Why we are being viewed as "OP."
because casual games is running by casual gamers. sad – but true
you are right, they are whining about even unchanged skills and traits now. because necro is now a popular and more noticable class. for example just look at threads in this forum section, they cry about consume conditions, fear damage trait etc. which isn’t buffed/altered from the start.
I’m just hoping this whole OP thing blows over without us getting a huge nerf like it kinda did with thiefs.
Errr…. condition removal is not evenly distributed among classes. If you want a quick explanation, then here it is.
With addition of a new condition called torment and access to burning, some classes do not have enough condition removal to remove other important conditions like poison, bleeds, fear (terror traited). Torment, cripple and other condition are shielding more damaging conditions such as burning or stacking bleeds.
In wvwvw, I am not sure how to evaluate due to food buffs such as lemon grass
In spvp and tpvp, these two extra condition put a strain on the classes already limited condition removal.
Necros are on the slightly OP side due to other class deficiencies in condition removal.
I play warrior and torment hurts because it is very difficult to remove.
It annoys me to death that terror is considered by most to be op, even though it has not changed for along time
…. spectral wall
was doom buffed or nerfed? i never really paid attention to how long the fear was before
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]
I just came onto the boards after facing my first Necro in WvW. “WTF were the Dev’s thinking????” is exactly what I thought. I’m being boiled down in 3-4 seconds. Mind you I’m being hit with other thing but, it’s ridiculously OP.
Better be a new build ASAP to bring this in line. Two months wait is WAY to long to put up with this. WvW will be swarming with Necro’s and Thiefs.
It annoys me to death that terror is considered by most to be op, even though it has not changed for along time
…. spectral wall
was doom buffed or nerfed? i never really paid attention to how long the fear was before
Doom to my knowledge has remained the same, spectral wall is just like the knockdown guardian bubble thing, you can just walk around it and your fine. Even if spectral wall needed a nerf that doesn’t mean terror needs a nerf aswell.
I just came onto the boards after facing my first Necro in WvW. “WTF were the Dev’s thinking????” is exactly what I thought. I’m being boiled down in 3-4 seconds. Mind you I’m being hit with other thing but, it’s ridiculously OP.
Better be a new build ASAP to bring this in line. Two months wait is WAY to long to put up with this. WvW will be swarming with Necro’s and Thiefs.
Lemme guess your a glass cannon thief and even if your not, stuff like that is going to happen in WvW.
Errr…. condition removal is not evenly distributed among classes. If you want a quick explanation, then here it is.
Just… No.
All classes are equal in this regard. It’s right that some classes have to trait for while Necromancers have to trait for things that are a given for other classes. But that’s the way of this game. You have to adapt your build to cover your weakness. If you only boost your strenght you’ll just ended frustrated.
I play a vampiric power build and yeah, I’m really weak against condition damage. A P/D thief kill me in no time just like he will kill any other classes that don’t build against condition damage.
I’ve seen that you play a warrior. You’ve got tons of traits to prevent conditions. Adapt your build.
Damage under fear/terror will be nurfed by about half.
Errr…. condition removal is not evenly distributed among classes. If you want a quick explanation, then here it is.
Just… No.
All classes are equal in this regard. It’s right that some classes have to trait for while Necromancers have to trait for things that are a given for other classes. But that’s the way of this game. You have to adapt your build to cover your weakness. If you only boost your strenght you’ll just ended frustrated.
I play a vampiric power build and yeah, I’m really weak against condition damage. A P/D thief kill me in no time just like he will kill any other classes that don’t build against condition damage.I’ve seen that you play a warrior. You’ve got tons of traits to prevent conditions. Adapt your build.
i did, the only good trait that was added was cleansing ire which require a hit with a burst skill. Warriors still lack alot of condition removal. Necros can always hide with cheap conditions such as weakness or vulnerability or smart enough to use blind and cripple to utterly shutdown a warrior
Conditional removal is not uniform in this game.
Seriously, play other classes because you will not make a broad statement that condition removal for all classes are equal
Curtsey of Behemoth.2193
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/76794/Necro_burning.jpg
it show the few classes that qq about the change
https://forum-en.gw2archive.eu/forum/professions/necromancer/The-Prophecy-Was-Right
I can almost guarantee that you have never played a necro in-depth with what you just said and if that’s the case that makes you a hypocrite.
I can almost guarantee that you have never played a necro in-depth with what you just said and if that’s the case that makes you a hypocrite.
i can guarantee you that you never play against a necro with a class that has limited condition removal
i admit i dont play a necro but i played against them. I am answering your question
why are necros viewed op
I can almost guarantee that you have never played a necro in-depth with what you just said and if that’s the case that makes you a hypocrite.
i can guarantee you that you never play against a necro with a class that has limited condition removal
i admit i dont play a necro but i played against them. I am answering your question
why are necros viewed op
Why ? Because ppl forgot who the necro is and what can he do.
Thats why there are complaining about necro skills that were there since beggining, but noone notice them.
Also if even get our terror nerfed and ds filling buff, we are gonna still be most needed class in tpvp with same build xD!
I can almost guarantee that you have never played a necro in-depth with what you just said and if that’s the case that makes you a hypocrite.
i can guarantee you that you never play against a necro with a class that has limited condition removal
i admit i dont play a necro but i played against them. I am answering your question
why are necros viewed op
If what you are saying is true, then any class with a condition build can be viewed as OP against you. Which makes the whole argument moot. Warriors not having the condition removing capabilities is not a Necromancer problem. Mesmers and Engineers can destroy you with their conditions, with easier access to fire and confusion.
Engineer and Elementalist in progress…
I can almost guarantee that you have never played a necro in-depth with what you just said and if that’s the case that makes you a hypocrite.
i can guarantee you that you never play against a necro with a class that has limited condition removal
i admit i dont play a necro but i played against them. I am answering your question
why are necros viewed op
If what you are saying is true, then any class with a condition build can be viewed as OP against you. Which makes the whole argument moot. Warriors not having the condition removing capabilities is not a Necromancer problem. Mesmers and Engineers can destroy you with their conditions, with easier access to fire and confusion.
yea, it is true warriors are hit hard with conditions. They have limited access to condition removal but necros are recently buffed with two extra condition which help destroy the balance a bit.
I am not sure what to say about engineers because some players are feeling the elixir r nerf which means they are unable to cure fear unless they slot a different utility
Mesmers, tpvp builds do not have condition removal.
No condi removal ? I have solution, Mesmer then should take some! If players have to change build because of some changes is normal and all qq is because of it.
So what if we get a 4 second burning every ten seconds? The trait to get the burning isn’t even in the condition trait line. So it’s either I go super squishy and give up my toughness and receive 4seconds of burning every 10 seconds ( god kitten that a lot of burning!) or I can stick with the conditions I have and keep my toughness.
I can almost guarantee that you have never played a necro in-depth with what you just said and if that’s the case that makes you a hypocrite.
i can guarantee you that you never play against a necro with a class that has limited condition removal
i admit i dont play a necro but i played against them. I am answering your question
why are necros viewed op
If what you are saying is true, then any class with a condition build can be viewed as OP against you. Which makes the whole argument moot. Warriors not having the condition removing capabilities is not a Necromancer problem. Mesmers and Engineers can destroy you with their conditions, with easier access to fire and confusion.
yea, it is true warriors are hit hard with conditions. They have limited access to condition removal but necros are recently buffed with two extra condition which help destroy the balance a bit.
I am not sure what to say about engineers because some players are feeling the elixir r nerf which means they are unable to cure fear unless they slot a different utility
Mesmers, tpvp builds do not have condition removal.
I’m not talking about engineers and mesmers fighting necromancers, I’m talking about warrior fighting a mesmer or an engineer. Oh and tell me, how many conditionmasters were in tpvp pre patch? In fact, how many Necromancers as a whole were taken for tournaments? That wasn’t even close to balance, now that Necromancers got something to prove themselves, it is all of a sudden OP?
Engineer and Elementalist in progress…
I can almost guarantee that you have never played a necro in-depth with what you just said and if that’s the case that makes you a hypocrite.
i can guarantee you that you never play against a necro with a class that has limited condition removal
i admit i dont play a necro but i played against them. I am answering your question
why are necros viewed op
If what you are saying is true, then any class with a condition build can be viewed as OP against you. Which makes the whole argument moot. Warriors not having the condition removing capabilities is not a Necromancer problem. Mesmers and Engineers can destroy you with their conditions, with easier access to fire and confusion.
yea, it is true warriors are hit hard with conditions. They have limited access to condition removal but necros are recently buffed with two extra condition which help destroy the balance a bit.
I am not sure what to say about engineers because some players are feeling the elixir r nerf which means they are unable to cure fear unless they slot a different utility
Mesmers, tpvp builds do not have condition removal.
I’m not talking about engineers and mesmers fighting necromancers, I’m talking about warrior fighting a mesmer or an engineer. Oh and tell me, how many conditionmasters were in tpvp pre patch? In fact, how many Necromancers as a whole were taken for tournaments? That wasn’t even close to balance, now that Necromancers got something to prove themselves, it is all of a sudden OP?
well, warriors are still not viable atm. Anet withheld a healing reduction cd buff………
if necros did not get a buff, warrior would of have a very good chance against them
On the other note, buffing necros to the point where it is more logical to stack Necros than any other class is considered OP.
However, everyone agrees that Necros needed a buff prepatch, but not to this extent Anet is pretty bad at balance
(edited by loseridoit.2756)
Lol….
I won in a tpvp match against 4 necros and 1 guard.
I had a Mesmer,ranger,warrior and a thief on my team. My team were randoms btw.
I can almost guarantee that you have never played a necro in-depth with what you just said and if that’s the case that makes you a hypocrite.
i can guarantee you that you never play against a necro with a class that has limited condition removal
i admit i dont play a necro but i played against them. I am answering your question
why are necros viewed op
If what you are saying is true, then any class with a condition build can be viewed as OP against you. Which makes the whole argument moot. Warriors not having the condition removing capabilities is not a Necromancer problem. Mesmers and Engineers can destroy you with their conditions, with easier access to fire and confusion.
yea, it is true warriors are hit hard with conditions. They have limited access to condition removal but necros are recently buffed with two extra condition which help destroy the balance a bit.
I am not sure what to say about engineers because some players are feeling the elixir r nerf which means they are unable to cure fear unless they slot a different utility
Mesmers, tpvp builds do not have condition removal.
I’m not talking about engineers and mesmers fighting necromancers, I’m talking about warrior fighting a mesmer or an engineer. Oh and tell me, how many conditionmasters were in tpvp pre patch? In fact, how many Necromancers as a whole were taken for tournaments? That wasn’t even close to balance, now that Necromancers got something to prove themselves, it is all of a sudden OP?
well, warriors are still not viable atm. Anet withheld a healing reduction cd buff………
if necros did not get a buff, warrior would of have a very good chance against them
On the other note, buffing necros to the point where it is more logical to stack Necros than any other class is considered OP.
However, everyone agrees that Necros needed a buff prepatch, but not to this extent Anet is pretty bad at balance
Other than the fact that Troll.4237 just proved you wrong, you simply have forgetten that GW2 isn’t just sPvP, there is WvW and PvE. Necromancers needed a huge damage boost in PvE and WvW to even feel useful. You can’t be perfect in everything, warriors are kings of PvE (Known fact), so if necromancers excel at something, eventhough I still think it isn’t that much, then so be it!
Engineer and Elementalist in progress…
I started as a necromancer when this game launched, put him onto a shelf for several months because of all of the bugs and started maining it again 2 or 3 months ago. I play mostly condition mancer so this comes from my point of view.
The problem with the necro changes is that necromancers using conditions didn’t lack damage, not at all. I was able to melt a mug thief in WvW, 1v2 situation, I was alone, in 3 seconds while running away from his ranger friend, because I used fear on cc trait, doom and dark path and hit him with my staff 2.
I was able to melt bunkers over time.
Don’t tell me I don’t do any good in WvW. A well timed epidemic does 3+k dps to 5 ppl, and I will convert 25 boons with my well.
I don’t see nerfing the terror trait as the solution for reducing the damage. Why? The trait I used has an IC of 90 seconds and it’s highly situational and countered by stability.
The fear on CC for example requires the thief to use basilisk venom in order to proc and then it requires the opponent to be close, but if it procs, the hell is rained upon my opponent.
Doom was buffed in this patch. If you hit an opponent from the range of 600-1200 he will be feared for 1 sec (which was always the case pre patch). Now if you hit an opponent with doom under 600 range, you will get 1.5 sec fear.
This change was well needed for sPvP, where you cannot get so much extra condition duration, but in WvW/PvE the fear length gets ridiculous with 186% or 200% fear duration allowing for 3 terror tics on a 20 or 17 sec cooldown instead of 2. This was basically +50% damage to doom on terror builds.
Yes, unfortunately this makes necromancers OP. Not talking about the Dhuumfire which makes hybrid builds sending their opponents to the moon.
ANet people haven’t listened the whole community. Just the “buff conditions buff buff” talk. Many necromancers were saying that their damage was good (pre patch) and all they needed was a bit more stabi/vigor/mobi to avoid being runned over by 5+ enimies.
People were concerned about the new condition creating unbalance. Many asked for a new skill instead, something that would make us last longer in a fight or help to relocate ourselves. I was asking to get the burning by just replacing some of the bleeds with it leaving the overall damage done to the same, just splitting some of it for burning instead of all bleeding.
This would have created more reliability for our condition damage, not being dependant on just 1 or 2 conditions.
ANet should look at theirselves. Nerfing terror is not the way to go. Just adding pure damage is not the way to go. You need to listen to everyone, not just the part who says “more dmg pls”. Look what you have done.
Doom change should be reverted outside of sPvP.
Dhuumfire needs a rework.
Death Shroud 5 needs a rework.
What comes to Spectral Wall, it is highly situational skill countered by stability and should be left that way.
Torment is unbalancing the game, focusing even more people to get as many CondCleans as possible, which was the pre patch meta specially in WvW. It just punishes people with no CondCleans even harder.
If they’re going to nerf boon effects, I’m going to cry. They should even try to make boons so that some of them are ment to have high uptime (swiftness, regen) and some for doing/avoiding quick moves (protection, might, retal).
My suggestion is, it’s time to make a cap for their duration and then look at them again.
Simply adding damage to somewhere in one patch and taking it away from elsewhere or reducing effects (of boons) is not the way to go.
Necromancers were “not in their spot” pre patch. Now they are considered to be OP.
It’s time to adjust and modify the profession. Not to change it. Start by reverting some of the changes and finding the golden way between the necros of pre and post patch.
(edited by DarnDevil IV.2143)
Other than the fact that Troll.4237 just proved you wrong, you simply have forgetten that GW2 isn’t just sPvP, there is WvW and PvE. Necromancers needed a huge damage boost in PvE and WvW to even feel useful. You can’t be perfect in everything, warriors are kings of PvE (Known fact), so if necromancers excel at something, eventhough I still think it isn’t that much, then so be it!
As a PvE/LS player, I can’t this enough.
I made a necromancer since last patch (who didn’t) and it’s quite easy once your death shroud is filled. Doom is a great skill. It’s not only the damage of fear but also the control aspect that makes it strong. Tell me how to clear 5 stacks of bleeds, chill, fear, poison, and some torment every 10 seconds. This is virtually impossible. I’m a noobie on my necromancer and I rarely die 1v1 in spvp. I even took 1v2’s and have survived 1v3 a long time to get my team here. I’m now most afraid of the necromancers in team.
You’re right that condition mancers didn’t get buffed a lot outside of Dhuumfire but now you see them eevrywhere, everyone player terrormancer and you can finally see how devastating it is. No other class can get CC’s that do so much damage.
Quickblade Vince – Thief
The Asurnator – Elementalist
I made a necromancer since last patch (who didn’t) and it’s quite easy once your death shroud is filled. Doom is a great skill. It’s not only the damage of fear but also the control aspect that makes it strong. Tell me how to clear 5 stacks of bleeds, chill, fear, poison, and some torment every 10 seconds. This is virtually impossible. I’m a noobie on my necromancer and I rarely die 1v1 in spvp. I even took 1v2’s and have survived 1v3 a long time to get my team here. I’m now most afraid of the necromancers in team.
You’re right that condition mancers didn’t get buffed a lot outside of Dhuumfire but now you see them eevrywhere, everyone player terrormancer and you can finally see how devastating it is. No other class can get CC’s that do so much damage.
This is the problem of the new patch. Necromancer used to be a hard profession to master, but when mastered, a real trouble for the enimies. Now they just buffed everything so that even new players can wipe the floor with their enimies, breaking out of control in skillful hands.
First of all you aint going to make crit hit every time you hit , so its not 10 sec its 11-15 sec, deppend on you amulet.
Every 5 sec you cant set 5xBleed,chill,fear, poision and torment ! this is impossible as CD are long.
You opponent must be a dummie , because it sound like he is just standing there and removing condis – he can dodge critical attacks, he can use aegis, block ,stubility etc.
I can say about the same about any class, If necro will stand and just heal dmg that he gets he wont make it either and noone would. So your arguments that there is lack of condition removals just a qq and nothing more!
Also if any DD will get attackd , player have 3 solutions
1.Kill target who attacked it
2.Run away
3.Die
Since necro cant run away so easily as rest, I find it fair that we have some extra dmg.
(edited by emon.1863)
So your arguments that there is lack of condition removals just a qq and nothing more!
Many have said it already in this thread: other classes don’t have as effective cleanses as the necro. At some point other classes will get overwhelmed with conditions without being able to do anything about it.
Since necro cant run away so easily as rest, I find it fair that we have some extra dmg.
To everyone who brings this argument: you can’t compensate your lack of escape mechanisms with increasing the damage output. Those are seperate issues.
To everyone who brings this argument: you can’t compensate your lack of escape mechanisms with increasing the damage output. Those are seperate issues.
So what exactly do you suggest then? That we get screwed coming and going?
So what exactly do you suggest then? That we get screwed coming and going?
Ok, let’s put it this way… how would you balance the damage of a necro around being able to handle multiple opponents w/o escape mechanisms?
Make it strong enough to beat 2 opponents? Then you can’t beat 3 and will be twice as strong as a single player from another class. Make it strong anough to beat 3? You won’t be able to escape 5 people or an entire zerg like a thief, but inreturn will be able to basically one-shot a single player.
More damage is not the answer. It has to be balanced around 1v1s.
On the other hand: Survivability has to be increased in a way that you won’t be more powerful in 1v1 encounters, but make it scale to withstand the focus fire of 2+ people.
Scaled healing and lf regen comes to mind…
So your arguments that there is lack of condition removals just a qq and nothing more!
Many have said it already in this thread: other classes don’t have as effective cleanses as the necro. At some point other classes will get overwhelmed with conditions without being able to do anything about it.
Since necro cant run away so easily as rest, I find it fair that we have some extra dmg.
To everyone who brings this argument: you can’t compensate your lack of escape mechanisms with increasing the damage output. Those are seperate issues.
Ofc you can compensate. Is what anet are going to do. They’ll take damage away from terror/Dhuumfire and we’ll give more life force to buff survivability
Ofc you can compensate. Is what anet are going to do. They’ll take damage away from terror/Dhuumfire and we’ll give more life force to buff survivability
No, those two are not linked. They will nerf the damage because it’s just too much, regardless they will improve life force regeneration because our survivability is still lacking. This is not a trade. Both changes will happen for their own reasons.
No, you are wrong. Every mmo goes this way. High damage = low defenses. Glass cannon builds its an example.
I haven’t played GW2 since the patch myself but I can tell you why necros are really strong right now according to a lot of people:
Strengths:
- Extremely high condition damage
- Strong defense and offense because of high fear uptime
- Good condition removal
- Somewhat tanky
Weaknesses:
- Mediocre sustain
- Low mobility
- Stability
I didn’t have the time to check if necros are that strong myself but according to my friends, some “pro” players and Anet they are really, really good right now.
Let’s hope they don’t go too crazy with the nerfs like they did in the past.
No, you are wrong. Every mmo goes this way. High damage = low defenses. Glass cannon builds its an example.
No you are wrong. In gw2 high damage doesn’t mean you can’t mitigate damage.
The problem is that our class mechanic doesn’t scale with an increasing number of opponents. Other classes however work with a lot of boon access, like aegis: works against 100000 attacks as long as it’s up. Or stealth: you are invisible to every enemy.
Our defense mechanic, high hp + ds, doesn’t work this way.
And that’s why you can’t make the comparison or make a general statement like: high damage – low defense. That’s just not how gw2 works.
I have actually not changed my pvp OR pve build since release. The only thing this build changed for me was giving me viable traits for PvE and a new toy for PvP. Do we need a nerf? No. Do other classes need some love and buffs? Yes. I do think it is funny that people are paying attention to necro now. We have been at the very bottom for 10 months along with a few other classes and finally get our time to shine. I have had warriors,eles, and thieves that are VERY good at using their class take me down in PvP. Problems I see other classes having handling a necro is closing the distance TOO fast. If you get in too close too fast then you are stuck in the fight until one or the other dies. That was the main goal for the necro class and we finally have it.
Many have said it already in this thread: other classes don’t have as effective cleanses as the necro. At some point other classes will get overwhelmed with conditions without being able to do anything about it.
This is what I don’t understand when people whine about this. If a necro is incapable of overwhelming condition clears, a necro will never do any damage. The opposing class will always kill the necromancer.
Are you saying that you want the necromancer to never be able to deal their damage with conditions? Because that is exactly what you and everyone else are saying right now.
A profession becomes OP when there are lots of them it’s the same for any profession/class in a game despite any buffs to dps etc.
If you have a WvW group with only 1 necro no one complains soon as you stick 5 or more OMG Necro is sooo OP. The main QQ is coming out of SPVP where before Condition Necro was under represented now that we are more viable with torment etc there are more of us around now meaning conditions are being applied faster than they can cleanse them and they don’t like it.
In a nutshell other professions don’t like that they can now die from condition damage in SPVP despite running heavy condition removal.
(edited by Axle.5182)
No, you are wrong. Every mmo goes this way. High damage = low defenses. Glass cannon builds its an example.
No you are wrong. In gw2 high damage doesn’t mean you can’t mitigate damage.
The problem is that our class mechanic doesn’t scale with an increasing number of opponents. Other classes however work with a lot of boon access, like aegis: works against 100000 attacks as long as it’s up. Or stealth: you are invisible to every enemy.
Our defense mechanic, high hp + ds, doesn’t work this way.And that’s why you can’t make the comparison or make a general statement like: high damage – low defense. That’s just not how gw2 works.
No, you are wrong(lol). Guardian in general have a lot of blocks> high defense, but low damage. Thieves can hit hard but they are so squishy with low hp. If a thief can hit hard and stealth for too long its considered OP and nerfed.
Same with eles, they were nerfed in his defense capabilities cause they could hit hard and have escapes.
You cant have strong defense and strong damage in the same build without called OP and then nerfed in some way.
This QQ train is crazy. Before the update my guildies and I had a game where we had to kill all the necro pets before we were allowed to attack the necro. Just to make it more interesting. Can’t say how many times before the fixes I’ve personally said “It’s just a necro” dismissing the class in general.
Now the necro has teeth and brings back the condition side of damage and the other side of strategy in game mechanics and it turns into “nerf nerf nerf”.
Tired of seeing lazy people cry for a reduction of class abilities. Here is a idea, maybe mob up and cry for character fixes and improvements instead.
All you original necros out there, God love y’all. Only a small few know the tough aggravation of being locked down constantly, the rest are just short sighted jabberjaw professional complainers.
(edited by Silas Drake.8946)
i mean… The only thing that really made a difference on condition necros now is burning. And thats not a HUGE buff. Before, necro was seen as a bad class, but now that we have burning its all of a sudden OP? I doubt burning is THAT good. But.. tbh, i think necro was kind of OP before. I have been a necro since around november last year and i always won 2v1 and sometimes 3v1 in PvP and WvW… Necro certainly was deadly before, if played right. The thing is as the OP say… More people play necro so we get noticed alot more now
And people claiming to have played necro for a long time and/or win 1v2 or 1v3 are full of it. Contact me any time and ill have a standing offer of 20g for any single necro that can best me and a friend even once out of ten tries. Spvp or WvW setting.
I can almost guarantee that you have never played a necro in-depth with what you just said and if that’s the case that makes you a hypocrite.
i can guarantee you that you never play against a necro with a class that has limited condition removal
i admit i dont play a necro but i played against them. I am answering your question
why are necros viewed op
If what you are saying is true, then any class with a condition build can be viewed as OP against you. Which makes the whole argument moot. Warriors not having the condition removing capabilities is not a Necromancer problem. Mesmers and Engineers can destroy you with their conditions, with easier access to fire and confusion.
yea, it is true warriors are hit hard with conditions. They have limited access to condition removal but necros are recently buffed with two extra condition which help destroy the balance a bit.
I am not sure what to say about engineers because some players are feeling the elixir r nerf which means they are unable to cure fear unless they slot a different utility
Mesmers, tpvp builds do not have condition removal.
I’m not talking about engineers and mesmers fighting necromancers, I’m talking about warrior fighting a mesmer or an engineer. Oh and tell me, how many conditionmasters were in tpvp pre patch? In fact, how many Necromancers as a whole were taken for tournaments? That wasn’t even close to balance, now that Necromancers got something to prove themselves, it is all of a sudden OP?
well, warriors are still not viable atm. Anet withheld a healing reduction cd buff………
if necros did not get a buff, warrior would of have a very good chance against them
On the other note, buffing necros to the point where it is more logical to stack Necros than any other class is considered OP.
However, everyone agrees that Necros needed a buff prepatch, but not to this extent Anet is pretty bad at balance
Other than the fact that Troll.4237 just proved you wrong, you simply have forgetten that GW2 isn’t just sPvP, there is WvW and PvE. Necromancers needed a huge damage boost in PvE and WvW to even feel useful. You can’t be perfect in everything, warriors are kings of PvE (Known fact), so if necromancers excel at something, eventhough I still think it isn’t that much, then so be it!
well, I dont comment on wvwvw and pve because overpowered food buffs distort balance.
Warriors are not king of pve. Guardians are king of pve. Guardian have support survival and moderate dps. Warriors are just a damage class.
I am not going to comment on necros in pve because rangers are kinda the worse class in it.
Then why do you see groups running dungeons with 4 warriors?
Then why do you see groups running dungeons with 4 warriors?
Never in fractals………….
Warrior are kings of dps but not king of pve. dps = dead enemy which is good in speed runs but not in difficult content
You can stack 5 guardians for anything in the game but stacking 5 warriors against grawl shaman fractal….
Consider the warrior group dead
And people claiming to have played necro for a long time and/or win 1v2 or 1v3 are full of it. Contact me any time and ill have a standing offer of 20g for any single necro that can best me and a friend even once out of ten tries. Spvp or WvW setting.
I have 600 hours of gameplay on my necro.
1v1: I can almost always win in a 1v1 situation due to me being able to focus all my CC on a single opponent.
1v2: I can usually stay alive for along time in this situation but I still usually end up dieing, getting the first stomp is difficult because it leaves you open for an easy backstab.
1v3: these I lose all the time. The closest I’ve come to winning a 1v3 was when I had 2 warriors constantly run into the spectral wall I placed and thus let me kill the thief with my conditions. I was able to knockdown then stomp one of the warriors but the other one got the best of me.
I can post a screen shot of /age later tonight when I get on if want.
That’s only one example where you don’t see 4 man warrior groups.
That’s only one example where you don’t see 4 man warrior groups.
well, the game is too easy to the point that most of the game can be facerolled by warriors. Grawl shaman fractal is one of the most difficult bosses that even Wethospu complains about the warrior deficiencies
warriors have to be babysitted
However, guardian can faceroll everything. Support, reflect, damage, support are all possible with guards.
(edited by loseridoit.2756)
With addition of a new condition called torment and access to burning, some classes do not have enough condition removal to remove other important conditions like poison, bleeds, fear (terror traited). Torment, cripple and other condition are shielding more damaging conditions such as burning or stacking bleeds.
This post is very disturbing. People played so long vs underpowered Necromancers they now feel they have the right to remove every condition a Necro puts on them because they once could.
That is the whole reason Necromancers were underpowerd in the first place! Why they needed a buddy like an Engi always with them to lay cover conditions, it was not a self contained class. (And need a buddy to peel for them being focused – still a problem if they don’t kill the opponent(s) super fast).
A condition Necromancer is getting about 75% of their damage from conditions, you are not supposed to be able to remove every single one.
That would be like if a warrior’s opponent could negate 75% of their direct damage.
Now you have to actually pay attention to what is on you and carefully choose when and what to remove, instead of just spamming a removal whenever you see any condition, which used to get the job done vs Necro sadly.