(edited by prothorin.5849)
Why can not I kill anyone in WvW!?
You need to learn how to play.
yes I try since game start.
You need to learn how to play.
Not all that helpful. Direct him WHY he is not killing. Ask him some questions.
What are you using for your utilities… Either way if your dying that fast your doing something wrong, kind of sounds like your burning your dodges too fast and you don’t have your heal timing down, consume conditions isn’t an insta heal gotta time it and pray you don’t get disrupted. If you can survive your opponents opening burst attacks you should be able win with a conditionmancer.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
You will get kiddies telling your “LTP”
Actual answer : Necro and Eng are 99% useless 99% of the time in wvw with current traits.With the best possible gear no spec is 1/2 decent compared to ANY other class.\
There is a REASON you see 50 of all other classes for each Necro and Eng.
Its not you.
Read this forum, its full of hundreds of necro owners calling for a 100% re make of the class.
All the necros I know made an alt untill the class ( if ever) is fixed.
In thousands of hours I have never been killed by a necro nor do I even pay attention to them at all. Same for Eng.
Do not delete the Nec, some day they may fix or re do the class.
For now if you want a no skill, easy mode, kills….roll a thief. And enjoy that untill that till stealth issue is fixed.Of corse that day 90% of thieves will quit or re roll a new toon.
As of now necros wont be leading any charge or killing 2-3-4-5 people at a time.You wont make 150-300 badges a day with ANY build or gearset.
Lolwut, Necros and Engies are super strong. Clunky to play, yet straight forward pain vs any class. Both classes require some skill and finesse, because there aren’t any cheesy escape mechanisms – you make mistakes, you eat dirt. I call that balanced.
Now i could write a novel about what you could do and how you could do it vs x class and build , but Lopez did that already – check out his neat conditionmancer guide somewhere on this forum or guildwars2guru.
I personally can give you only 1 tip:
Try to stay at range, always.
Learn to kite, always move, never try to facetank. As Necro, you have all the tools to beat any class, not easily, but in time you may learn how to have the upper hand.
Before I answer your question, can you please post your build by using the following website?
Just put your skills and traits into it. It is auto save. Copy and paste the link here and we can all see it.
I do agree that necro damage is medicore. But it isn’t true that they can never kill anything.
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs
I have a feeling he might be running more aoe based and would prob do well on wall defense against zergs but horrible in 1v1 fights. It might simply be a matter of choosing fights more appropriately.
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…
Yeah, that build is pretty bad for 1v1. Conditionmancers are much, much stronger in a group setting. Don’t try to 1v1 with that, go around with other people, and use Epidemic to cause mass damage, whereas in 1v1 your epidemic is useless, Plague form is pretty useless (just a stall button), and all your staff stuff is pretty weak.
I had the same exact problem you do right now. I guarantee you that if you roll a mesmer, warrior, guardian, thief, or elementalist you’d suddenly find yourself winning fights.
Ignore the idiots telling you to learn to play. This class is really handicapped in 1v1 and skirmish style play in WvW. The lack of mobility combined with no utilities to help you escape if you get in trouble severely hurts this class for that type of game play.
The people saying they do fine in sPvP always forget that sPvP is a very tiny box and people don’t have any place to run, so landing your AoE abilities is much easier there. Your opponents are also always forced to stay and fight the necromancer on his terms since there is no place to run. In WvW there are no such boundaries. As a result, AoE is easy to dodge out of or avoid entirely. The idea that if your opponent has run away means that they’ve lost the fight is also a fallacy as there is nothing stopping them from returning after they’ve reset their HP pool. Because necromancers have such insanely long cool downs on their utilities, one of the biggest tactics to use against them is to dive in, get them to blow their CDs and life force, and then reset the fight. Then you can easily wipe the floor with them since they’ll have nothing to fight you with at that point.
The idea that necromancers is an attrition class and people have a hard time running away from them is also wrong. That maybe what ANet has stated as their design philosophy, but reality is far different. Necromancers are one of the easiest classes to out last and run away from. Thieves, guardians, and engineers do attrition much, much better.
In large groups necromancers are very good and are one of the few classes with the tools to put pressure on multiple opponents. However, in small scale play in WvW, necromancers are terrible. You’re better off WvWing on another class.
(edited by Kravick.4906)
I kind of disagree with you Kravick, I see what you’re saying and I have some points that follow along with it, but necros are not as useless as you say. Now as to my points, you can win 1v1 fights if you are clever about it, but the thing is in wvw, there’s hardly ever 1v1 or small skirmish fights. It may start out that way, but it only takes a matter of seconds before that 1v1 or skirmish turns into you vs overwhelming odds. And that’s where we fail in wvw, because just like you said, we lack the ability to escape. We may have a few tricks to get out of a sticky spot or two, but running from a mess like that is usually not going to happen. Now park a strong necro on a wall or other similar strategically defensive position and we become a pillar of destruction. At least until they figure out where we are and call an all siege target strike on us lol.
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…
I kind of disagree with you Kravick, I see what you’re saying and I have some points that follow along with it, but necros are not as useless as you say. Now as to my points, you can win 1v1 fights if you are clever about it, but the thing is in wvw, there’s hardly ever 1v1 or small skirmish fights. It may start out that way, but it only takes a matter of seconds before that 1v1 or skirmish turns into you vs overwhelming odds. And that’s where we fail in wvw, because just like you said, we lack the ability to escape. We may have a few tricks to get out of a sticky spot or two, but running from a mess like that is usually not going to happen. Now park a strong necro on a wall or other similar strategically defensive position and we become a pillar of destruction. At least until they figure out where we are and call an all siege target strike on us lol.
You’ve just illustrated one of the big problems. Put a necro on a wall and they are actually capable of doing something. This means that necros are only good if no one targets them or is capable of getting to them. This is a very bad way to balance a class.
I also never said they were useless. Just not very good for anything but zerg fights.
As far as survivability goes, 30 points in soul reap for fast DS really helps out. In my opinion it should be how the necro is without traiting, we should have the fast DS/life force gain you get in soul reap without having to trait for it. Take out 10 points in curses or death magic and put them into soul reap and you’ll be set up a bit more for 1v1.
I run 0/20/20/0/30 and roam all the time using pvt gear but using rabid jewelry so i can still kick out some terror dmg, works pretty well for me!
Knights of the White Wolf
Sanctum of Rall
Considering I do nothing in tPvP but bunker near point (ie: fighting almost exclusively in fights with no more than 3 people on each side, usually 1v1), I can easily say that the idea that necros are bad in 1v1 is false. We have an issue in WvW because our lesser mobility makes it very difficult to finish fights, or get away from a losing fight.
Considering I do nothing in tPvP but bunker near point (ie: fighting almost exclusively in fights with no more than 3 people on each side, usually 1v1), I can easily say that the idea that necros are bad in 1v1 is false. We have an issue in WvW because our lesser mobility makes it very difficult to finish fights, or get away from a losing fight.
You’re also forgetting that in tPvP you cannot achieve the same level of stats that you can in WvW. Thieves and other classes cannot burst you down in sPvP/tPvP like they can in WvW, but in WvW people can easily achieve 115+% critical damage, and they can do so without going glass cannon. This amount of critical damage can easily 3-4 shot even a bunker spec, which is why mobility is so kitten important. Avoid the burst or you die. Its that simple. No, dodging isn’t enough because its usually several skills chained together and you can only dodge twice.
While you can stand on a single point in tPvP, you won’t be standing for very long in WvW if someone decides they want you dead as a necromancer. No mobility means you cannot prevent from being focus fired.
https://forum-en.gw2archive.eu/forum/professions/necromancer/WvW-on-a-Necro/first#post1589242
I made this thread the other day with a build that I find to be pretty good at killing people for WvW. It’s also great for yank and gank tactics if you’re rolling with a team.
So, to summarise:
Conditionmancers will be average at 1v1, with a high skill ceiling. They’re great at tagging enemies in WvW and getting bags in sieges and when zergs collide. They’re useful in sPvP.
PVTmancers are strong in 1v1, but suffer a bit in ZvZ as we don’t have many escapes or ranged abilities of note. We’re also good in sPvP and in support roles (wells plus plague and chilling darkness). Not much use in sieges as it tends to be about 1200 range abilities.
Hybrids are moderately effective in all roles.
Bunker builds are tough as nails, and solid in tPvP or sPvP if you’re so inclined. There are better bunkers, but there are worse.
MM players are free kills for anyone with reasonable AoE.
Modified your build a bit :
http://intothemists.com/calc/?build=;044Z;1kHVB034RIkJ0;9;5TO94;115A14-0;3VZF4;2hoHAhJG42Vm
Terror instead of Master of corruption, should give you a better dmg output in 1v1; Corruption skills are awsome , but you have so many fears that is way beter to get a double use out of it , breathing room + dmg.
Deadly strength in death magic to give you a bit of umpf in burst dmg.
Blood Magic dager CD, as a condymancer you want to aplly as much conditions as possible in the shorter amount of time + lower CD on blind =very nice
5 points in Soul Reaping for LF gain increase.
Runes 4 runes of nightmare 2 runes of Lyssa will give you a nice increase in cond duration.
Sigil of Geomancy on your scepter. + plz use consumables Super Veggie Pizza (cooking) & Master tuning crystal (Artificer) both give an incredible boos to your dmg.
When I use my necro I mostly just roll with a zerg with the skills
corrupt boon, 25% speed signet, plague and staff with foods super veggie pizza and fine crystal.
I usually just run head long into the enemy zerg with blinding plague and chill darkness trait and the poison will does all the tagging for me.
Other than that I just use the staff mostly and occasionally the scepter/dagger if I have to duel someone. Netted me a fart ton of badges getting a full stack if I play long enough.
The loot update made it so that my plague poison alone is enough to tag people (if you are in a party its even better). As for staff well mark of blood is a bit less effective but it works fine.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
(edited by LieutenantGoogle.7326)
Honestly i would drop 10 points in death magic and stick with greater marks. No need for for the staff recharge rate to be faster especially if your not using fear to do damage with.
Try this build out.
http://tinyurl.com/ae6wdj9
If your really concerned about keeping your LF up then change Hemophilia to Reaper’s Precision.
Basically you scepter stack bleeds poisons yadda yadda and hopefully you get a weakness in there with your crit, then you epidemic then BAM! hit em with the well of corruption and then lay down the carpet bomb of staff marks!
Aye, and dont forget to OPEN your attack with Life Blast building Might so your raw and condition damage does more
OR
try this on for size.
http://tinyurl.com/a9z2jb2
Yes i know, signet of spite has long CD even with signet reduction.
However, spreading 6 conditions to 1-5 people and mark bombing the kitten out of that place will get you some nice burst dmg along with some good Condition damage and that will scare them away.
And when your signet of spite is on CD you can still spread your conditions via scepter/dagger and epidemic.
Marks doing 10% more dmg already PLUS with the help of Target the Weak you do an additional 12% dmg from the condi’s put on by the signet of spite.
Thats close to adding a quarter of damage that you wouldnt be doing.
I’ve tried both builds and have had success in WvW. Attacking towers, defending keeps, open field battles… just gotta learn how to read and adjusts to certain situations.
From one necro to another necro: Do NOT over extend yourself, keep an eye on your teammates. As a condimancer make sure you always have at least 3-5 teammates visible on your screen in front of you. You are not a bursting thief so do not get tunnel vision and set on killing ONE guy you focus is on the group of enemies.
Shrouded Bomber
(edited by Dylninja.4216)
Honestly, with that build you should be winning most 1v1 fights you run into in WvW. I speak from personal experience and am not trying to be hyperbolic about it. Only a few specific builds can genuinely outlast or nullify you, and there’s still a slight risk of being burst down. This is mostly because of the tenuous nature of conditions and condition clearing as a whole.
I can’t really say ‘l2p’ because it could be caused by any number of problems. Are you keeping your death shroud topped off by killing critters on the map? Are you using your Death Shroud appropriately? Are you aware of how the classes you’re fighting work so you can properly time your fears and corrupt boon? Is your gear all 80 exotic?
When you’re roaming you should probably swap out Epidemic for a utility you’d actually use in a 1v1 scenario, such as Blood is Power or Spectral Grasp. Both will give you a decent edge if you use them well.
If you get into a group situation that calls for epidemic, just swap it in. Speaking of group situations, my best advice is to practice situational awareness. As a Necromancer, once you’ve committed to a fight, there’s usually no escape until either side is dead. There is no Ride the Lightning or Stealth or other ‘get out of jail free’ card.
if you want to 1v1 people , go with a 30 /0 /20/20/0 spec or 20/0/30/20/0 or 20/0/20/30/0 spec , being able to survive is your best bet against some of the classes in the game but don’t expect to go around like a thief , mesmer or ele anytime soon , according to some devs , i wont name them , but they think necros are powerful as is and they don’t want to make this game necro wars , necros are a support based class , not a killer
One thing that stands out for me is condition duration, which you got 2 traits for. The problem is that in wvw conditions often get removed very quickly. Many only lasts for 3 to 4 seconds. For wvw, you should always go for condition damage.
Another thing I noticed is your utilities skills. Epidemic and Locust Signet will not help you in a 1 on 1 fight. Corrupt Boon is very medicore in my opinion. Well of Corruption is better than Corrupt Boon in every way, specially in wvw. It is very hard to pick out that one boon-stacked guy out of a zerg. Better to AoE it.
And since your primary weapon is scepter, and not a staff, you shouldn’t trait into Soul Marks. Do not “contradict” yourself when designing your build. Know what weapons you will be using, and maximize it.
What’s important is that you have an objective when you design your build. For example I modified your build for 1v1.
http://intothemists.com/calc/?build=;044Z;1sH-D0x37I-K0;9;4J9J9958-3;012-2;05;0KZF4;2jwmAjwmA2Vb
Why does this work? Because the traits all work together to benefit your fight in 1v1.
1) Weakening Shroud+Mark of Evasion=extra nukes in close quarter combat.
2) Unyielding Blast+Reaper’s Might=Vulnerability+Might at the same time.
3) Vulnerability+Training of the Master=Minions hurt more.
Basically you always want to put together combos that works for your objective, which in this case is 1v1. If your objective changes to zerg vs zerg, your build would be vastly different.
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs
(edited by CHIPS.6018)
You can’t kill anyone because necros are the worst class in the game. The patches have helped a little but not nearly enough. Thanks to Kravick and SupahSpankeh for an accurate assessment of the class. Skip the “I killed this lowbie once in pvp” posts. The one thing necros are good at is supporting dedicated groups. They are not good at too many things including mobility for chase and escape, burst damage, finishing and lack of stability is a glaring problem. Unfortunately a lot of pvp devolves into 1v1 fights which necros are not good at unless you’re fighting those lowbies or got very lucky in your build matchup. You best bet is to stay with the herd, go condition/fear/terror staff/sceptor and hope the people you run into are weak against condition. Use spectral grasp and a focus to keep the ones you can actually kill close by.
Necromancers have some of the strongest 1v1 builds out there, including hard counters to the biggest threat in the current meta; elementalists. Minion builds are incredible in 1v1, powermancer well builds are incredibly strong (just don’t miss), and DS builds can be, depending on what you trait for. Condition builds are also very strong against mesmers, who often don’t take enough condition removal to deal with us, and who get pooped on by a single staff 4 transfering all that confusion they worked so hard to put on you.
The problem is that most people think of necromancers solely within the bounds of AoE condition damage via Epidemic, or ranged support via staff and ranged wells. Those builds are amazing, in team settings, but terrible 1v1. Anyone that thinks necromancers are the worst class in the game are flat out ignorant.
Only Necros (and to some extend Engies and Thieves) can eat D/D Eles for breakfast. L2 Currupt boon and fear chain at the right time and they will not be able to recover. Same with Bunker Guardians or other boon stacking builds.
Today in SPvP i’ve seen a ton of MM Necros and they seem to do well vs average players. Maybe give it a try if 1 vs 1 is your thing.
You can’t kill anyone because necros are the worst class in the game. The patches have helped a little but not nearly enough. Thanks to Kravick and SupahSpankeh for an accurate assessment of the class. Skip the “I killed this lowbie once in pvp” posts. The one thing necros are good at is supporting dedicated groups. They are not good at too many things including mobility for chase and escape, burst damage, finishing and lack of stability is a glaring problem. Unfortunately a lot of pvp devolves into 1v1 fights which necros are not good at unless you’re fighting those lowbies or got very lucky in your build matchup. You best bet is to stay with the herd, go condition/fear/terror staff/sceptor and hope the people you run into are weak against condition. Use spectral grasp and a focus to keep the ones you can actually kill close by.
You should not be allowed to post on this forum.
Jade Quarry – Strike Force | Wilsonian Institute
new video pending: http://www.youtube.com/watch?v=QDVc34_SFKM&feature=youtu.be
The OP is talking about WvW, not sPvP. I’m not going to name names here, but some of you in this thread talking about the viability of necromancers are doing so from an sPvP perspective. sPvP and WvW are not even close to being comparable. They are vastly different environments and the builds, equipment, and tactics necessary to succeed in either of them are also different. What works in sPvP usually doesn’t work in WvW. Necromancers seem more tanky and survivable in sPvP due to the way stats are handled there, but this is not the case in WvW. I’ve already explained why above.
Minion builds are incredible in 1v1
…what?
(edited by Kravick.4906)
I typed it out pretty plainly. I personally don’t use them in WvW because I am usually in larger groups, but minions are still an incredibly solid 1v1 build.
A general tip:
If you wanna 1vs1 I suggest having a Stunbreaker.
If you don’t have any trouble dealing with stuns/knockdowns then ignore this tip.
Plague might take care of that?
Personally I like using Spectral Walk instead of Signet of the Locust because it’s a stunbreaker, can be used an escape skill, builds up some Life Force and Swiftness is 33% speed, better than the signet’s 25% speed.
Running in one direction with spectral walk and then teleporting behind whoever was chasing you can seriously confuse people in WvW.
With that said Necros still suck at escaping unless there’s a huge cliff nearby to jump off of.
Necro’s have a tough gig in 1v1 situations, especially as a condition spec in an environment where spiked, burst damage currently has a much larger advantage in single target situations.
This is further exacerbated by two other factors:
1. Conditions are easily cleared by anyone who isn’t a complete cretin, anyone who doesn’t run any, is an easy kill.
2. There is no hand-holding on the necro and you commit, there is no way out. Any idiot can play a thief, warrior, guardian or DD ele and get out of pretty much anything they can’t kill on the spot
What to do?
Get a friend, necro’s are a massive force multiplier and have a large amount of crowd control that can be used for positional advantage. You also have pretty good group healing and condition removal which means your partner will stay up longer.
Spectral walk- probably one of the most flexible utility skills around and great for teleport hit and runs, juking, the run-speed and a stun break all in one.
Enemies run buffs… rip em off with a focus, or take the 50-50 chance Corrupt boon will actually hit, when it does, LOL!
Blood is Power, (it is!) super long bleed for killing idiots and 10 stacks of might which should last about 14sec on your build. Transfer the bleeds you get from it with staff 4
Get used to flicking into DS for a quick fear to keep the enemy disrupted.
Don’t ignore wells, they can be very powerful in the right terrain and situations you can lock people down into being in them.
WvW is a challenge, but probably the most fun in the game at the moment, it’ll be even better when they actually fix the culling and add rewards.
KnT Blackgate
Those who are saying that Necros are the worst class in the game should look at the ranger and engineer boards. And I’m not going to mention names but I can’t even remember you guys contributing useful information to the necromancer forums that would help our class. All you did was whine. I guess it’s a L2P on your side (on the people saying we suck, not the OP).
While I admit that the class is not without its problems. We are far from useless in 1v1 even in world vs world. Search the other threads, watch videos of Shroudstomp and another guy who I forgot his name was absolutely wrecking people in Wvw and then there is this video. https://forum-en.gw2archive.eu/forum/professions/necromancer/Video-WvW-Tank-Necro/first#post1599761
But no amount of people being awesome with necromancers will convince the Naysayers. So kitten it.
I guess the appeal of the Necromancer is it’s really Hard to master. But I like it. Once I find myself doing really good in other classes. Guardian gets too boring. I can carry a team in AC at level 40, elementalist and thief are so easy to play for me. And I really enjoy playing my necro because it has less room for errors and that’s what makes it exciting for me. PVE is easy enough, so I love the extra challenge.
first you are wrong, WvW isnt 1v1 so start by rethinking this. then, HOW do you die? i play necro and i run around with the melee in the middle of zerg vs zerg fights and never die unless i get overly exited and find myself alone with 25 enemies, and even then i live for atleast 10-20 sec before they can kill me :P
get rid of the zerger gear, and conditions are not for spike hits, its for beating them up while others finish them, and mostly putting in other conditions to ruin their ability to fight.
really, see whats the problem, you die too fast, get tanky gear, you notice not enough dmg from conditions, well if you want 1v1 then you need power and crit and fast attacks not staff, also utilities that serve your current purpose.
a necro wont play for you.
Necromancer
[IRON] Gaming
While I admit that the class is not without its problems. We are far from useless in 1v1 even in world vs world. Search the other threads, watch videos of Shroudstomp and another guy who I forgot his name was absolutely wrecking people in Wvw and then there is this video. https://forum-en.gw2archive.eu/forum/professions/necromancer/Video-WvW-Tank-Necro/first#post1599761
Video is of a zerg fight showcasing what necromancers are actually good at. Fighting in the safety of a zerg disrupting the enemy. OP is talking about 1v1s here.
As far as absolutely wrecking people? I dunno, maybe you haven’t seen what some of the other classes can do yet. https://www.youtube.com/watch?v=ZCWywAXmVP4 Now thats wrecking people.
That video illustrates my issue with thieves (and elementalists to a certain degree). The damage they bring, and the avoidance is just out of line in WvW. SPVP is a place where that sort of playstyle doesn’t help anyone (can’t cap a point or defend a point in stealth), but in WvW it is a bigger issue.
You could make the argument that those engagements happened at a bad place, and the other players had no business fighing away from a camp/tower, but this becomes a real issue when trying to defend or attack supply lines.
A simple step in the right direction would be to vastly reduce the damage cloak and dagger does. Its a utility based skill, in that it is used to give the thief stealth, it shouldn’t also deal buttloads of damage. Think if necro dagger 4 (used for blind/transfer) also hit for 5k ikittenerker build.
(TLDR: I can kill with my MELEE necro in WvW, but I can do it better, faster, with less trouble on other classes)
To further add to Rennoko’s issues, you take a look at that thief’s stats at the end (3k attack, 44% crit, XX+ crit damage) and copy-paste them on your necro (which is pretty easy to achieve).
You’ll never see those numbers on a target, even with dagger, much less without cleave. Part of it is, you dont have gapcloser, or you’re knockdown/CC to hell and can’t follow your target to deal it . It seems we CAN be melee (and deal good damage on an AFK/PVE target), but we lack melee options to stick to it.
It seems we pay a large price in power scaling for the “utility” our weapons brings (aka Lifeforce building or Vulnerability stacking) where others classes does not.
I just wish they could put the finger on what’s the reason that makes us lose that much scaling, so that we can start competing in the power department.(I know, I know, we got Deathshroud )
Right now in WvW, my fresh berserker mesmer and my cleric guardian can both melee everything around their targets for thousands and still get away with it pretty much unscathed, on pretty low cooldown to boot.
I solo camps with all 3, but if the NPC gets some help from players, the only one staying and dying is my necro, which is a shame because I’m in love with the little ugly guy, I really am.
Panhauramix Guardian/Pistoleros Engineer/ Orbite Thief
Gates of Madness – Leader of Homicide Volontaire [HV]
First question I’d ask is what exactly do you do in WvW? Are you a solo roamer? Are you part of a small group (5 or under)? or do you run with the zerg.
You’ll have to change your build depending on what you want to do. I also started WvW with a conditionmancer and even got used to hitting with Corrupt Boon a majority of the times. However, I did notice that when I did manage to hit either a guardian or D/D ele the conditions got wiped almost instantly, leaving me with not much to do but spam autoattack. With Epidemic only spreading to 5 max, that didn’t really feel like I was a zergkiller.
I started tagging along with organized guilds and became part of the zerg. It changed my outlook on WvW.
Once I switched to a power-wellmancer build I did see that I helped the zerg more and fed on many loot bags and got more badges. Spectral Walk/Plague Form is both offense and defense. I’ve gotten used to switching Spectral Walk and Signet of the Locust. I’m also going to experment swapping wells out depending on whether I’m attacking or defending. I have been using Well of Suffering and Well of Corruption, but I may switch it to Well of Corruption/Well of Darkness for defense and Well of Suffering/Well of Power for offense.
I may even learn to choose the 2 wells that are best to counter the playstyle of the opposing team, but that’s something I’ll learn the more time I spend in WvW.
How you play (style, weapons) definitely affects the result. I have settled in to a 30/30/10/0/0 build that works really well. Staff with wells, corrupt boon, etc.
No stability can be a pain with lag and culling (even with no lag and no culling) so you have to time DS well and be good at dodging. I use DS mostly as a shield not to hit with. Also plague form as an elite just for the health pool. Or, to chase around the ever stealthing thieves. Keep them blinded and conditions and watch them run in circles…kind of funny.
For my offset, I usually go dagger/focus. The vulnerability and the root skill are nice, and single target dagger is still our best auto.
It seems weird to say, but you will kill more people by trying not to. Meaning, I focus on slowing, pressuring (fearing if needed) enemy groups knowing that people around me will kill them if I get their health down enough. Also, we are one of the hardest classes to get away from because (with staff) we can apply our skills to the ground ahead of the target…mostly negating dodges at times. Also, for bunker builds corrupt boon can easily mean their death.
We’re definitely not king of the hill, but we can sure wreak havoc given the chance.
Te Nosce [TC]
We’re in tier 3 or 4 (I forget) and I took my level 35 necro in last night and just AOE’d marks all over the place and I got 9 badges so I must have had like 20-30+ kills based on the drop ratio I usually get.
Sorry wrong link: Here’s the videos I’m talking about: https://forum-en.gw2archive.eu/forum/professions/necromancer/WvW-Necro-Videos-updated-3-10-13
There are two solo videos in there.
I posted the last one half asleep so I might have gotten the wrong thread from the search engine.
In terms of WvW i won’t talk. But you are asking for 1v1 especially. Conditionmancer aren’t that bad, i personally think they are really good, with your traits just need to switch up some major traits and transform it to a terror build+100% fear duration. You are going to tick for 1.3k per fear tick, with 100% fear duration (fear and/or condition duration) you are going to tick twice, is a really high dmg and good sinergy with your condition damage.
If I could kill people 1 on 1 as a minion master build full of flaws and bugs anything’s possible, 1 on 1 isn’t something WvW is for though (does work decent in Spvp still). I started using a Rampager/Rabid/Crit DMG build though since conditions didn’t feel to be enough alone. Seemed horrible in Spvp but better overall for WvW and PvE. Still kinda confused about this class. 30/30/0/10 Sc/D A/F
I solo often in t1 with a power hybrid spectral-heavy build just fine… until the 30+ zergs find me
Jade Quarry – Strike Force | Wilsonian Institute
new video pending: http://www.youtube.com/watch?v=QDVc34_SFKM&feature=youtu.be
You need to learn how to play.
Not all that helpful. Direct him WHY he is not killing. Ask him some questions.
Why? He didn’t bother giving us any information other than “I can’t kill anyone”. The only right answer there is “you’re bad”. If you have a condition necromancer and you can’t kill anyone, you’re at fault.
I’ll go one step further, if you can’t kill anyone with any build in WvW, it’s entirely on you.
But to answer your initial concerns, I don’t even need to see his build to tell you this is a textbook “L2P” issue. You wanna know why? Cause he’s clearly clueless. If he wasn’t he would have provided something other than “I dunno lol!” without people saying anything. Instead, I’m pretty sure either his build is utter crap or he just copied it from somewhere, has absolutely no idea how to play it, and is now dying like a Buddhist fruitfly inside of an industrial incinerator.
Allow me to demonstrate my point:
Tada. There’s nothing criminally wrong with the build. Sure, I would personally change a thing here and there, for a little extra efficiency, but there is nothing fundamentally disfunctional that justifies being unable to kill anything. That’s completely down to the player.
Either you’re really, really, bad at this game, at which point you need to go read up on the game’s mechanics and study fundamentals a bit more, or necromancer is simply not the class for you.
Either ways, it’s not the character.
some ppl here gave you good advices… I personally think necro is very solid in 1on1
just go out there and pvp that’s the best you can do with all the info from here
it takes some time to see what you like maybe conditions are not you thing and try power build.
I win like 70% fights 1on1 on my necro, most annoying are good geared thiefs and mesmers coz stealth is just annoying in wvw
some ppl here gave you good advices… I personally think necro is very solid in 1on1
just go out there and pvp that’s the best you can do with all the info from here
it takes some time to see what you like maybe conditions are not you thing and try power build.
I win like 70% fights 1on1 on my necro, most annoying are good geared thiefs and mesmers coz stealth is just annoying in wvw
I would say that stealth combined with the downy makes pvp in gw2 sub-par.
Jade Quarry – Strike Force | Wilsonian Institute
new video pending: http://www.youtube.com/watch?v=QDVc34_SFKM&feature=youtu.be
couple of hours in wvwvw with my now level 38 necro. racked up 32 badges and a ton of bags/kills. Usually a 3 to 1 ratio so lets say 96 kills.
portal bomb in with the guild. lay down some marks. flip on plague and walk through their zerg. pick up your bags. easymode.
I have 10/30/0/30/0.