Why exactly was underwater use of Flesh Golem removed?
2) is incorrect. Underwater/land skill swapping is not affected by cooldowns, and even if your Plague is on 180 upon surfacing, your flesh golem will be castable (assuming it has been 60 seconds since it died, aka since you submerged; if not, you’ll have to wait the rest of those 60 seconds). I almost always pop Plague upon surfacing, just for the lulz of wasting an elite, and my golem is perfectly usable when the form expires. I do loathe being locked to one elite, but underwater being boring is something every class experiences.
The real question is why is our underwater package so horribly weak? I cringe when I see a heart in the water.
The real question is why is our underwater package so horribly weak? I cringe when I see a heart in the water.
+1
And don’t even think of trying to fight other players under water
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)
2) is incorrect. Underwater/land skill swapping is not affected by cooldowns, and even if your Plague is on 180 upon surfacing, your flesh golem will be castable (assuming it has been 60 seconds since it died, aka since you submerged; if not, you’ll have to wait the rest of those 60 seconds). I almost always pop Plague upon surfacing, just for the lulz of wasting an elite, and my golem is perfectly usable when the form expires. I do loathe being locked to one elite, but underwater being boring is something every class experiences.
It seems you are correct which is weird because it works the way I described for every other profession, perhaps for this exact reason. I must have always assumed that the timer on my flesh golem was the same as plague but really hadn’t spent a lot of time underwater and overlooked the actual recharge.
This is definitely part of the reason underwater is so weak but if we were to talk about underwater in general fixing plague blast/life blast cast time would help immensely since it is god awful underwater where every other professions animations tend to speed up underwater, like the minion cast animation is sped up.
At least you have 1 viable elite to use underwater. You could be stuck with Renewed Focus =P