changes to conds (no whine)

changes to conds (no whine)

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Posted by: Jekkt.6045

Jekkt.6045

Dear necromancer community
Due to the current meta conditions are getting a lot of hate and people call for nerfs. If condition damage gets nerfed all the whiners will be satisfied. The whining wont stop but increase. Conditions themselves are rather weak in my opinion and even deserve a buff. Ever tried to run a dungeon with a condition build? Got kicked? Then you know what i mean.
What makes the cut strong are not the conditions but the fact that you can spec for full tank and still deal a decent amount of damage.
Now comes the tricky part: im not really calling for a nerf here but a change…
Low risk due to high defence shouldn’t be rewarded with that “much” damage.

First lets increase the condition damage:
Make conditions crit! A new stats set (cond/critdmg/prec) would open many new ways how one could play conditions!
Crits deal 50% more damage even if you have no stats in crit damage (correct me if im wrong). With a full set of cond crit stats it would increase your cond dmg by ~160% making bleeds tick for up to 300! To keep traits and sigils balanced such things could only trigger by a weapon crit and not by cond crits.

Now you can call me insane and conditions op etc but im not done yet:

Make damage mitigation (armor/traits/boons) affect conditions.
That way such a “condcannon” bleed wouldn’t tick for 300 but for 200(armor) or even for less with protection. You may think that even 200 bleed ticks are op but dont forget that such a player has no defence anymore and current berserk glass cannons deal about the same damage if not more.

With the armor affecting conditions cond tanks wouldnt be that strong anymore and some builds (cond/prec/though) would remain almost as they are now.
This would also open a new path for hybrid builds as they would benefit from the crit dmg in direct and cond dmg.

Now how about pvm. If such a change would happen a lot of people would maybe consider playing conditions. The problem here is the condition cap..
Every player should get his own conditions. You have your own 25stacks of bleed 1 fire 1 poison etc. It doesnt make sense that there is a condition cap right now because there isnt a cap for a max amount of swords able to hit the boss either.

Now my last point are non living objects. With the loss of power stats due to the new crit cond prec stats this gets a bit difficult. Either let cond dmg take the role of power (would need a bit of scaling for example cond dmg *2 “=power” or let certain conditions affect objects. Well a tree cant bleed but it can defo burn!

Tldr
New stat combo: cond crit prec
Conds able to crit (not triggering on crit effects)
Armor and protection/traits affect conds
Every player gets his own cond cap (25 stack bleeds etc)
Dmg to objects either affected by conddmg or by certain conds f.e burn

I posted this in the necro forum because i think you’re the class which relys the most on conditions. Thats why i wanted to hear your opinions first!
Let me hear your opinions! And i hope you dont hate on me for my suggestions

(Hope there arent many mistakes. I wrote this on my phone during my lunch)
Kind regards

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

(edited by Jekkt.6045)

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Posted by: Chaosbroker.3860

Chaosbroker.3860

While I actually agree somewhat with the multiple stats boosting condition damage, the main reason different players conditions aren’t separated into their own stacks is that currently apart from a minimal amount of Condition Duration reduction, the only way to mitigate condition damage is to cleanse them.

Separate stacks of bleeds under the current system would only make the drive-by condition spam problem even greater. Whereas making Armour and Protection mitigate condition damage would basically kill off Vitality as a useful stat and make the Protection boon even more overvalued than it already is.

It’s a nice thought and all, but too much needs to change to make this a viable system.

Callo Merlose – Revenant
Envy – Fort Aspenwood
“Believe in yourself … because the rest of us think you’re an idiot”

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Posted by: ShadowMaster.5708

ShadowMaster.5708

Well… This is basically how this works:

1. NEVER run condition in PvE… It won’t work out at bosses

2. Condition necro is VERY strong at PvP atm. But we lack the defense, so its not OP IMO

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Posted by: Jekkt.6045

Jekkt.6045

thanks for the suggestions there. vitality for cond reduction isnt a bad idea!
i see what you mean with the cond spamming when everybody had is own stack cap. but to make conditions more valuable in pve it would be necessary. how about personal stacks only for non player characters?

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

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Posted by: Bweaty.9187

Bweaty.9187

Objects need to take condi dam. (Turrets/Doors/Etc)

Personal stack cap. <- This is the big one! Why oh why! Not fighting to ‘tag’ a mob to get loot and helping others to kill stuff is one of the coolest things in this game, to have to fight to do actually put damage on the target is just sooooooooooo backwards. This is what kills condi’s in PvE, and why they are so hated.