Why exactly was underwater use of Flesh Golem removed?

Why exactly was underwater use of Flesh Golem removed?

in Necromancer

Posted by: Paul.2054

Paul.2054

So if anyone played Necro on the last BWE Flesh Golem was a usable elite underwater and the golem along with all other minions would stay alive during the transition from land to underwater. However this was removed and it is extremely troublesome for a few reasons.

1) There is the bug where even at the surface of water the flesh golem gets unsommened.

2) It promotes the idea of never using your elite underwater during shorter expeditions in the water due to the fact that the longer recharge of Plague will cause the Flesh Golem to also take a longer time to recharge meaning you cannot summon it again until the cooldown is up again.

3) It forces upon you Plague which is a completely condition related skill compared to flesh golem which is independent of conditions, or at least the use of condition damage, causing builds that revolve more power and precision to suffer.(such as an axe/dagger build or death shroud build)

And I’m sure there are other things people could think of. It only makes sense to give this as an option for underwater especially since it WAS usable underwater before with animations and proper y axis movement.

This is pretty much the icing on the cake for me that made me just forget necro as someone who played it a lot during the beta. It’s silly and ruins a lot of builds and play so please fix this.

Paul xD – Team P Z[PZ]

Why exactly was underwater use of Flesh Golem removed?

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Posted by: Fadeway.3592

Fadeway.3592

2) is incorrect. Underwater/land skill swapping is not affected by cooldowns, and even if your Plague is on 180 upon surfacing, your flesh golem will be castable (assuming it has been 60 seconds since it died, aka since you submerged; if not, you’ll have to wait the rest of those 60 seconds). I almost always pop Plague upon surfacing, just for the lulz of wasting an elite, and my golem is perfectly usable when the form expires. I do loathe being locked to one elite, but underwater being boring is something every class experiences.

Why exactly was underwater use of Flesh Golem removed?

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Posted by: Kixx.2730

Kixx.2730

The real question is why is our underwater package so horribly weak? I cringe when I see a heart in the water.

Why exactly was underwater use of Flesh Golem removed?

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Posted by: nachtnebel.9168

nachtnebel.9168

The real question is why is our underwater package so horribly weak? I cringe when I see a heart in the water.

+1

And don’t even think of trying to fight other players under water

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)

Why exactly was underwater use of Flesh Golem removed?

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Posted by: Paul.2054

Paul.2054

2) is incorrect. Underwater/land skill swapping is not affected by cooldowns, and even if your Plague is on 180 upon surfacing, your flesh golem will be castable (assuming it has been 60 seconds since it died, aka since you submerged; if not, you’ll have to wait the rest of those 60 seconds). I almost always pop Plague upon surfacing, just for the lulz of wasting an elite, and my golem is perfectly usable when the form expires. I do loathe being locked to one elite, but underwater being boring is something every class experiences.

It seems you are correct which is weird because it works the way I described for every other profession, perhaps for this exact reason. I must have always assumed that the timer on my flesh golem was the same as plague but really hadn’t spent a lot of time underwater and overlooked the actual recharge.

This is definitely part of the reason underwater is so weak but if we were to talk about underwater in general fixing plague blast/life blast cast time would help immensely since it is god awful underwater where every other professions animations tend to speed up underwater, like the minion cast animation is sped up.

Paul xD – Team P Z[PZ]

Why exactly was underwater use of Flesh Golem removed?

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Posted by: roachsrealm.9284

roachsrealm.9284

At least you have 1 viable elite to use underwater. You could be stuck with Renewed Focus =P

Smitten Mittens (The Gothic Embrace [Goth], Fort Aspenwood)