chilling force and lingering curse
From the way it is worded, it affects all outgoing conditions so as long as you have a scepter equipped. As for Chilling Nova, in the live stream demonstration, it was going off at the target’s location and hitting adjacent foes nearby. Video link below showing off Chilling Nova in action during the stream.
Will update once Path of Fire releases.
Yes. Do also note that weapon traits also effect you while using death shroud as long as you have that weapon equipped. So if you take Dhuumfire with Lingering curse for example, then your Dhuumfire will go from 3 seconds to 6 seconds a hit.
Yes. Do also note that weapon traits also effect you while using death shroud as long as you have that weapon equipped. So if you take Dhuumfire with Lingering curse for example, then your Dhuumfire will go from 3 seconds to 6 seconds a hit.
True story. I didn’t think of that, awesome catch.
“Abaddon DOES NOT LOSE DANCE CONTESTS!!!”
12 stacks of burn anyone?
Yes. Do also note that weapon traits also effect you while using death shroud as long as you have that weapon equipped. So if you take Dhuumfire with Lingering curse for example, then your Dhuumfire will go from 3 seconds to 6 seconds a hit.
Long time ago I said the same thing about axe trait affecting DS damage while using an axe. I’ve been proven wrong.
Axe trait does affect DS damage while using axe.
Long time ago I said the same thing about axe trait affecting DS damage while using an axe. I’ve been proven wrong.
I’d like to see that proof. As Bhawb said, the trait DOES effect DS damage. I just tested it out myself in HotM.
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Yes. Do also note that weapon traits also effect you while using death shroud as long as you have that weapon equipped. So if you take Dhuumfire with Lingering curse for example, then your Dhuumfire will go from 3 seconds to 6 seconds a hit.
Long time ago I said the same thing about axe trait affecting DS damage while using an axe. I’ve been proven wrong.
If you swapped off of your axe when you entered DS then you wont get the benefit. DS uses the weapon power of your active weapon set. So if you were on dagger when entering DS then the trait wouldnt have worked. You have to be on axe when you enter DS to get the benefit.
They may rework how DS calculates damage though. Giving it a flat weapon power in DS regardless of weapon. Would be a nice fix to be honest. Because then we wouldnt be forced to use two handers or axe with axe training just for max damage in DS.
(edited by spoj.9672)
https://forum-en.gw2archive.eu/forum/professions/necromancer/DS-1-vs-Dagger-1/first#post3827116
Axe with axe training is exactly the same as staff. Axe with axe training and slaying sigil + force is slightly better than staff because staff only has 1 sigil slot. But as i said i avoided using the extra slaying sigil on all calculations. Plus staff will have 2 sigil slots after the april patch so the difference will be gone.
Staff will probably win in testing because the damage varies less than with axe.
Well, no change on how the trait work since this thread even if he may be a bit old.
NB.: I know this is a low blow :p
(edited by Dadnir.5038)
12 stacks of burn anyone?
Burning stacks?? How? When? Can you explain?
Its been stated many, many times, there is a condition rework coming.
12 stacks of burn anyone?
Burning stacks?? How? When? Can you explain?
Burning is changing to a stacking condition. its going to be shorter duration still and higher damage then other stacking conditions. But it is going to stack now. How much the damage is going to be is honestly hard to say. But when I was watching the dragonhunter live stream they showed some footage of a build where they stacked burning up to 5k a tick. It can be assumed that the change will come before HoT with the trait changes.
The Auto attack in reaper’s shroud is really fast. So expect necromancer to be able to get anywhere between 12-15 stacks with the auto just with traits. This isn’t including extra burn duration through runes or sigils.
https://forum-en.gw2archive.eu/forum/professions/necromancer/DS-1-vs-Dagger-1/first#post3827116
Axe with axe training is exactly the same as staff. Axe with axe training and slaying sigil + force is slightly better than staff because staff only has 1 sigil slot. But as i said i avoided using the extra slaying sigil on all calculations. Plus staff will have 2 sigil slots after the april patch so the difference will be gone.
Staff will probably win in testing because the damage varies less than with axe.
Well, no change on how the trait work since this thread even if he may be a bit old.
NB.: I know this is a low blow :p
Might not be as easy to see now with the axe because the damage is kinda random. But if you go with the Dagger trait that gives a speed buff then its much easier to see that they do effect you in death shroud.