAyAY/BRTRgJNgUhAl8KiGbxtIas6aMlLRUdQAjC-e
Condition: Can go condition, not really recommended, but it’s fun taking on a sea of mobs, can be useful in dungeons if there’s no other condition build class. You can put the extra 10 in spite for dhuumfire, death for more staff traits
http://gw2skills.net/editor/?fQAQNAW7YjMat7Fbqb07JCpCXDSx7lW0DiZskB-jQyA0CYqCE5BIHWEN2CW0qZBp8FWVKRUtHhIqGA-e
WvW:
Roaming: Go condition, with full Rabid, Runes are up to you, Undead runes are nice and cheap. http://gw2skills.net/editor/?fQAQNAW7YjMat7xbeb07JEoHvn0AiRKOmghSR5kOA-jwBBYhCy0CwUFQkHA5QFRjVliIq2jgIqGA-e
Zerg: Go Power, Berserkers might be fine, but since it’s WVW season there’s some good groups out there a mix of knights with cavalier accessories might be good.
Good reccomendation would be Ascii’s wellomancer
http://en.gw2skills.net/editor/?fQAQNBHhZakRLcvSTTjfPBIz46nnU494xMGeZA-jUCBoiCiEGBiIAMBqIaslRFRjVbDTFjIq2cORG0DrWKAmEGB-w
PvP:
Basically almost the same as WvW roaming build. I go full rabid and get runes of the necromancer(20%) longer fear. with 30% duration from spite 20% fear from runes, and 50% longer fear duration trait, you’ll proc 2 ticks of damage.
MM: basic build
http://gw2skills.net/editor/?fQAQNAndWjEal6Fbua07JAJFRT9kiuBHSRuSD-e
can put the spare 10 in Death or Blood. Armor ideally soldiers, but in PVE anything goes with berserkers.
These seem to be the “go to builds” . But it’s important to remember to use them as guides. As you get to know the class better, find your own playstyle. For example, in wvw zerg i settled on some strange mix of spoj and acsii with spectral traits and runes of earth. Quite a bit of protection I am comfortable with and still a bit of power and it works for me.
sorry if any mistakes, tired!
(edited by Lokku.2650)
PvE/dungeon:
Power build are the dominant force in pve. I recomend Spoj’s dagger build http://en.gw2skills.net/editor/?fQAQRBIhhu1IjW6elmxG9eCA6RuS7cMjjXm+w6A-jAyAY/BRTRgJNgUhAl8KiGbxtIas6aMlLRUdQAjC-eCondition: Can go condition, not really recommended, but it’s fun taking on a sea of mobs, can be useful in dungeons if there’s no other condition build class. You can put the extra 10 in spite for dhuumfire, death for more staff traits
http://gw2skills.net/editor/?fQAQNAW7YjMat7Fbqb07JCpCXDSx7lW0DiZskB-jQyA0CYqCE5BIHWEN2CW0qZBp8FWVKRUtHhIqGA-eWvW:
Roaming: Go condition, with full Rabid, Runes are up to you, Undead runes are nice and cheap. http://gw2skills.net/editor/?fQAQNAW7YjMat7xbeb07JEoHvn0AiRKOmghSR5kOA-jwBBYhCy0CwUFQkHA5QFRjVliIq2jgIqGA-eZerg: Go Power, Berserkers might be fine, but since it’s WVW season there’s some good groups out there a mix of knights with cavalier accessories might be good.
Good reccomendation would be Ascii’s wellomancer
http://en.gw2skills.net/editor/?fQAQNBHhZakRLcvSTTjfPBIz46nnU494xMGeZA-jUCBoiCiEGBiIAMBqIaslRFRjVbDTFjIq2cORG0DrWKAmEGB-wPvP:
Basically almost the same as WvW roaming build. I go full rabid and get runes of the necromancer(20%) longer fear. with 30% duration from spite 20% fear from runes, and 50% longer fear duration trait, you’ll proc 2 ticks of damage.MM: basic build
http://gw2skills.net/editor/?fQAQNAndWjEal6Fbua07JAZGX/8kCvHPmxwLD-jQwAlRGNWA-eThese seem to be the “go to builds” . But it’s important to remember to use them as guides. As you get to know the class better, find your own playstyle. For example, in wvw zerg i settled on some strange mix of spoj and acsii with spectral traits and runes of earth. Quite a bit of protection I am comfortable with and still a bit of power and it works for me.
sorry if any mistakes, tired!
Thank you but does this pertain to post Oct 15? I heard and update did something to necros on the 15th. Was it good or bad for them?
Ugh made a few mistakes in some of those builds, hopefully corrected them now! These are post patch. Things that changed were base minion HP was buffed (except for pvp), Blood trait line was tweaked to give better damage with our siphoning heals. And also buffs to the warhorn trait in curses. Only nerf was Bloodthirst from blood.
So basically it was mainly a buff patch. Especially to minion builds.
+1 for Nemesis’ builds. They are really good and it’s very detailed. I think he covered almost all of the builds.