next reveal,necro! speculations?
I think the biggest issue they face with Necromancer is the fear of it becoming hyper overpowered because of how Death Shroud functions in its current incarnation should they make all of the changes suggested. There’s also of course the “it mostly works in PvP now, so any buffs will send it over the top” angle that they’re contending with. The best we can do in either case is to simply hope and see what they get us.
I get that, making every change at once is dangerous (Dhuumfire), and they don’t want to bring us back to beta levels of power. But they’ve been hiding behind that excuse for 2.5 years, and still refuse to make some of the basic changes we need, even one at a time, despite the fact that this accidentally making people OP has apparently never bothered them when it happens to warrior or elementalist.
That isn’t to say that they have never made changes, but they seem far more cautious of touching us, even in cases where we are just objectively awful and have been since launch. I don’t understand how they can honestly believe that leaving a broken profession in the game is better than fixing it and dealing with more imbalance (because let’s not pretend like the meta of only zerker and celestial builds is in any way balanced).
In all honesty Necromancers got their 2 week of OPness. It was when spectral skills were giving life force while in DS and without ICD. This was the best 2 week ever…
Just one problem: that time never happened. Spectral skills got their ICD’s when they were changed to continue functioning in death shroud.
Nop drarnor, there were a few day and I really enjoyed these few day. Though they were really quick to come up with the ICD kitten.
Pretty certain they happened simultaneously. They did more adjustments later onto Spectral Walk when they made its gain stack with Spectral Armor.
If you can locate the patch notes that say otherwise, I’ll agree with you.
My speculation? The preview will suck balls. Lots of talking about nothing , lots of unnecessary hype about some stupid details and not showing vital information they way they should be shown. In other words – it’s gonna be Points of Intrest, not Ready Up.
My speculation? The preview will suck balls. Lots of talking about nothing , lots of unnecessary hype about some stupid details and not showing vital information they way they should be shown. In other words – it’s gonna be Points of Intrest, not Ready Up.
Pretty much my guess as well :/
@Drarnor,
I do remember a time when there was no internal cooldown on AT LEAST Spectral Walk, for sure. Those were great times xD
In this one they mention that DS won’t remove the Spectral buffs, which had no internal cooldown:
https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-June-25th-2013
In this one they mention the addition of the cooldown:
https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-July-23rd-2013/first#post2495876
YouTube Channel
(edited by MethaneGas.8357)
My guess is they will be really excited by how much fun counterplay there is for everything we have, like they were super excited about the gigantic SoV signal.
I trust that the game designer in charge of the reveal alongside Rubi will keep things on track. The balance team is very aware that full reveals and disclosure are expected; that’s why they gave the Chronomancer traits post mortem.
I can’t promise that they won’t say anything dumb at all, but I can say with confidence that we’ll get the information we need.
The thread that nerf it all.
http://www.twitch.tv/symkitten/c/2622702
The video with phantaran struggling to even falter the LF bar of the necro while discharging everything he had on the necro.
The buff came the 25th June 2013.
https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-June-25th-2013/first#post2339673
nerf happened 1 month later on the 23rd July 2013.
https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-July-23rd-2013/first#post2495876
Sorry I was wrong It was a month of OPness
@MethaneGas : Yeah it’s part of my most treasured memory in this game along with the Mesmer cheesy blinding every time you were under chaos armor and applying confusion everytime I was blinding something. I still ears the cry of agony from the thieves of these sweet days…
(edited by Dadnir.5038)
All right, I concede that.
The thread that nerf it all.
http://www.twitch.tv/symkitten/c/2622702
The video with phantaran struggling to even falter the LF bar of the necro while discharging everything he had on the necro.
The buff came the 25th June 2013.
https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-June-25th-2013/first#post2339673
nerf happened 1 month later on the 23rd July 2013.
https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-July-23rd-2013/first#post2495876
Sorry I was wrong It was a month of OPness
@MethaneGas : Yeah it’s part of my most treasured memory in this game along with the Mesmer cheesy blinding every time you were under chaos armor and applying confusion everytime I was blinding something. I still ears the cry of agony from the thieves of these sweet days…
Sorry but all I see there is something that is still miles weaker than Endure Pain. For one ,against mutliple opponents DS would still get shredded. Second, you use two abilities. Third, you exhaust a resource that has to be build up manually and of which you have 0 at the start of a match.
OP? More like less bad. If it would look like this when 5 guys unloaded their skills on the necro, I might call it “balanced”. Because it still reduces LF to almost 0 in an instant, and you need to pop the armor AND deathshroud, and you can maybe cast like one skill and a half when that happens.
Not to mention Warriors have Defiant Stance too, which can be even stronger. So… How again is that op?
(edited by Shiki.7148)
Euh, Shiki, you must have not played at that time. Just consider the fact that at that moment, you were able to virtually chained Spectral armor and spectral walk while just letting your LF run out. No ICD was just making you enter god mode when you were entering in an ennemi zerg. They could have focused you as much as they want you would have survived for as long as you were under of one of these 2 spectral skill and in DS.
Consider that traited in spectral skill, you just had to pop spectral armor to gain 10% LF, then enter DS and let your ennemi build your LF by hitting you. Then you just wait for your life force to run out and pop Spectral walk which give you 10% LF. Against hard hitting opponent the spectral walk phase was a bit harder though but not impossible, especially against a zerg since that usually there are load of peeps that aren’t hitting hard in a zerg.
And if you wonder, it’s still viable even with the ICD. Just you need locust swarm for more LF sustain.
Euh, Shiki, you must have not played at that time. Just consider the fact that at that moment, you were able to virtually chained Spectral armor and spectral walk while just letting your LF run out. No ICD was just making you enter god mode when you were entering in an ennemi zerg. They could have focused you as much as they want you would have survived for as long as you were under of one of these 2 spectral skill and in DS.
Consider that traited in spectral skill, you just had to pop spectral armor to gain 10% LF, then enter DS and let your ennemi build your LF by hitting you. Then you just wait for your life force to run out and pop Spectral walk which give you 10% LF. Against hard hitting opponent the spectral walk phase was a bit harder though but not impossible, especially against a zerg since that usually there are load of peeps that aren’t hitting hard in a zerg.
And if you wonder, it’s still viable even with the ICD. Just you need locust swarm for more LF sustain.
Looking at that video, that wasn’t the case. The LF bar still was shredded by a single person. If it had been two Eles they would have destroyed the Necro. And Warri also has ~12 seconds of godmode, without needing to use up two “normal” utility slots and giving up their healing and AE and other utilities when being invulnerable.
My guess is they will be really excited by how much fun counterplay there is for everything we have, like they were super excited about the gigantic SoV signal.
LOL @ SOV, the heal no one uses. I have 2 necros and don’t have it unlocked on my second because its utter trash.
I think Devs need to step away from fighting combat dummies, and play the necro in real Spvp and Wvw to see how they actually perform 90% of the time. the word shutdown comes to mind, as I see them getting shutdown over and over at mid- to high levels of pvp.
If they built upon the lore they created, Belinda being infused with her GS, I could see bundle spirit weapons being a thing, similar to the spirit bundles of Ritualists from GW1.
it will be named dragonmancer
If the spirit of Belinda is infused into the GS, then the DS can be a weapon-related boost to damage, using the soul of the sister like a catalyst for the life force energy.
But we well not be able to use Summoned Weapons because the DS will break them (like with minions), unless they change it into a very different thing.
If they built upon the lore they created, Belinda being infused with her GS, I could see bundle spirit weapons being a thing, similar to the spirit bundles of Ritualists from GW1.
Pretty smart Idea, I didn’t even consider this option since i thought that bundle and conjure could be only given to profession that don’t have any weapon swap. It could even end up in something pretty good…