Q:
Will chill damage stack?
It probably wont stack. It will be alot like fear-terror.
Assuming that “Deathly Chill” turns chill into a condition that deals damage per tick, what will happen if several Reapers running this trait apply chill to the same target?
Will it work like burning does currently when several players apply it to the same target, or will it work similarly to Poison after the changes, where the damage modifier stacks but not the condition’s “effect”? (Except possibly with each player only being able to apply one ‘stack’ of the damage effect.)
Just a little concerned about how this may work on certain boss fights with multiple reapers trying to use chill as a method of dealing damage… We end up right back at the current problem conditions are having, which is what I hoped they were trying to fix. :-/
Is poison going to stack damage? Can you please share any proof? I’ve been looking for that everywhere.
It probably wont stack. It will be alot like fear-terror.
I’m assuming this as well.
Assuming that “Deathly Chill” turns chill into a condition that deals damage per tick, what will happen if several Reapers running this trait apply chill to the same target?
Will it work like burning does currently when several players apply it to the same target, or will it work similarly to Poison after the changes, where the damage modifier stacks but not the condition’s “effect”? (Except possibly with each player only being able to apply one ‘stack’ of the damage effect.)
Just a little concerned about how this may work on certain boss fights with multiple reapers trying to use chill as a method of dealing damage… We end up right back at the current problem conditions are having, which is what I hoped they were trying to fix. :-/
Is poison going to stack damage? Can you please share any proof? I’ve been looking for that everywhere.
You could check any of the recent Ready Up’s or Points of Intrest. Every one of the last four has stated that Poison and Burning will stack intensity (Poison’s healing debuff does not stack) rather than duration.
As for the OP’s question: Chill stacks duration, not intensity. This is not changing, so Chill damage will not stack.
So first off there is no assuming anything, Deathly Chill has been directly compared to terror, and it will scale with condition damage. There is no reason to assume it would do anything different than Terror when it is essentially terror-lite.
The amount of slowing caused by chill does not seem to have changed but the preview did not show what happens when one chill overlaps with another.
As a guess, i would say two chills add duration but burning will stack in intensity so the same is still possible for chill. PvE will have the same problem with lost condition damage with chill as it does with burning.
The amount of slowing caused by chill does not seem to have changed but the preview did not show what happens when one chill overlaps with another.
As a guess, i would say two chills add duration but burning will stack in intensity so the same is still possible for chill. PvE will have the same problem with lost condition damage with chill as it does with burning.
Except that, like Fear, only Necros can cause damage with Chill. Fear stacks duration, as does Chill. Burning and Poison are being changed to stack intensity instead of duration.
Chill will not stack in damage. To think otherwise literally goes against every precendent we have.