Why not Deception?
Why not get mobility? Because it is the polar opposite of ANet’s design for us. Its like asking why Thieves can’t get tankiness. You’re basically asking why won’t ANet change everything about the concept of the Necromancer and give us the exact opposites of what our theme is.
Guardians aren’t suppose to have bleeds. But look at DH.
Anything can be possible with Elite Specs.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Why not get mobility? Because it is the polar opposite of ANet’s design for us. Its like asking why Thieves can’t get tankiness. You’re basically asking why won’t ANet change everything about the concept of the Necromancer and give us the exact opposites of what our theme is.
With the new SA and Acrobatic you could say thief has it’s possible active tankiness,with IP and exuctioner not competing against each other anymore a thief can somewhat copy a trade hit combat something siphon/parasitic contagion was supposed to be for necro. To me the elite specialisation is either mixed with war or thief…thief is way better warrior is already too close to us. Even revive medic thief will better after patch.
All in all it can’t get worse for necro.
The Dhuumfire thread
guardians did not have a lot of range, and access to a lot of conditions outside of burn, and now do have access to both giving them increased damage with conditions, more mobility, and increased range. thus why would they continue to plague us with a lack of mobility and defense outside of godkitten ds. I’m tired of the devs limiting our class while continuing to advance and improve the rest
Neither of those things from Guardian were designed. Just because a profession is currently deficient in an area does not mean that is its design, only that it lacks those things currently. An example for Necromancer is that just because most of our builds lack attrition and favor burst doesn’t mean the Necromancer design and theme is burst with bad sustain.
Guardian is still true to its design, it overall lacks condition output, it is still mostly immobile (the new leap isn’t exactly tons of mobility with a massive CD), and range was never a designed issue. And they get bleeds from one source, while they can stack in very specific situations Guardians still have pretty bad actual bleed stacking, they just have decent burst on immobile targets, with a huge CD.
So no, Necromancer isn’t going to suddenly go directly against the entire design. We could get support, we could get tankiness, there are a lot of things we could get that we currently lack, but lots of flat mobility and stealth is not something we’ll ever get.