Wow we do terrible dps...
Can you link the vid? How did you calculate 5k sustained direct DPS from a video? Is there a damage meter in the game now? What was the uptime on the burns/bleeds/poison?
“He’s like a man with a fork in a world of soup.”
Pretty much. Even the Reaper is behind, and, using greatsword is a total glass cannon (the defensive value of a pull and a blind field I very small).
I can confirm this, for those of us that spent the weekend rolling all of the classes can clearly see where necro stands in terms on damage. Still last place like before. Get used to it or change mains.
Can someone please provide something that isn’t anecdotal? I don’t trust blanket statements/stories, and I’m curious.
“He’s like a man with a fork in a world of soup.”
To be fair, Sinister Engineer is the highest DPS in the game right now, bar none. It is very much on the extreme side.
OP I don’t claim to know much about how damage is calculated.
Here are a couple of videos one from the scapper and one from reaper.
Reaper: https://youtu.be/AP859mpHF7o
Scrapper: https://youtu.be/zFAS7jPwPKk
I am not seeing what you are seeing, but like I said it is probably just me.
Pretty much. Even the Reaper is behind, and, using greatsword is a total glass cannon (the defensive value of a pull and a blind field I very small).
Do you or the OP have any evidence to support your claims or are two (you and OP) doing your usual routines?
Gravedigger spam from what I saw does at least 20k DPS. 32k crits every 1,25 sec =25,6k DPS , I dont know the aftercast animation times. Add to this Nightfall+Wells+Whirl Finisher.
Back to engineers : 4k burn ticks, 4k bleed ticks, 1k poison ticks, 5k direct dps =14K DPS without Sinister Set
I dont know what you guys are talking about…Reaper Meta incomming? I have no time to calculate the numbers in the beta , others will do it for you.
Reaper wrecks face, in my humble opinion. But we were never intended to be a burst class (though Reaper does bring a fairly decent amount of burst.) A Necro/Reaper is supposed to be that guy in the front hitting like a truck and living through Grenth knows what nonsense there might be. We’re a sort of “off-tank” and, especially as reaper, we do that hybrid of damage and tanking beautifully. Keep that in mind when you’re thinking of our dps. Also, I’d venture to guess that out of the elites, Reaper actually does have some of the highest dps
It’s not a strictly fair comparison to do a sub 50% rotation on a berserker reaper and a general rabid scrapper rotation. The scrapper is set up as a psudo tank for the boss and is sacrificing offensive stats and traits to make it work, you would expect it to do less dps.
Quick dummy test indicates that gravedigger has a total damage to damage time of two seconds, ish. Assuming that grave digger is always going to hit for 30k (there were 32k hits in the video above, but there were also a decent quantity below, and it makes the maths neater). Also going to assume we are not using soul eater or vampiric wells, because I don’t want to spend all day doing this. Nightfall does roughly the same amount of damage as grave digger, but on a 1/4 second to 1/3 cast (timing that sort of difference is too awkward, going to assume 1/4 second) and a 25 second cd. Well of Corruption does about 2/3s of a gravedigger on a 1/4 second cast and a 40 second cd, while well of suffering does 1.5 of a gravedigger on a 1/4 seconds cast and 35 second cooldown. Three nightfall casts in 75, two corruptions in 80, two sufferings in 70, simplistically going to say that its the equivalent of an extra 7 gravediggers in 70 seconds taking the cast time of only one, so we have 41 grave diggers in 70 seconds.
30*41/70 gives you 17.57, so lets call it 17.6k dps. That should take into account extra procs from our vampiric effects, if you trait for well cooldown you may be able to bump it up a little bit further. Note, that’s under close to optimal conditions sub 50% boss health, which is less then half the fight time. Every time you dodge, you lose out on a gravedigger cast, potentially two, which will tank your dps.
Now someone else go do our above 50% rotation and figure out what sinister engi is ment to put out.
(edited by Onerios.4962)
I dont know the aftercast animation times
I think this is unfortunately a big deal. The aftercast on Gravedigger is quite a bit (I also don’t know it exactly!), and will reduce the dps substantially.
Yep, the aftercast on gravedigger is almost as long as the cast time itself, which is why there is such a difference between the figures that I put out and the (hit * cast time) value.
In the other thread it has a 2second total activation time. Which means it has a DPS coeff of 1.5. This means it only does 15% more damage than dagger auto attack.
OP’s just a drama queen that doesn’t understand how engineers work. He saw some big numbers, made assumptions, posted and made a fool out of himself.
For the record, engineer DPS is very spiky; they can get 9k burns and 5k bleeds with poison and confusion ticking, but they can also have a 2k burn with a 1k bleed 5 seconds later.
Saying that our DPS is terrible because of this is laughable.
Gee wish we had some sort of tool to quickly measure those sorts of numbers. Oh well, don’t think something like that exists.
Here are the Engineer and Scrapper POV’s from the Vale Guardian kill that OP is talking about:
Engineer
https://www.youtube.com/watch?v=C8AKNIO_q2Q&feature=youtu.be
Scrapper
https://www.youtube.com/watch?v=zFAS7jPwPKk&feature=youtu.be
I’m not sure that our DPS is as terrible as OP makes it out to be but I do also wish that the people in this thread would stop bashing OP having apparently also never seen the videos. Maybe do some research before screaming “YOU’RE WRONG GRAVEDIGGER SPAM IS SO OP.”
Champion: Phantom, Hunter, Legionnaire, Genius
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lol What was you playing a cel corruption only build? lol Ive been doing insane damage as a reaper and was doing ok-nice dps as a necro before hand
RIP City of Heroes
lol What was you playing a cel corruption only build? lol Ive been doing insane damage as a reaper and was doing ok-nice dps as a necro before hand
Big Number != big DPS
Sinister engineer does a lot more damage than you do, full stop.
I don’t see how anyone can honestly watch that video and say that Necro/Reaper DPS is fine…
Here is to hoping we get a power/condi/ferocity armour set.
lol What was you playing a cel corruption only build? lol Ive been doing insane damage as a reaper and was doing ok-nice dps as a necro before hand
Big Number != big DPS
Sinister engineer does a lot more damage than you do, full stop.
I don’t see how anyone can honestly watch that video and say that Necro/Reaper DPS is fine…
I started watching the video, but was bored because the beginning didn’t seem that impressive. I saw some 2k burn ticks, 1.5-2k bleeds (varying), some poison.
If you want to talk data, you need data. Not videos where people will most likely just see what they want to see (such as: periods of high damage, while ignoring all of the rest of the periods of not nearly as high damage).
Human beings are really, really bad at intuiting statistics.
“He’s like a man with a fork in a world of soup.”
“I don’t see how anyone can honestly watch that video and say that Necro/Reaper DPS is fine…”
Necros can do 14-15k dps under optimal conditions. Maybe more with 100% quickness and alacrity. Our DPS is fine.
I’m not sure why some think we have to do the same dps as any other profession. Will it stop you from playing Necro?
I’m sure some guilds will require specific classes/builds in raiding and hey, that’s how they like to play. But for me, I’ma play whatever I think is fun and I’ll do my best to be optimal without worrying too much about the whole min/max ideal.
focus on Dungeons, Fractals and Raiding.
I’m not sure why some think we have to do the same dps as any other profession. Will it stop you from playing Necro?
I’m sure some guilds will require specific classes/builds in raiding and hey, that’s how they like to play. But for me, I’ma play whatever I think is fun and I’ll do my best to be optimal without worrying too much about the whole min/max ideal.
It’ll stop people from accepting reapers
Tarnished Coast
I’m not sure why some think we have to do the same dps as any other profession. Will it stop you from playing Necro?
I’m sure some guilds will require specific classes/builds in raiding and hey, that’s how they like to play. But for me, I’ma play whatever I think is fun and I’ll do my best to be optimal without worrying too much about the whole min/max ideal.
It’ll stop people from accepting reapers
I wouldn’t want to play with those people anyway. I’m not sure how to manage public opinion for 9 classes with roles as squishy as damage, support, and control.
“He’s like a man with a fork in a world of soup.”
“I don’t see how anyone can honestly watch that video and say that Necro/Reaper DPS is fine…”
Necros can do 14-15k dps under optimal conditions. Maybe more with 100% quickness and alacrity. Our DPS is fine.
This isn’t fine. Period. Reaper brings nothing to groups right now except DPS, and the top DPS build deals 20% more than us. Now sure, IF we had a bunch of other meaningful support, the kind that we aren’t even close to approaching, that DPS would be fine, but we don’t, and it isn’t.
The DPS of the necro is neither terrible/bad nor OP, it’s DPS is gimmicky. Simply put, gravedigger push the necromancer’s (reaper spec) to the extrem as soon as your foe is under 50%… but that’s all. Actually, I’d say that gravedigger is an issue for PvP and something that barely keep the necromancer viable as a DD DPS in PvE.
What’s amazing is that it’s the same thing for condi spec. Our condi spec tend to make us god in PvP and barely relevant for Raid (not saying PvE because everything is fine in openworld PvE).
Still, the worst issue of the necromancer is the support he provide in PvE/raid. One forth is negated by mechanism, half is negated by the breackbar and the remaining forth is so undertuned in PvE that it make it irrelevant.
- Projectile block didn’t work on the only projectile we faced.
- Boon corruption was next to irrelevant.
- debuff were negated by the breakbar.
- Rallying allies suppose that you have a party that screw up and don’t know the mechanism. Most likely if you try this road it’s that you do not think you will win the fight.
- Siphon… They do less damage than the weakest condition. Just try killing the red guy with siphon, that ought to be a very long fight.
- I found out that only well of blood was an okay tool to support the party.
The necromancer is deseperately in need of some proper support tools. (He always have been in need of this tools).
A very cheap fix would be to make the siphon do more damage in PvE content (or just on raid mobs) and scale properly on healing power I guess. Which mean keeping the healing value as is but improving the siphon damage to do up to 4 time the current damage depending on your healing power (Just to avoid an all power effectiveness).
Its not that we do terrible dps…. In fact we do good dps. Its just that they still haven’t nerfed burning (application or dmg), which is why sinister engis are so insane right now.
“I don’t see how anyone can honestly watch that video and say that Necro/Reaper DPS is fine…”
Necros can do 14-15k dps under optimal conditions. Maybe more with 100% quickness and alacrity. Our DPS is fine.
Versus Teq I did around 11k dps with RS and 30k dps with Gravedigger (and quickness). So it should be around 15-20k dps <50% and 10k+ dps >50%.
lol What was you playing a cel corruption only build? lol Ive been doing insane damage as a reaper and was doing ok-nice dps as a necro before hand
Big Number != big DPS
Sinister engineer does a lot more damage than you do, full stop.
I don’t see how anyone can honestly watch that video and say that Necro/Reaper DPS is fine…
All I see is a LOT of downtime between attacks/ damage. A LOT of wasted time.
Reaper can basically do constant dps 24/7… out side of RS – gs skills and other skills.. bk into reaper and constant dps. Our AA Attack does 3 stacks of burning. 1500-3k on none condi build.. condi build 5-8k easy and then there’s the might and vul stacking the poison the whirl finishing and leaps
RIP City of Heroes
“I don’t see how anyone can honestly watch that video and say that Necro/Reaper DPS is fine…”
Necros can do 14-15k dps under optimal conditions. Maybe more with 100% quickness and alacrity. Our DPS is fine.
Versus Teq I did around 11k dps with RS and 30k dps with Gravedigger (and quickness). So it should be around 15-20k dps <50% and 10k+ dps >50%.
I’m not disputing your damage vs Teq, but I see a lot of arbitrary numbers floating around with not much actual math. The problem with using world bosses like Teq is that other classes dps e.g. engi’s 18k/s is based off golem dummies i.e. a fixed enemy. Without using a fixed enemy you can’t make accurate comparisons. I saw lot’s of people use LoD reaper vid with 32k Grave digger crits. But sometimes those crits (when below 50%) were only 26k, which is a massive loss.
Anyways, I did;t pick your comment out to criticise it, I was wondering if you or anyone else who reads this, have any math to show where reaper dps really lies. Someone did some math in a thread I made and it’s closer to 12k/s mark than 15k.
All I see is a LOT of downtime between attacks/ damage. A LOT of wasted time.
Reaper can basically do constant dps 24/7… out side of RS – gs skills and other skills.. bk into reaper and constant dps. Our AA Attack does 3 stacks of burning. 1500-3k on none condi build.. condi build 5-8k easy and then there’s the might and vul stacking the poison the whirl finishing and leaps
I got a hard time understanding you… Are you saying that a non condi build do 1.5-3k damage with dhumfire burn? and that on a condi build you’ll do 5-8k with the burn condition?
If it’s the case I must be terribly bad because In sinister I believe that I’m not able to do more than 3k burn.
All I see is a LOT of downtime between attacks/ damage. A LOT of wasted time.
Reaper can basically do constant dps 24/7… out side of RS – gs skills and other skills.. bk into reaper and constant dps. Our AA Attack does 3 stacks of burning. 1500-3k on none condi build.. condi build 5-8k easy and then there’s the might and vul stacking the poison the whirl finishing and leaps
I got a hard time understanding you… Are you saying that a non condi build do 1.5-3k damage with dhumfire burn? and that on a condi build you’ll do 5-8k with the burn condition?
If it’s the case I must be terribly bad because In sinister I believe that I’m not able to do more than 3k burn.
Yeah you can get 1.2-2.2k burns ona Non condi reaper with dhuumfire and around 4-6k in sinister. Max might and vulnerability.
All I see is a LOT of downtime between attacks/ damage. A LOT of wasted time.
Reaper can basically do constant dps 24/7… out side of RS – gs skills and other skills.. bk into reaper and constant dps. Our AA Attack does 3 stacks of burning. 1500-3k on none condi build.. condi build 5-8k easy and then there’s the might and vul stacking the poison the whirl finishing and leaps
I got a hard time understanding you… Are you saying that a non condi build do 1.5-3k damage with dhumfire burn? and that on a condi build you’ll do 5-8k with the burn condition?
If it’s the case I must be terribly bad because In sinister I believe that I’m not able to do more than 3k burn.
As you know, condi reaper, even with Dhuumfire is not in the same league as Sinister engie. That being said, Dhummfire will do 900-1.2k/s assuming you can maintain 3-4 stacks of burning which is doable with the inc attack speed in RS – you have to factor in 750 condi damage from might and 25% condi damage increase from vuln.
In full sinister, the scaling isn’t great though as even with 100% burn duration, you can only maintain 6-7 burn stacks = 4.5k-5k burn ticks. However, when you factor in Engi’s have much longer burns, much higher ticks if they get their full rotation down etc
I’ve been trying to get to the bottom of the Reaper dps and so far, they are nowhere near the top 3 (ele, rev and engie). They even seem to be below thieves/ strong condi specs. As far as I can see, with someone doing some early math, reaper dps will end up around the 12k/s mark, maybe as high as 14k/s (but I have seen no math on that 14k).
The problem really comes down to the random unexplained nerfs that appeared on the condition changes patch days.
During the preview 3 days before the patch, bleed was 20% stronger and burn was 20% weaker. This was pretty much perfect. It brought low dps condition classes up, and the god tier classes down and everyone would have been on the same level.
Then on patch day the actual patch nerfed bleed into the ground and buffed burn to the current god tier that it is. There was never any explanation or reasoning given. And no dev has commented on it or even considered nerfing burn since then.
When was it decided that reaper was a DPS spec?
Aoe, sure. Tanking, sure. Unstoppable horror film monster stalking it’s prey? Yup!
DPS? nah not really….
Condi reaper with a scepter; bleeds, poison, torment, and chill as a DoT… that’s going to be perfectly viable damage for raids… dumbfire isn’t the answer to everything.
Playing the engineer “as intended” is simply not viable.
“Someone did some math in a thread I made and it’s closer to 12k/s mark than 15k.”
It’s not because someone “does the math” that the math is both accurate and correct. I was doing a bit under 11k DPS with suboptimal consumables and runes and without full might stacks and without alacrity and quickness. 15k is definitely possible, if not more.
“Someone did some math in a thread I made and it’s closer to 12k/s mark than 15k.”
It’s not because someone “does the math” that the math is both accurate and correct. I was doing a bit under 11k DPS with suboptimal consumables and runes and without full might stacks and without alacrity and quickness. 15k is definitely possible, if not more.
I don’t doubt that you were doing 11k/s, but when you measure dps to compare it to other professions, you have to have similar parameters. That 11k could be against an enemy with low toughness etc. Also, presuming your dps will be 15k/s in optimal conditions is very hard.
Quickness/ alacrity are massive dps boost and will definitely increase all classes dps significantly, however, when doing dps calculations you don;t normally factor this in because you can’t always account there will be a mesmer. Most dps calculations are based on 25 might/ 25 vuln and fury. Your rotation may have not been optimal but to gain 4k/s is really hard because you were most likely at max potential power and mob was at max vuln.
I’m not ruling out 15k/s damage but I have yet to see any evidence which confirms this. If you find anything to support this, it would awesome if you could share it.
When was it decided that reaper was a DPS spec?
Aoe, sure. Tanking, sure. Unstoppable horror film monster stalking it’s prey? Yup!
DPS? nah not really….
Condi reaper with a scepter; bleeds, poison, torment, and chill as a DoT… that’s going to be perfectly viable damage for raids… dumbfire isn’t the answer to everything.
Most professions use melee dps = have some form of cleave so hit at least 3 and only the third chain in RS has 5 targets along with RS 4, so not a huge dps boost. Though gravedigger can be useful.
Tanking wise, they are decent especially as they can sacrifice some precision for toughness with minimal dps loss. However, they have low access to protection, low armour and little damage mitigation e.g. blocks. I know RS is better than block in some ways, however, when the boss starts hitting like a truck, he can take you out of RS shadow quite quickly. In addition, RS is a big dps loss. I will note that the shout rise would be very useful to tank.
Compare that to Revenants, they too can sacrifice precision for toughness (without a significant dps loss), in addition to having higher base armour, a toughness boost trait, perm protection, lots of damage % mitigation traits, taunt, 2 blocks and a heal which can convert all damage to health = full heal. To top this, they will still manage around 18k/s dps which is still much higher than any necro full dps build.
Right now, from my observation of raids, there will be 1 tank role, 1 healer role, 4 zerk, 4 sinister dps.
Reaper/ necro condi dps is still much lower than the top condi specs because of low access to burns.
Reapers/necros can’t heal and as I’ve mentioned, as tanks they aren’t the best and will have to rely on a rev or someone to provide them with protection because they can only get something like 6s at the moment from TWO wells if traited.
That leave the 4 zerk positions, of which reaper must compete. If a party runs 2 PS warriors, that leaves only 2 positions left. Additional Rev’s or ele’s will be much higher up the pecking order as they bring much higher support and higher dps.
So as I see it, Reaper’s would either get in because of friends (best way to do raids anyways) or be a sub par tank? That’s what I’ve gathered so far.
Here is to hoping we get a power/condi/ferocity armour set.
I want this so bad I can taste it!
In the meantime though, Sigil of Cruelty +Sigil of Malice is quite tasty with whatever armor you currently have<3
3 years in and we are still doing damage vs damage comparisons. There is a lot more to combat than that:
What are the requirements for dealing the damage?
How easily can the damage be negated?
What can each class do to recover from damage?
How much damage can you afford to take?
Sure you can do 60k with burn alone but against necro you will do almost all of that damage to yourself.
Sure you might be able to do 5k direct damage with one attack, but was it negated by shroud? (I say negate because shroud can be recovered quicker now)
Thief might be able to do more damage than necro in a shorter space of time but thief cannot stand there and take even 1/2 of a necro’s burst but a necro can and can recover and counter quickly.
At the end of the day it is how each class works. If you want to call out mismatches, look at that instead, you can give a lot more credible feedback that way.
3 years in and we are still doing damage vs damage comparisons. There is a lot more to combat than that:
What are the requirements for dealing the damage?
How easily can the damage be negated?
What can each class do to recover from damage?
How much damage can you afford to take?Sure you can do 60k with burn alone but against necro you will do almost all of that damage to yourself.
Sure you might be able to do 5k direct damage with one attack, but was it negated by shroud? (I say negate because shroud can be recovered quicker now)
Thief might be able to do more damage than necro in a shorter space of time but thief cannot stand there and take even 1/2 of a necro’s burst but a necro can and can recover and counter quickly.
At the end of the day it is how each class works. If you want to call out mismatches, look at that instead, you can give a lot more credible feedback that way.
Well lets see:
Vale Guardian…
Immune to weakness
Immune to chill effect
Requires constant movement, thus significantly lower GD spam dps
Requires high mobility for lightning AOE
Requires high DPS to beat enrage timer
Requires good group healing (RS prevents all healing, making heals wasted on us)
Requires good active defenses such as block, invuln, and dodges to deal with hard hits
Requires group wide buffing to keep group dps higher
So necro damage is subpar, we offer no group utility, can’t be healed properly, have no active defenses, no mobility, and the bosses are immune to our best effects.
Our only “saving grace” is supposed to be our high selfish dps… which is not high…
Damaging conditions. People wanted to move away from the zerker meta, well now you have it. Yes it sucks now necros get all these nice dps stuff the game might be moving away from pure damage but this is what we asked for.
Necros are great at applying conditions. Anet has repeatedly said that necro is meant to bring conditions to the team. So many classes do boons already. Its probably time to bust out those hybrid builds.
(edited by Ragion.2831)
What are u talking about?
Direct dmg reaper is overrated, it´s not enough dps to get a place. And other classes doing much better with sinister.
Necros are great at applying conditions. Anet has repeatedly said that necro is meant to bring conditions to the team.
is this a joke? Necro has access to a high VARIETY of condis, they are NOT great at applying them them though relative to other professions. Condi Warrior, Engie, Ranger, Rev beat Condi Necro.
Spoj do you have any numbers for Reaper damage so we can compare it to other professions for fixes/buff, etc? i would also like to know what rotation people are using when they are testing their dps RS auto to 50% then GD spam to 0%? or Nightfall, GS AA until 50% then GS spam?
The problem really comes down to the random unexplained nerfs that appeared on the condition changes patch days.
During the preview 3 days before the patch, bleed was 20% stronger and burn was 20% weaker. This was pretty much perfect. It brought low dps condition classes up, and the god tier classes down and everyone would have been on the same level.
Then on patch day the actual patch nerfed bleed into the ground and buffed burn to the current god tier that it is. There was never any explanation or reasoning given. And no dev has commented on it or even considered nerfing burn since then.
It wouldn’t really bring the “god tier” classes down, ranger and engi both do a lot of bleeds as well, in all honesty it’d probably even out a bit maybe slight decrease but not much. (ranger can burst out quite a few bleeds, engi it’s more their sustain as they just build and build with huge durations).
Necros are great at applying conditions. Anet has repeatedly said that necro is meant to bring conditions to the team.
is this a joke? Necro has access to a high VARIETY of condis, they are NOT great at applying them them though relative to other professions. Condi Warrior, Engie, Ranger, Rev beat Condi Necro.
Lol…
/15 char
Necros are great at applying conditions. Anet has repeatedly said that necro is meant to bring conditions to the team.
is this a joke? Necro has access to a high VARIETY of condis, they are NOT great at applying them them though relative to other professions. Condi Warrior, Engie, Ranger, Rev beat Condi Necro.
Lol…
/15 char
Engineer trolling? Or just never actually played necro?
Yeah, Necromancer has really bad offensive condition stacking relative to basically every other profession in the game. We have amazing overall condition access, far more than anyone else, and great non-offensive condition access, but our offensive stacking is really mediocre.
Its not that we do terrible dps…. In fact we do good dps. Its just that they still haven’t nerfed burning (application or dmg), which is why sinister engis are so insane right now.
burning will never be nerfed cause it’s main dmg of Ele
Filling out our crit% is already a nice boost, as are Gravedigger hits. Considering that we have evidence of 30k GD crits, with crits going up to 40k being reported.
That alone should give us respectable damage spikes while above 50%, pulling our overall DPS up. Below 50%, we can spam these hits, again helping the rather weak non GD hits out. While I have done little more than Mk1 Eyeballing the numbers, it looks like GS will beat out dagger in pretty much every scenario due the combination of Gravedigger and Nightfall.
That being said, it looks like new PvE encounters will require more mechanical knowledge than straight up DPS. Vale Guardian had a rather small HP pool for its role. 22 million is not that high when you have 10 people and 7-8min to do it. That is going by the one boss encounter we know though. Not enough data for accurate predictions.
As for the Reaper as tank, Death Magic helps, especially through “Rise!” with a bit of Spectral Armor for Protection uptime.