Worst necro class in any MMO...ever wvw
Forgot 1 thing : In ALL other MMOs ,necro gets the best ( usually only)longest fear spell.Ours is useless and warriors is much better.
Just sad.
LTP. Neco condition builds, if played correctly, are one of, if not THE best, AoE classes in the game.
LTP. Neco condition builds, if played correctly, are one of, if not THE best, AoE classes in the game.
I play a pure condition based necro, and while what you said is true it just makes what he wrote above more true. Its more or less the only viable way to build a necro (or any form of power/condi hybrid), that in turn means the class has only one viable option unlike the other classes, and that IS sad.
Pets were supposed to be a viable part of the necro, as it seems right now only the flesh worm (for the teleport, not for its real purpose) is useful on ocassion.
GW2 necro is but a shadow of the GW 1 necro (both, in term of power factor and in term of the “fun to play” factor ), not to mention any other games that had necromancers (diablo 2, baldur’s gate, ….. each one of those could own the gw2 necro in a 1v10 fight in a matter of seconds….)
I would be inclined to agree. I like the feel of the necro, but it seriously feels like this class never made it out of the beta. I don’t think it will be addressed any time soon, unfortunately. I wouldn’t say they’re UP, OP, or even broken. They’re just poorly designed and not very fun.
If you killed nobody using a pure condition build you’re either really, really bad or your opponents were exceptionally good. Or, you could be using a cookie-cutter build that anyone knows how to counter.
With this new locust signet buff I am a viable roamer in WvW, killing almost anyone in 1v1 situations, so you cannot say that necros are in any way, underpowered. If you want to play an overpowered profession go play a thief or a mesmer.
P.S: I use green trinkets.
[Aia] Amoria- The guild of pleasant love
¸ . ø ¤ º ° º ¤ ø . ¸ ¸ . ø ¤ º ° º ¤ ø . ¸
Thing to take away from this post for me is I am not the only old fart left that has been around since everquest playing games.
The necro does need some help.
(edited by Alkaline.2809)
“LTP” typical of a person new to MMOs playing his first. Always some 14 year old trolling.Thinks because he plays a necro…that it “pwns”…try another class.See how much more you add.
Necro is far from best AE.Seen my ranger rain down 700s and kill many and push back armies.My necro SHORT duration sad conditions get cleared in 2-3 seconds.
If you have played any REAL pvp games ( Daoc) you know 1 thing : 99% of the time burst dps and burst heals wins games.Sadly this game has no healer and CC and support is so so at best.( personally I do wish It had a healer).
Fully speced and geared, marks dont kill anything.Ranger traps do much better.
YES we get tons of AE spells….almost all of them mostly useless.
I agree with above 1000% “I wouldn’t say they’re UP, OP, or even broken. They’re just poorly designed and not very fun.”
At the end of the day, killing folks is what puts you #1 in wvw.
Wonder why you see 10-50 of all the classes to each necro?
My rangers pet 2-3 shots most necros.
I admit I don’t play PvP that much at all, actually hardly ever. So I can’t speak to that. As well, to Palaryel’s point, a Necro is traditionally a pet class so his point is valid.
I have played other classes in the game, I have been playing MMOs for almost a decade. I still stand by my point that if you are struggling to play this class, even in PvP…you may need to research and learn how to play the class better.
Wait you say you dont play pvp much but your telling him to learn to play. Your trolling now so move along.
The one thing I do enjoy fastcar in wvw is aoe off buildings. Plus I will spectral walk out of the gate and throw aoe all over then recall myself.
When I play my mesmer there is a big difference in diversity and utility compared to this class.
I admit I don’t play PvP that much at all, actually hardly ever. So I can’t speak to that. As well, to Palaryel’s point, a Necro is traditionally a pet class so his point is valid.
I have played other classes in the game, I have been playing MMOs for almost a decade. I still stand by my point that if you are struggling to play this class, even in PvP…you may need to research and learn how to play the class better.
I didn’t create my necro to become a petmaster (to be honest I only ever summoned 2 pets, the flesh worm and the jagged horror from the trait), also (unlike many people in the necro forums) I’m not complaining about the class, actually I even prefer the necro to my thief (whom I created as my 1st char, both are endgame geared).
But the fact is that necro was intended to have a viable pet build, and right now it fails at that misserably, the AI of all necro pets together doesnt match the AI of 1 ranger pet, the pets themselves aren’t designed well either, nor do they scale as they should.
On paper the necro seems awesome: a blood leeching melee class, a petmaster with multiple pets at his disposal, a plaguebringer inflicting multiple conditions.
However, in practice the leeching builds aren’t as viable or useful as they should be, the pets are so flamed on these forums that they aren’t worth mentioning.
The condition build works, but its way underpowered compared to other condition hybrids (this is partly due to the fact that necros can’t apply burn nor confuse directly AND to the fact that each monster has one condition pool for all people attacking it, making stacking hard – bleed, confusion and fire should be pooled per player, not per monster).
The pros for the necros are the high base hp pool and the ease of vitality/toughness balancing (its the only class that values both stats equally since level 1).
Also, another problem is the Fear condition. As others mentioned above, the Fear is a trademark of the necromancer class (who doesn’t fear death), yet the Fear condition is broken by default since it is considered a condition AND a crowd control effect (meaning it can be both cleansed and affects defiant on monsters). Also, necros have a very weak fear by default, the duration doesn’t offset the high cooldown on it, simple as that. The developers added the Terror trait recently to make fear more appealing, but it still fails at its main function – fearing targets (whoever spent more than 20 minutes in Orr areas or in the TA dungeon has experienced the true Fear – monsters fearing everything in an AoE for 5 seconds (or more even). As it is, the current necromancer fears wouldn’t be good (in PvE) even if one of them would be spammable, considering how the defiant permabuff on champion/legendary monsters works.
Also, regarding conditions, the only way for them to shine is in situations where you have multiple targets that do not die to fast (dredge, ascalon, volcano fractals for example), since in order for a necro to develop into his full potential he needs time to complete a full chain of abilities before finalizing with Epidemic, most of the time (open world events with many people for example) necros do not have time to do that since monsters die in 5-10 seconds.
Agree with this, necro do need a huge…not buff…but remaking.
Please ANET scrap deathshroud or reinvent it, but you must know by now that we can never be in line with other classes aslong as we have to suffer from.
No pet scaling stat.
No pet healing out of combat, except 1.
No lifesyphon scaling stat.
No curses.
No hexes.
No cleave.
High basehealth + Death shroud. <- possible cause for above problems from a balance pov.
Is it too much to ask for if i spec for pets they feel powerfull if i spec for lifesyphon i feel i can leech an amount that makes it feel viable.
This thread is about wvw/pvp , as others said Depot…stop trolling and just go away.
Like your necro, you add nothing to this thread.
I play just fine.I know the class well.
None of my alts have been killed or hurt or in danger from a necro.I have zero fear of them.
In fact in wvw I target in this order : necros >engineers and rangers. Unlike mine, few rangers are all melee/pet spec. All are easy kills.I think Eng needs help also, thats another story.
back to topic:
I am all for a DOT class, but make the DOTs decent.
Also ,dont necros usually get feign death?
Not to highjack, but UO started in 1997…15 years of MMO’s :P
But yeah, the GW2 necromancer is seriously lacking. In 1v1 I never lose to them, and when I play mine I usually only win if they are afk or I’m running with a group.
This thread is about wvw/pvp , as others said Depot…stop trolling and just go away.
Like your necro, you add nothing to this thread.
I play just fine.I know the class well.None of my alts have been killed or hurt or in danger from a necro.I have zero fear of them.
In fact in wvw I target in this order : necros >engineers and rangers. Unlike mine, few rangers are all melee/pet spec. All are easy kills.I think Eng needs help also, thats another story.
back to topic:
I am all for a DOT class, but make the DOTs decent.
Also ,dont necros usually get feign death?
…..
I haven’t been in here since my second comment. I was done with the thread hours ago. How is 2 comments trolling?
Now I remember why I never come to official forums for an MMO.
To reply the “LTP” is not ltp…you can play pve just without knowing how to play a game…
This is about pvp and wvw when we play human vs human not against an ai
A ranger can put more stacks of bleeds than us…even a warrior can fear more than us…
Seems the general consensus is that though seemingly weaker than other classes, our Wells are one of the best features of the class and provide a lot for PvP.
-Defending or assaulting points.
-Providing blindness/chill, and converting conditions into boons for allies.
-Single target for blowing someone up fast. Necros have horrible mobility but many ways of crippling or immobilizing. You can keep someone stuck in your wells with relative ease.
The funny thing is ANet has said that next patch they’re nerfing our AoE capabilities. So essentially taking the best aspect of the necro and ruining it. At that point we’ll pretty much be obsolete.
Also…to prove I’m not “trolling”, here’s a thread that’s currently discussing a viable sPvP build.
https://forum-en.gw2archive.eu/forum/professions/necromancer/Bunker-Necro-and-other-SPvP-Questions
Funny how I don’t see anyone whining here being constructive over there….
You will just get necros here telling you to L2P because they have not tried other classes. The few that Tpvp are just rez sig bots /shrug
I kind of like how the necro plays in this game…. however I hated necro type classes in all other games. I could see why you would not like necro in this game its plays nothing like they typical MMO necro.
Dont even bother playing as minionmancer in dungeon. Bosses can pretty much 1 shot all the minions.
Output damage is quite weak compared to other classes .
Our large health pool make us nothing better than a meat shield for other players >.<
Another thing is when you’re downed in WvW the only skill that keep you from getting finished is fear. Other classes have skills that can cloak or temporary invulnerability so they can escape from battles , YOU just lay there waiting for another player to come to finish you.
(edited by LanceKing.3017)
its really hard to take this kind of complaint seriously.
after playing an ele for a long while and reading all the “the ele is a kittens hole” posts and then finding that it really is a L2P issue and the ele is very competent when played well.
But there were a lot of posts very much like this one saying it was junk.
there were a couple of fairly minor issues that made the ele appear to be so terrible.
Being able to do absolutely nothing to stop an immediate stomp. fixed.
Bugs in ride the lightning making it a little unreliable. fixed.
even with these faults though people that could play the ele well did and could kill multiple wvw targets v 1 /
but that did not stop these kinds of posts.
its really hard to take this kind of complaint seriously.
after playing an ele for a long while and reading all the “the ele is a kittens hole” posts and then finding that it really is a L2P issue and the ele is very competent when played well.
But there were a lot of posts very much like this one saying it was junk.there were a couple of fairly minor issues that made the ele appear to be so terrible.
Being able to do absolutely nothing to stop an immediate stomp. fixed.
Bugs in ride the lightning making it a little unreliable. fixed.
even with these faults though people that could play the ele well did and could kill multiple wvw targets v 1 /
but that did not stop these kinds of posts.
Eles are a great class and really hard to kill (some anyway). I don’t think they are overpowered – they are well balanced.
Necros are not as bad as OP makes out, but they do need some urgent bug fixes and adjustments.
We really need a feasible burst DPS spec. Axe is pathetic and daggers require close quarters combat, which is not the place a caster should be.
80 Ranger (3), 80 Warrior (3), 80 Thief (3)
80 Ele (2), 80 Engi (3), 80 Rev (2)
When did Necro in GW2 get pets? I missed that post!
if we had a burst build it would be unfair cause of all he survivability we got, we could jut stay and fight until its off of cool down then burst again. Other classes are screwed if the mess up on their glass canon builds.
From my experiences in WvW it’s more about your position on the battlefield and the numbers game. How many of them vs. how many of you? It’s also about your gear, but you said you have endgame gear. I find it hard to believe you are struggling with endgame gear. There’s a ton of people in WvW that are low level. Your stats should be much higher than most of the players you are encountering. The typical conditions build using marks and epidemic, a wells based build, or the “Juggermancer” build all function quite well for Necro in WvW. Does the “Juggermancer” deal the same burst as a glass cannon thief? Of course not. But it also survives pretty much as well as a typical Guardian without the risk of boon removal.
Necro can currently use either conditions or burst in WvW and do well. The burst starts to trail off in sPvP and tPvP, but can still work for 1v1s as long as you have the right utilities. 2v1s with Lich Form active. Conditions works spectacularly in sPvP and tPvP. I almost never lose a 1v1 with my conditions Necro. The only time I did last night was against a thief that pulled me off a node and killed me before I could stand up. In larger fights the conditions build scores a lot of downs and forces enemies away from nodes. Short condition duration is your fault. My bleeds last forever and get applied fast. The best part is the bleeds are all from short cooldowns and auto-attacks. If they cleanse them I just put them back. DS is even useful because I can kite with it while my bleeds tick down.
Where does the Necro need work?
1.) Minions. While I don’t agree that we are “pet class,” minions are clearly not doing everything they should be right now. A lot of the problem is the AI. Minions are 100% useless when they aren’t attacking anything. There’s also the issue that most of them aren’t valuable even if they work. Blood Fiend, Bone Fiend, and Shadow Fiend never enter my skill bar. Then there’s player expectations. I don’t think we will ever see a “minion master” build be very good. I think minions were designed to be used 1 or 2 at a time to help out other builds, not to be the focus of a build themselves. I hope I’m wrong about that, but I doubt that I am. Even with all these issues, Flesh Worm and Flesh Golem are in my sPvP build and I’ve found them to be worth keeping.
2.) Axe. The damage is insanely low. With 15 stacks of vulnerability and 25 stacks of bloodlust on a high power build I was only hitting for about 2k. After all the effort to put up that vulnerability. Meanwhile a dagger can hit for close to that all by itself. I don’t see how that makes any sense.
3.) Life Siphons. They need to scale with HP or receive much higher benefit from healing power. One of the two. Because right now they aren’t even worth it. Even against a low damage bunker opponent they won’t keep you alive. I haven’t tried them in PvE though, maybe they work there. Still, in PvP they need work.
Does that put us behind other classes? I really don’t think it does. Pretty much every class is only using 1 or 2 builds currently. Why should we be using more? I think every class needs work.
“LTP” typical of a person new to MMOs playing his first. Always some 14 year old trolling.Thinks because he plays a necro…that it “pwns”…try another class.See how much more you add.
Necro is far from best AE.Seen my ranger rain down 700s and kill many and push back armies.My necro SHORT duration sad conditions get cleared in 2-3 seconds.
If you have played any REAL pvp games ( Daoc) you know 1 thing : 99% of the time burst dps and burst heals wins games.Sadly this game has no healer and CC and support is so so at best.( personally I do wish It had a healer).
Fully speced and geared, marks dont kill anything.Ranger traps do much better.
YES we get tons of AE spells….almost all of them mostly useless.I agree with above 1000% “I wouldn’t say they’re UP, OP, or even broken. They’re just poorly designed and not very fun.”
At the end of the day, killing folks is what puts you #1 in wvw.
Wonder why you see 10-50 of all the classes to each necro?My rangers pet 2-3 shots most necros.
1) I have never, ever been defeated by a ranger in WvW.
2) How do you push out armies with a ranger? Teach me.
3) No, sustained damage and damage mitigation are equally deadly. Depends on what kind of a player you are.
4) LOL traps. When I’m defending a keep, it is not rangers or eles that enemies try to focus, it’s me, who spreads conditions like crazy with epidemic, corrupt boon… etc.
5) No killing is not really important in WvW, I think you need to learn the whole concept of WvW again from scratch.
6) Why not many people play necros is because a lot more people enjoy huge numbers instead of cloud of numbers. Necros are harder to play than thieves or rangers, but more rewarding if you do master the class.
So I think this is your L2P issue.
[Aia] Amoria- The guild of pleasant love
¸ . ø ¤ º ° º ¤ ø . ¸ ¸ . ø ¤ º ° º ¤ ø . ¸
I agree that necros are underwhelming for the most part. However we are necessary in a solid group. Necros are great confusion spreaders with epidemic and are the best lock down cc in the game with all the chill we have access to.
We could seriously use some mobility like a teleport+stunbreak or something.
Mesmer-Thief
http://www.youtube.com/user/Axcelerion?feature=watch – Small group videos
Maybe you should adjust your play style to the class instead of asking (demanding) for the class to be changed to fit your play style.
Also, you shouldn’t be expecting this game’s professions to be what other games did with similar professions, so comparing them is pointless.
Played 20 years of MMOs starting with UO, Everquest and DAOC…and all the rest.
Played a necro on any game that let me.By far, this is the worst necro in any game…ever.
A bit of hyperbole in your title, perhaps? Did you seriously play a necro in DAoC specifically for RvR and then come to the conclusion that they’re “by far” better than necros in GW2? That, well, I don’t even know what to say… seriously? Necros were powerleveling bots in that game. Almost everything about them was broke for RvR. You couldn’t even ride in boats when NF came out for kitten’s sake!
Played 20 years of MMOs starting with UO, Everquest and DAOC…and all the rest.
Played a necro on any game that let me.By far, this is the worst necro in any game…ever.A bit of hyperbole in your title, perhaps? Did you seriously play a necro in DAoC specifically for RvR and then come to the conclusion that they’re “by far” better than necros in GW2? That, well, I don’t even know what to say… seriously? Necros were powerleveling bots in that game. Almost everything about them was broke for RvR. You couldn’t even ride in boats when NF came out for kitten’s sake!
Maybe he played a bonedancer not called a necro but still very necro like and fun in RvR. You have to admit Necros were soooooo good at pve the weakness in RvR was not an issue because you could powerlevel so anything so fast with a Necro.
Condition and hybrid builds are not the only way you can build a necro for WvW. Unfortunately, I don’t know the first thing about making videos. I have a very successful power based dagger/focus and staff build I’m running that I would just love to show to people.
Condition and hybrid builds are not the only way you can build a necro for WvW. Unfortunately, I don’t know the first thing about making videos. I have a very successful power based dagger/focus and staff build I’m running that I would just love to show to people.
fraps. free for 30 sec chunks of video
Condition and hybrid builds are not the only way you can build a necro for WvW. Unfortunately, I don’t know the first thing about making videos. I have a very successful power based dagger/focus and staff build I’m running that I would just love to show to people.
fraps. free for 30 sec chunks of video
Which is useless for making PVP videos with.
Sad thing is that while condition necro is one of most powerful builds in game, much of this power is denied by Bleed stacks.
I have 4 level 80 characters, all exotically geared (necro, mesmer, ele, guardian). I’m also rank 30 in PvP, so please don’t dismiss what I say as ‘some noob saying L2P’.
Necro does need some love, this is true. Currently the list of viable builds in very low and the ‘class vision’ ANet posted has left me a bit worried. However, a well played necro is still a force to be reckoned with, even when specced for power over conditions. If you claim that any class can beat a necro 1v1 with equal skill, then you’re ignoring build setup entirely. Yes, almost every class can setup for massive condition removal and negate the currently most popular necro build, but if you think that same setup will dominate a well-played power necro then I don’t think you know too much about the game.
TLDR: Necro needs love, but it’s hardly a worthless runt of a class.
I agree that this necro doesn’t even hold a candle to the necro of GW. I LOVED being a necro in GW. It had so many great roles, and for soloing in a crowded area, minion masters were insanely fun and useful. GW 2 necro pets last all but 3 seconds, save for the Golem, which lasts about 6, the jagged horrors are complete lackluster and a complete waste of a 5 point skill, and lastly, necros should have a way to AoE heal their pets, like they could in GW. THAT is what made them ultimately viable in the end.
2) How do you push out armies with a ranger? Teach me.
Point Blank Shot on the longbow with the piercing arrows trait. Makes all arrows penetrate, so you can knockback huge groups with one shot on only like 12s cd if traited right. Can follow it up with Barrage so they all have to slog through the AoE damage and cripple on the way back too. Of course by this time some thief has murdered you in the face but in theory it works great.
What necro really need is their own unique condition. Something along lines of Life Leech. Which deals damage similiar to Bleeding, stacks intensity and heals necromancer for very low amount of hp. Like 1 to 5 per tick. Or even without healing just unique damage dealing condition that would replace bleeding.
Also Minions need reworking.
Life Force should have another use. It would for summoning and keeping minions alive. You cloud summon as many as minions you want, if you have enough life force to keep them all alive. Also some small ui to actually command minions would be nice (move here, stop, attack).
Staff 1 skill should be replaced with AoE condition skill. that is instant hit. And weaker than (in terms of raw damage on single target) than scepter.
I would have to agree with the above poster about burst in WvW. I almost
feel bad for Necros when Im on my bunker ele or warrior and whipe all
of my conditions off in 2 seconds.
What has stopped me from going any further on my Necro is simple: Lack
of mobility. I literally cant handle that one aspect when it comes to WvW.
Some of the concepts of the class I do like (ie poison cloud), but the pet
mechanics are horrible with them. At the VERY least, have pet windows up
for the Necro so he knows what pets are up and what health they are at.
IMO I think it would have been cool to have Necros raise corpses in WvW,
or conjure packs of skeletons. Something that would bring fear to the
battlefield. Theres no doubt there is ALLOT of work to be done with the
classes in GW2, which is fine, but in my MMO “career” Ive never seen it taking
so long to improve classes.
In each game that I play, if there is a necromancer or warlock class i play it. I played demonology warlocks, unholy death knights, reapers, witch doctors, necromancer warlock combo in rift, malzahar in league of legends. All of these deal with pet / dots for the most part other than witch doctors which can be for burst but i like to use locust swarm, thats what i call melting enemies with damage over time abilities.
Im use to dots and if i wanted to see a high number class i would just play something like a mace / greatsword guardian. The necro does need a complete rework, the staff marks are just underwhelming (#5 more than anything) the best way to stack bleeds is crit and the scepter throwing in signet of spite and epidemic for aoe. Though everything will be dead before you are even able to get your epidemic off.
Everyone said that the necro in Rift couldnt do good damage yet i always topped meters on boss fights with pulling out all my pets dotting everything up with the spread of my pet (yes my pet spread my debuffs) making all my other pets better, your pet crits would make your long casted “burst” ability instant and when you have oh 3 main pets and another army going to town its always instant so you have max deathly calling up. Lay down your aoe for more deathly calling so everything spreads from your pet (which is kind of like a well) your aoe damage is just through the roof. Mix in the warlock tree or a pyro / ele crit build and people just dont know what to do against you.
I would like to see the jagged horrors secondary skill only detonate the lowest horror instead of both of them at once, that will actually maximize the potential of the skill. Take out reanimator because the horror that it summons is usually at 50% health before its even fully summoned and you usually cant even reach the next enemy, or it cant, before it dies so its just a comepletely wasted 5 points. I say just give us poisons instead of stacking bleeds and make it so that our poisons can be applied while other classes can apply theirs. It might make condition specs a little too good though in wvw but to be honest, who really cares about wvw. Balance it for tpvp and leave it at that.
There hasnt been any bug fixes from what ive heard in a long time so they are looking into ways to completely revamp the prof, or they just dont know how to balance it and fix the bugs.
I mained a Necro in Everquest for 8 years. While the pets werent as strong as mage pets they at least did what they were supposed to. I cant understand how a 13 year old game has pets with less problems than one released a few months ago. It just baffles me they could figure out how to make pets work over a decade ago yet with today’s technology they cant. Also you didnt have to chose between pets and DoTs as you got both. Right now theres just no point in going with minions in this game if it means losing a strong condition build.
All minions need to be deleted and rebuilt from the ground up. Theres no patch fix for this they need a 100% complete overhaul.
Condition and hybrid builds are not the only way you can build a necro for WvW. Unfortunately, I don’t know the first thing about making videos. I have a very successful power based dagger/focus and staff build I’m running that I would just love to show to people.
fraps. free for 30 sec chunks of video
Which is useless for making PVP videos with.
so you do know the first thing about it!
great! check out fraps anyway it still may do what you need.
I have a 80 necro, but it’s eating dust sadly. I fully agree with OP. Necro aint fun. And only got a very few viable builds.
Marks are underwhelming, their physical damage (melee) should be upped by a lot, in the area of 500-1000. This counts for all skills, even condition spamming ones, cause conditions get cleared way to easy.
downed (wich can be re-triggered by certain professions) clears all conditions. Professions like guardians have 7+ means to remove conditions (rune of the soldier is one of the best).
Bleed cap, multiple bleeds counting as single condition (thus single remove, removes all), severely hurts condition spec. If every bleed would be a seperate packet, now Imagine that. I might be even to op. But as it stands Necro is to weak. They need at least a third evect (other then bleed/poison). One that reliable does 400 damage per tick, wich medicore condition damage (600/tick, with maximum, around 1700).
Pets are useless. Gw1 was so much better. OK you had zero control. But the minions did something. they meant something. They were means to other ends (sacrafice skills). In gw2 they are one-shottable pets, that rarely hit their target appropriate, and do to few damage to matter. Imo, necro should be able to sustain minions life, with certain skill spams. and by that forcing enemy into choosing between minion kill or player kill. In gw1 minion could be very anoying, and necro’s knew that. They made high survive builds around themselfs, cause they know enemies focus on them, but meanwhile the minions did a lot of damage, potentially killing enemies.
Traits lackluster compared to other profession. Just to weak. Like ‘remove 3 conditions when you kill a foe’. That is a joke in pvp and wvw. (not pve obviously). The trait should be made different so it activates in combat. Since Guardians have possibility to remove 3 conditions every 10 secs (with 10+30 trait combo, and heal signet), i think this should be exactly like it. I dunno why necro should have less control over conditions then other professions. They are the masters of conditions.
Fear sucks. Necromancer, as the master of fear, should have more fear sources, better trait improves, and the ultimate fear skill compared to other professions (now warriors lead). Also fear should make the target run in random direction. Now way to often the target you are trying to catch, runs STRAIGHT away from you while he’s feared. Without turning another side. In other games fear means ‘runs in random direction, unable to do anything about it or use skills’. Should be same here. So that necro’s get a lot more control.
Weapon synergy is bad. Dagger/focus (or warhorn) or best combo’s. Axe sucks. Really Anet, revive this weapon into something better. Only third skill is ok, but since first two are crap it’s unreliable. Sceptor is ok, but completely different from dagger. Then offhand for sceptor is almost always dagger since it synergizes best for condition damage (4 to send Blood is Power bleed to enemy, 5 for extra control (weakness) and bleeds.
Focus is nice, but the effects are slightly to unreliable (for number 4-5 skills compared to other profs), and cooldown (for their effects) to long, even though it’s 4-5 skills. They should add more effects to it.
Warhorn nice, but again to basic for 4-5 skills. Improve them a lot. 4 Cd should be shortened and add a self-boon, 5 should do either more damage, or do poison damage.
Death shroud is to ‘need traits in Soul Reapong’ to be good, wvw wise, limiting severely other builds. Almost all necro opponents I meet, are builded around, Life force gain (go in DS, until it runs out, they don’t go out at the recommended 50% life force, they keep going until it reaches zero, then they use certain skills (spectral armor), to regain quickly, i barely did some hits on them (mostly concentrated but powerfull attacks wich should only trigger 3% LF, still they somehow almost filled 60% life force. They immediately jumped in it again, and stayed in it for as long as they could, outlasting me almost. (Ele) Imo, in wvw, the DS is a little to demanding, and responses of Anet show they think DS compensates for every other weakness. I say they are wrong.
Life blast should do more then just damage (add bleed or poison, or a weakening condition like weakness). they are condition mancers after all, and 2-3 DS skills are to unreliable, and situational to count as ‘condition’ part of the DS mechanism.
I want to love necro in gw2. Sadly they are just so much, underwhelming.
In wvw for instance, Greater marks is almost a must (and staff CD reduce). But this again limits other build choices. I think marks should be automaticly 240 radius. the normal radius is very tiny for what it does. Also many other profession traits that reduce weapon recharge time (skills), also boost something about the weapon, i think this should be the case for every necro weapon, to motivate and improve certain weapon builds.
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.
(edited by Phoebe Ascension.8437)
Follow up on post above:
Vampire is underwhelming. Make vampire builds, scale like healing with Malice signet (thief).
I can go on more and more, the it stands, Necro used to be the master of a lot of things in gw1, with the simple ‘less skills, more quality’ thing in gw2, they got ruined, because Anet focused more on other professions. I think nobody at the current Anet office plays necro. They only included it because they knew they had to with gw1 players in mind. But they failed. They have no connection with it, cause nobody is playing it. Warrior for instance is played by Jon Peters. I know thief is played as wel, seeing how a dev respods often enough in that forum.
Necro however? Zero Anet intrest. ‘make better use of DS’. Yeah yeah, but limit ourself at the same time? No thanks.
Mesmers get distortion? (unique buff, kinda boon), their profession only. Well why not give necro’s unique condition or something like it. They deserve it.
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.
Hmmm I played Necro’s in most games..
EQ they were extremely poweful
DAOC – PLvL bots mostly, you could do PvP on them, and they incredibly powerful in 1v1 fights, However since everyone knew they were almost impossible to bring down in fights you simply avoided them, they really couldn’t catch you….Only a few Guilds ever tried making them work in 8v8, Just because you could AF debuff people and have your Armsman train 1 round ya.
Rift – Necros were incredibly powerful early in the games life, Because of Last Gasp…However with more and more health and damage nerfs to the mage class they lost their Edge..But The Group vs group fights we had in Rift came down whoever Necro Died first…Cause I could kill an opposing Necro then turn around and kill any target I wanted because of LG.
This game I think most Necro’s aren’t taking Advantage of their F2 ability as much.
I feel its kind of like the Ranger Pet line, people sort of couldn’t figure out how to work it correctly, But once you realize that you should probably doing Conditions, Then doing f2 for a bit of burst, before coming out and applying conditions again… It’ll end up working extremely well.
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
@Xsorus did use daoc necro for plvl aswell. But speaking of wvw or rvr daoc necro was insane if not OP at release of the class ( although broken ) for keep defending with the ghost outside and pet nuking through walls :p.
But pet AI and general pathing of pets in daoc worked insanely well and dont actually think ive seen better. kitten i miss my daoc sorc, huge badger pet or a twee i could hide in :o
Maybe you should adjust your play style to the class instead of asking (demanding) for the class to be changed to fit your play style.
Also, you shouldn’t be expecting this game’s professions to be what other games did with similar professions, so comparing them is pointless.
This. A thousand times over.
I feel like a lot of people who hate playing necro’s are looking for 2 second burst kills and huge numbers or a minion master who’s pets stomp everything. This is not what necro is about.
Also, I feel that there are too many complaints about condition cleansing. Yes, it exists, yes it is annoying, but throwing up your hands and saying it’s useless to use conditions because of cleansing is like saying it’s useless to do damage because of heals.
River of Tears – S/D glass ele
Solo and small group roamer
@Xsorus did use daoc necro for plvl aswell. But speaking of wvw or rvr daoc necro was insane if not OP at release of the class ( although broken ) for keep defending with the ghost outside and pet nuking through walls :p.
But pet AI and general pathing of pets in daoc worked insanely well and dont actually think ive seen better. kitten i miss my daoc sorc, huge badger pet or a twee i could hide in :o
Yea, but I don’t rate bugs as actual amazing classes, otherwise Banshee’s cone aoe nuking through walls and up floor levels would still be the best grin
I’d say the closest thing to Necro in that game compared to this game was a Bonedancer, which was very effective class.
i even ran a Bone Army one after they gave those mini pets Charge..if you fully buffed them and Got as much Defense on the BD as possible you could bait the hell out of stealthers (Most would open with Mez poison, but Mez poison doesn’t work against those BD pets because soon as you took damage they instant charge the target, making them immune to Mez) and they could easily One round stealthers in that game.
I’d rate Necros in this game better then I’d rate Necros in DAOC for PvP though, and current Necros in Rift (though Rift ones were better in my opinion at the start of that game)
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
When I’m defending a keep, it is not rangers or eles that enemies try to focus, it’s me, who spreads conditions like crazy with epidemic, corrupt boon… etc.
Psst. You aren’t being focused because everyone is a-tremble at your l33t bleed spreading, you’re being focused because you’re an easy victim, with no blocks, invulnerability or stealth options.
What was that word for people who are so terribad that they think they must be awesome?
Running a dagger/focus lifesteal/Deathshroud necro and Ive yet to be killed 1v1 on WvW. Ive done a lot of 1v1 against Bunker ele’s too.
I guess people have to specify which necro build needs to be worked on because it’d be tad unfair for people who’re running a necro and is having fun.