Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
It even looks like it should be a blast finisher!
I mean weakening shroud and enfeebling blood btw
#EnfeeblingBloodBlastFinisher2015
Because a blast finisher on a potential 7s CD is insanely good for an adept trait, plus it was based off Enfeebling Blood, which also doesn’t have a blast. Not that a blast wouldn’t be nice, but that is a lot of power.
Because a blast finisher on a potential 7s CD is insanely good for an adept trait, plus it was based off Enfeebling Blood, which also doesn’t have a blast. Not that a blast wouldn’t be nice, but that is a lot of power.
I dont think its a problem seem as we also lack fields too. Eles and warriors have blast finishers on the cds you are talking about and they have regular fire fields to play off them too.
We have only really light fields which are semi viable.
I dont see it being a problem.
Maybe just on dagger #5?
Maybe just on dagger #5?
No lets have both. Look at other classes blast finishers and they are everywhere!
Life Blast is not a blast finisher or a projectile finisher and neither Unyielding Blast nor Renewing blast make it so.
Oh, and Spiteful Vigor has no vigor
I see no reason why not. Its not like we have fire fields to spam our blasts on. It would make us actually decent in PvE and would have a far minor impact on other gametypes.
This was suggested months back by the way. Supported it then. Support it now. :>
I’d be in support of this as well
Throw down Mark #3, enter DS = some nice weakness right there Would be REALLY awesome cuz you’d be able to stand on Spectral Wall and get some Chaos Armor easily too. Yup, yes plz.
…. Or even Locust Swarm being a blast finisher. Yummy. Or both. The things you’d be able to do with Spectral Wall would be amazing.
Anyway, back to Weakening Shroud… it would add so much nice utility, and TEAM utility, which is the best part. Blast a light field = bam, retal while your health is covered by Deathshroud. Bam, more might. Bam, frost aura… weakness, blinds if you’re a power Necro with wells, more purple bubblez (Chaos Armor) if you’re with a Mesmer friend, or using SWall. Now sprinkle in Foot in the Grave as a Death Magic minor trait and Necro suddenly becomes a real force to be reckoned with. It would be really kittening good.
I don’t know if it would be too much if it was on Enfeebling Blood AND Weakening Shroud. Imagine you do Staff #3, then swap to your other weapon set. You cast Enfeebling Blood (which itself causes weakness), you blast your field that you created = more weakness. You enter DS and do AoE weakness with Weakening Shroud, then the blast from weakening shroud = even more weakness. I guess it could be cleansed easily though, and not like we have many poison fields anyway. The pros are many, and they are literally perfect (adds team utility/support) while the cons are hardly cons. I doubt a blast or 2 can be considered too much when certain classes have blasts out their butt.
Edit: I forgot to include Putrid Mark (which is a blast) to the combo above. That’s a whole load of AoE weakness. If we add Withering Precision (which is the best trait ever… kidding… Path of Corruption and some Master traits are 100 times better) to that mix of weakness output, Necro could be a really nice debuffer. Have a thief? Let him drop Poison from bow and let you do the rest, or just use your staff. Went on a huge tangent but the bottom line is I think it would rock…
Would it be OP? Maybe if it’s a blast on both Enfeebling Blood and Weakening Shroud.. but if it’s on just one? Far from it. It would be brilliant imo
(edited by MethaneGas.8357)
Teefs can spam blasts, eles get up to 8 consequtive out of combat blasts without sacrificing too much utility slot.
But we are necros and cant have nice things. Life blast can be reflected but is not a projectile finisher, logic?
I dont think its a problem seem as we also lack fields too. Eles and warriors have blast finishers on the cds you are talking about and they have regular fire fields to play off them too.
We have only really light fields which are semi viable.
I dont see it being a problem.
You can’t compare skills and traits. Elementalists have to invest a grandmaster trait to get a tiny bit better version of what you are suggesting we get as an adept trait. I’m all for adding it to Enfeebling Blood, but to add it to Weakening Shroud would make it worthy of a master trait.
Blast a light field = bam, retal while your health is covered by Deathshroud. Bam, more might. Bam, frost aura… weakness, blinds if you’re a power Necro with wells, more purple bubblez (Chaos Armor) if you’re with a Mesmer friend, or using SWall.
Blast a water field = BAM nothing happens.
I do support the idea though.
Keep in mind, even if it was on Weakening Shroud as well you’d never actually blast every 7 or 10 seconds, except maybe in PvE.
In PvP you’d obviously time DS according to your need for defense and then stay in DS for a while. So even if the blast was available every 7 sec you’d probably just use it every 15-20 seconds and half the time there wouldn’t even be a field to combo on.
Blast a light field = bam, retal while your health is covered by Deathshroud. Bam, more might. Bam, frost aura… weakness, blinds if you’re a power Necro with wells, more purple bubblez (Chaos Armor) if you’re with a Mesmer friend, or using SWall.
Blast a water field = BAM nothing happens.
I do support the idea though.
Keep in mind, even if it was on Weakening Shroud as well you’d never actually blast every 7 or 10 seconds, except maybe in PvE.
In PvP you’d obviously time DS according to your need for defense and then stay in DS for a while. So even if the blast was available every 7 sec you’d probably just use it every 15-20 seconds and half the time there wouldn’t even be a field to combo on.
Agreed, it would be insanely difficult to abuse it, or even come close to some of the other classes.
I dont think its a problem seem as we also lack fields too. Eles and warriors have blast finishers on the cds you are talking about and they have regular fire fields to play off them too.
We have only really light fields which are semi viable.
I dont see it being a problem.
You can’t compare skills and traits. Elementalists have to invest a grandmaster trait to get a tiny bit better version of what you are suggesting we get as an adept trait. I’m all for adding it to Enfeebling Blood, but to add it to Weakening Shroud would make it worthy of a master trait.
Eles have blasts on LH auto attack. And plenty of other no investment skills. They had plenty of blasts at release. But they got even more added in various balance patches for absolutely no reason. I think its about time we get some.
Look at these for cooldowns. :P
http://wiki.guildwars2.com/wiki/Eruption
http://wiki.guildwars2.com/wiki/Dragon%27s_Tooth
http://wiki.guildwars2.com/wiki/Frozen_Burst
http://wiki.guildwars2.com/wiki/Mighty_Blow
With cooldowns like these and the fact that Rev is getting another 8 sec cooldown blast on mace. I dont think the arguement that it would be too strong for an adept trait holds up anymore. We dont have anywhere near as many fields as those classes. And field access we have is limited in terms of accessibility and the type of fields we get.
(edited by spoj.9672)
Teefs can spam blasts, eles get up to 8 consequtive out of combat blasts without sacrificing too much utility slot.
But we are necros and cant have nice things. Life blast can be reflected but is not a projectile finisher, logic?
This is because DS is a transform like Moa.
Blast a light field = bam, retal while your health is covered by Deathshroud. Bam, more might. Bam, frost aura… weakness, blinds if you’re a power Necro with wells, more purple bubblez (Chaos Armor) if you’re with a Mesmer friend, or using SWall.
Blast a water field = BAM nothing happens.
I do support the idea though.
Keep in mind, even if it was on Weakening Shroud as well you’d never actually blast every 7 or 10 seconds, except maybe in PvE.
In PvP you’d obviously time DS according to your need for defense and then stay in DS for a while. So even if the blast was available every 7 sec you’d probably just use it every 15-20 seconds and half the time there wouldn’t even be a field to combo on.Agreed, it would be insanely difficult to abuse it, or even come close to some of the other classes.
Ah! I knew I was missing one blast finisher! It could create nice synergy with the team if you had an engi with water turret or staff ele or ranger or possibly thief (ranger stolen skill). Necro being able to blast a water finisher for an ally?! Oh my.
I 100% agree. You’d think that “oh, DS is on a 7 – 10 second cooldown, so the blast would happen every 7 – 10 seconds” but it really doesn’t at all… and when you do happen to go into DS, you’d have to be on a place where a blast would work in the first place, and when you’re being chased around by a few enemies you PROBABLY aren’t going to be thinking “Hmm.. look, a field. Let me just peacefully take stroll over there and enter DS.” I guess allies can drop defensive fields on you (Chaos Storm, Frozen Ground, etc), but even then it wouldn’t be too strong imo.
Ugh… why was this suggested? Now I want it >__> as an Adept trait. I think it’s sorta inbetween Master and Adept but other classes have powerful Adept traits as well. Even if it was just weakness without the bleed, and was a blast, I’d still take it.
Also: I think the Revenant mace blast finisher skill does more than 1 blast.
http://wiki.guildwars2.com/wiki/Echoing_Eruption
Three blasts on an 8 second cooldown. Just sayin’
(edited by MethaneGas.8357)
Also remember weakening shroud is now considered quite bad for PvP thanks to the weakness duration reduction. If it was a blast then we could use it for aoe blinds in dark fields. Making it a decent defensive trait again.
And even if its 7-10 second cooldown. As others have pointed. Its not like you can use it that often. You need fields and you have to consider risking using your DS when you really shouldnt. It adds some extra synergy to what necros can do. While also making them think about when they should do it. Its the ideal place for a blast. As its making a weak trait decent again without making it over the top. Whereas just adding blasts to various weapon skills could be a bit over the top in some cases.
Why isn’t Unholy Feast a BF as well? Another perfect candidate.
Ah! I knew I was missing one blast finisher! It could create nice synergy with the team if you had an engi with water turret or staff ele or ranger or possibly thief (ranger stolen skill). Necro being able to blast a water finisher for an ally?! Oh my.
Blast on DS wouldn’t even be overpowered if we could heal through DS, because I mean, then we would just benefit from a blasted water field just like every single other class in the game does.
BAM! EQUALITY!?!
Wow, who would have guessed. I can’t believe there are nay-sayers who think equality would make necros op.
(edited by Malchior.1928)
Sorry, I can’t endorse full healing in death shroud without seeing just how our traits functioning there would do first. Healing when your health can’t go down is much stronger than healing normally.
We do need more than Unholy Sanctuary for healing in death shroud. How much more is a difficult question, though.
Sorry, I can’t endorse full healing in death shroud without seeing just how our traits functioning there would do first. Healing when your health can’t go down is much stronger than healing normally.
We do need more than Unholy Sanctuary for healing in death shroud. How much more is a difficult question, though.
I didn’t say full healing.
I am saying, that even if we did a have hefty sum of healing through ds, being able to blast our own water fields and heal with them in ds should be reasonable. If I position myself in a water field and use a blast finisher, there should be a reward for doing this, even solo.
Which brings me to my next point, why don’t we have good blast finishers? Its not like we have access to fire fields or water fields to spam anyway.
I completely support more DS entry utility. Especially if it helps us synergise with other players.
I’m in full support of more utility, a trait that is 1s of weakness away from being a balanced trait is not where you add that utility with a very noticeable increase.
And even if you don’t feel that way, I guarantee you that ANet will not add something that gives 7s of AoE weakness (on a poison field) on a 7s CD, because that is how they are going to judge its strength.
Which is really stupid considering they dont make such ridiculous assumptions for other classes. But yeah you are probably right about that.
How are you getting 7 seconds though? It would be 5 seconds. But thats with 2 trait investments. One adept and 1 master in 2 separate lines. Any extra weakness would be from longer cooldowns. So thats completey fair if you are blowing high cooldowns to give high weakness uptime. You also dont have poison fields every 7 seconds. So thats another point.
(edited by spoj.9672)
Sorry, I can’t endorse full healing in death shroud without seeing just how our traits functioning there would do first. Healing when your health can’t go down is much stronger than healing normally.
We do need more than Unholy Sanctuary for healing in death shroud. How much more is a difficult question, though.
I didn’t say full healing.
I am saying, that even if we did a have hefty sum of healing through ds, being able to blast our own water fields and heal with them in ds should be reasonable. If I position myself in a water field and use a blast finisher, there should be a reward for doing this, even solo.Which brings me to my next point, why don’t we have good blast finishers? Its not like we have access to fire fields or water fields to spam anyway.
I completely support more DS entry utility. Especially if it helps us synergise with other players.
If they truely wanted support in the game they should give some classes bkast finishers and some classes more combo fields. Result is more team work and fun in all aspevts of the game. Instead ele and warrior seem to just get both
Sorry, I can’t endorse full healing in death shroud without seeing just how our traits functioning there would do first. Healing when your health can’t go down is much stronger than healing normally.
We do need more than Unholy Sanctuary for healing in death shroud. How much more is a difficult question, though.
Before they released unholy santuary i said it needed to be 3 times more healing to even be useable in pvp. I stand by that. The problem is with their pace of balancing it will take the trait about 50 yrs to reach a viable level. Basically its better to focus our suggestions on close to viable traits because these could become viable with a year
Instead ele and warrior seem to just get both
Warriors have 1 field on the entire profession.
Instead ele and warrior seem to just get both
Warriors have 1 field on the entire profession.
The 1 field that matters tho , at least in pvp. But yeh fair enough, i hadnt thught of that.
Sorry, I can’t endorse full healing in death shroud without seeing just how our traits functioning there would do first. Healing when your health can’t go down is much stronger than healing normally.
We do need more than Unholy Sanctuary for healing in death shroud. How much more is a difficult question, though.
Before they released unholy santuary i said it needed to be 3 times more healing to even be useable in pvp. I stand by that. The problem is with their pace of balancing it will take the trait about 50 yrs to reach a viable level. Basically its better to focus our suggestions on close to viable traits because these could become viable with a year
I think the trait as it is is probably fine. Other traits need to work to support it better.
Namely all of our self-healing traits that currently don’t function in Death Shroud. While my US build of choice avoids all of them, it should be “you get X healing per second regardless in addition to whatever else” rather than “hey, you can actually get some healing!”
So, it’s very much tied to traits that are close to viable right now and need some adjustments.
And yeah, it’s a far more useful field than what Necros have, but it is just a single field.
Instead ele and warrior seem to just get both
Warriors have 1 field on the entire profession.
They have at least one finisher on every weapon though… except mace main hand. I think Necro has the least finishers from weapon skills than any other profession out there, and also one of the lowest amount of fields to go along with that. I guess engi has the lowest from weapon skills but they have kits, which can have multiple fields (bomb kit), etc.
(edited by MethaneGas.8357)
Necro almost has the fewest finishers period at 12. Mesmers have only 11.
However, on land, Mesmers only lose 2 of their total (9 available) and Necros lose 6 (6 available). Yup, half of a Necro’s total finisher skills are on underwater weapons.
I really hope Greatsword has whirl finishers on it. Those are probably the best to combo with the dark fields that wells provide.
(edited by Drarnor Kunoram.5180)
How are you getting 7 seconds though? It would be 5 seconds. But thats with 2 trait investments. One adept and 1 master in 2 separate lines. Any extra weakness would be from longer cooldowns. So thats completey fair if you are blowing high cooldowns to give high weakness uptime. You also dont have poison fields every 7 seconds. So thats another point.
On a poison field it is 5s blast (according to the wiki) + 2s on the trait itself.
Blast a water field = BAM nothing happens.
Ah! I knew I was missing one blast finisher! It could create nice synergy with the team if you had an engi with water turret or staff ele or ranger or possibly thief (ranger stolen skill). Necro being able to blast a water finisher for an ally?! Oh my.
I actually meant to drop a subtle hint that we should be able to blast healing for ourselves through DS ;P
#fullhealingthroughShroud #convinceDrarnor
I think it’s sorta inbetween Master and Adept but other classes have powerful Adept traits as well. Even if it was just weakness without the bleed, and was a blast, I’d still take it.
How about Master Minor then? It could just switch places with Furious Demise.
Almost every build has Weakening Shroud already. If it was updated with a blast finisher you could make it less accessible by increasing the point requirement, and in turn reserve the extra fury as an adept option for builds that really need it.
I keep going back and reviewing counterpoints, and I just don’t think a blast finisher on Weakening Shroud is OP. You have to drop 6 trait points to get it on a 7 second cooldown, and even then solo we don’t have the fields to maintain uptime of anything, nor do we have the blast finishers elsewhere to stack anything, nor do we even have Death Shroud built in the beginning of a PvP match. Compare that to a MediHammer Guard who has a blast finisher on a 5 second cooldown with access to it all the time without any traits.
I genuinely think a blast finisher on Weakening Shroud and Enfeebling Blood would be good starts to adding to a Necromancer’s team value.
As for healing in DS, I genuinely don’t think it’d be OP, but I’m willing to try it in stages to prove it to the general population. We can start with our traits healing us in DS first, then move on to full healing once people are satisfied there.
How are you getting 7 seconds though? It would be 5 seconds. But thats with 2 trait investments. One adept and 1 master in 2 separate lines. Any extra weakness would be from longer cooldowns. So thats completey fair if you are blowing high cooldowns to give high weakness uptime. You also dont have poison fields every 7 seconds. So thats another point.
On a poison field it is 5s blast (according to the wiki) + 2s on the trait itself.
The combo page says it gives 3s weakness on blast. Just noticed the poison field page says differently, giving 5s. Tested in game. Blasts give 3 seconds not 5. So i will correct the wiki. :>
You have to drop 6 trait points to get it on a 7 second cooldown
Near to Death is master tier.
But keep in mind, people who take this trait are usually running power builds with the purpose of maintaining a high DS uptime. So the ones who could make use of a reduced cd on the blast are actually those who would really be taking the least advantage of it.
As for healing in DS, I genuinely don’t think it’d be OP, but I’m willing to try it in stages to prove it to the general population.
I’d agree if a “stage” wouldn’t equal 6 months in anet patching time.
And imo there is nothing to prove here anyway, healing through DS wouldn’t be op, just fair and consistent with how other classes have been working for the past 2.5 years.
Near to Death is master tier.
Yeah, but you also need to get Weakening Shroud, which is 2 in Curses.
But keep in mind, people who take this trait are usually running power builds with the purpose of maintaining a high DS uptime. So the ones who could make use of a reduced cd on the blast are actually those who would really be taking the least advantage of it.
This is a major contributor to why I don’t think it’d be an issue. Regardless, I think the team support it’d add would be very nice and make Weakening Shroud at least very competitive for the adept slot on condition builds.
I’d agree if a “stage” wouldn’t equal 6 months in anet patching time.
And imo there is nothing to prove here anyway, healing through DS wouldn’t be op, just fair and consistent with how other classes have been working for the past 2.5 years.
I agree with you, to be fair, but a lot of people seem really scared of it.
Blast a water field = BAM nothing happens.
Ah! I knew I was missing one blast finisher! It could create nice synergy with the team if you had an engi with water turret or staff ele or ranger or possibly thief (ranger stolen skill). Necro being able to blast a water finisher for an ally?! Oh my.
How about Master Minor then? It could just switch places with Furious Demise.
Almost every build has Weakening Shroud already. If it was updated with a blast finisher you could make it less accessible by increasing the point requirement, and in turn reserve the extra fury as an adept option for builds that really need it.
That would be an interesting idea. I wouldn’t mind that change at all, although that would open up interesting things for the other Adept traits for condi Necros. Chilling Darkness would become a viable option. Hemophilia would also be a very nice pick. I don’t know how strong that would make a Necro though. With an additional blast and chills on blind or 20% bleed duration. Although I guess you’d potentially drop Furious Demise, which would make up for it. Chilling Darkness would make Plague very nice too, and power Necros could invest less in Curses to get the Fury.
even then solo we don’t have the fields to maintain uptime of anything, nor do we have the blast finishers elsewhere to stack anything, nor do we even have Death Shroud built in the beginning of a PvP match. Compare that to a MediHammer Guard who has a blast finisher on a 5 second cooldown with access to it all the time without any traits.
That’s true. And if it did become a thing, there’s plenty of counterplay. If a Necro drops Chilblains, you can expect a blast and can easily dodge to negate the whole thing. Also as spoj mentioned, the weakness from a blast is only 3 seconds (I thought it was 5 too) which makes weakness stacking even less of an issue.
I dunno how I feel about healing in DS so I’ll refrain.
Also as spoj mentioned, the weakness from a blast is only 3 seconds (I thought it was 5 too) which makes weakness stacking even less of an issue.
And if weakness was that good then every necro would be running Corrosive Poison Cloud by now.
Its not like they put cooldowns on thief shortbow skills either. Its there. People can spam the crap out of weakness already if they want. It doesnt happen because its not worth it. Either because of the tradeoffs or because its just not as powerful as people make it out to be. Especially with all the cleanses people have these days.
Blasting a poison field is one of its weakest uses. Blasting dark fields would be much better. But thats balanced thanks to dark field cooldowns and just makes the trait half decent for defence again.
(edited by spoj.9672)
You flat out cannot compare skills to traits, or you are going to have a bad time. Elementalists have to pay a grandmaster for something only a little bit stronger than what we are asking for here. I’m not even that against the idea, but I can 100% guarantee that it will never happen, ANet will take one look at an adept traited blast finisher on a 7s CD (which is what they will see, it is the exact argument they brought up when we asked for higher weakness duration) and say it is too good.
Ok so if weakness stacking wouldn’t be an issue, and dark field blasting also wouldn’t be an issue (those fields are super rare), is there any other fields that could be an issue?
I’m trying to think of this how Anet would think of it. If we consider the most OP scenarios with Weakening Shroud and Enfeebling Blood being blasts…
Imagine you’re on an ally’s fire field (a bow warrior). You drop putrid mark, 3 stacks of might. You swap weapons and use Enfeebling Blood, 3 more stacks. You use Blood is power, 10 stacks. You enter DS, 3 more stacks. Now we’re at 19 stacks of might.
If we add might duration runes to the mix (Hoelbrak, Strength, Aristocracy)… Now pop a Lich
I guess 2x exploding minions could be mixed in there as well for another 6 stacks, bringing us to 25 stacks, and nearby allies to 15 stacks. Minions wouldn’t be viable for might stacking outside PvE though. In sPvP or WvW it would be really rough to use them for the sole purpose as blasts imo. If we compare to other classes and consider the might given to allies, Guardians can do 12 might stacks with staff #4, Empower, but with using only one skill. Warriors can give quite a bit of might as well with bow (3 stacks), warhorn (3 stacks), For Great Justice (3 stacks + Fury), and possibly more with Phalanx Strength (http://wiki.guildwars2.com/wiki/Phalanx_Strength).
Engineers can blast quite a bit as well, in extreme scenarios, as well as Eles. I think theoretical OP combos can be made about any class tbh, and a lot of em already exist in the game.
/ponder
(edited by MethaneGas.8357)
You flat out cannot compare skills to traits, or you are going to have a bad time. Elementalists have to pay a grandmaster for something only a little bit stronger than what we are asking for here. I’m not even that against the idea, but I can 100% guarantee that it will never happen, ANet will take one look at an adept traited blast finisher on a 7s CD (which is what they will see, it is the exact argument they brought up when we asked for higher weakness duration) and say it is too good.
What trait are you talking about? Are you talking about Evasive arcana? Because thats completely different.
Also i know you know its not that simple. Remember old dhuumfire versus engineers incendory powder?
(edited by spoj.9672)
This is a great idea. A blast on enfeebling blood would definitely make me feel more useful in a party setting.
+1, where do I sign it?
It would be nice if FitG also made the first LB a projectile combo finisher.
Because a blast finisher on a potential 7s CD is insanely good for an adept trait, plus it was based off Enfeebling Blood, which also doesn’t have a blast. Not that a blast wouldn’t be nice, but that is a lot of power.
oh, yeah, it’s not like other classes have access to, like, 6 blasts at the same time.
I am not so hot on the idea, as enfeebling blood is a condi skill and you don’t want to use condi builds in pve, where it would be more useful.
But i am totally for getting useable blast finishers.
I am not so hot on the idea, as enfeebling blood is a condi skill and you don’t want to use condi builds in pve, where it would be more useful.
But i am totally for getting useable blast finishers.
Well, it’s actually a valid pve skill since it’s only power contestant (in the adap curses) is focused rituals also target the weak and banshee’s wail are nice pve traits so it’s worthwhile to invest in curses especially withs it’s precision stat.
I am not so hot on the idea, as enfeebling blood is a condi skill and you don’t want to use condi builds in pve, where it would be more useful.
But i am totally for getting useable blast finishers.
Conditions in pve have their own issues dps wise but it’s still not a reason not to allow blast on assets related to them and there is more than pve.
Weakening shroud is good in PvE anyway. Plus PvE is a gametype where you can use unusual weapons to stack might or pre cast skills out of combat before engaging. So having dagger offhand and weakening shroud as blasts. Would be hugely beneficial to PvE. But not quite as substantial for other gametypes.
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