request for controllmancer for group PVE
It looks more like a DPS build than a CC build.
None of those Spite traits appear to give you any CC. I think it would be better to go for the CC-specific traits elsewhere and then use food/runes to give you the condition duration.
Plague (blind) also would seem to be a better elite for CC than Lich.
It looks more like a DPS build than a CC build.
None of those Spite traits appear to give you any CC. I think it would be better to go for the CC-specific traits elsewhere and then use food/runes to give you the condition duration.
Plague (blind) also would seem to be a better elite for CC than Lich.
ty for the feedback.
how about this build?
http://gw2skills.net/editor/?fQAQNAW4YjMah6Zaub8bKAJFPf9kCyHPSRxDTVocA;TsAgyCroEy8j4HbROhkFtMYAyGEA
improved wells and marks, chill on blind, chill on swapping weapon, chill on skills.
well of corruption substitute focus5 for removing boons from opponent.
well of blood on revive (iffy mechanic but useful for tough opponents).
epidemic for group control, i.e CC one mob, then spread the CC on his friends.
not sure whether carrion (DPS) cleric (support) or soldier (tank) gear is better for it?
is the karma vendor armor condition damage/precision/toughness any good? i read that Necros need vitality over toughness.
Looks better to me. I think I’d go scepter or axe instead dagger MH, for range as well as function. Axe1 stacks vulnerability, axe3 is a nice AOE cripple; scepter2 is a nice AOE cripple.
Maybe take out Path of Midnight and put the 10 pts into Curses for Withering Precision (and get your crit chance up to 50ish%). Also, I’m not sure how useful WoC is in PVE – you might actually be better off with Corrosive Poison Cloud (unless you are Asura, in which case Radiation Field is better).
Between With. Prec., Enf. Blood, and CPC/RF, you’ll apply nearly perma-weakness, with some condition duration. Add in the blindness/chills, cripples, vulnerability, and cond. transfer/spread it looks like a pretty nice support build.
As for gear, I’d look at Shaman, Apothecary or Rabid, or a mix thereof. It’d depend how much you want to be a healer (e.g., swap WoB for Cons. Cond.) or not. Since you aren’t using Plague Signet, you won’t be loaded down with extra conditions, which to me is where Vitality might trump Toughness.
Also, on your runes, you may want to swap out Grenth/Ice for 4x Lich or 4x Nightmare. Despite the tooltips, 4x of either of those give 20% cond dur. So, you’d lose 20% of the chill dur. you’d get from Grenth+Ice, but gain 20% on all your conditions, which boosted with food could get you 50-60% cond dur. Depends on the value to you of chill vs all conditions.
(edited by TheAgedGnome.7520)
Here:
http://gw2skills.net/editor/?fQAQNAW7YjMaV7haOb8bKgpCdDVY3oHFfMzUKKfdA;TsAg1CsoEy8j4HbROhkFtCYAy2DA
Situational Frontline tank/Midline weakness and control
Pull is in case a mob decides to get on a ally, if you need a melee knockdown or just LF, WoD chill+blind ensure some time for a ally to rez or heal, Plague is now pretty epic in pve too with chill+blind working.
Runes would be 2 MK, 2 Lyssa, 2 Grenth/Ice (depends on what role you wanna focus on more, just like armor setup but a 50% crit chance is obligatory) since both bleed and weakness on a ususal 1/3 attacks is really nice.
(on Dredge swapping WoD for, as AgedGnome mentioned, CPC is also a typical thing since the blinds go to waste).
(edited by Andele.1306)
Looks better to me. I think I’d go scepter or axe instead dagger MH, for range as well as function. Axe1 stacks vulnerability, axe3 is a nice AOE cripple; scepter2 is a nice AOE cripple.
Maybe take out Path of Midnight and put the 10 pts into Curses for Withering Precision (and get your crit chance up to 50ish%). Also, I’m not sure how useful WoC is in PVE – you might actually be better off with Corrosive Poison Cloud (unless you are Asura, in which case Radiation Field is better).
Between With. Prec., Enf. Blood, and CPC/RF, you’ll apply nearly perma-weakness, with some condition duration. Add in the blindness/chills, cripples, vulnerability, and cond. transfer/spread it looks like a pretty nice support build.
…
Also, on your runes, you may want to swap out Grenth/Ice for 4x Lich or 4x Nightmare. Despite the tooltips, 4x of either of those give 20% cond dur. So, you’d lose 20% of the chill dur. you’d get from Grenth+Ice, but gain 20% on all your conditions, which boosted with food could get you 50-60% cond dur. Depends on the value to you of chill vs all conditions.
is withering precision reliable? 25% of ~50% doesn’t seems much…
but, if it is…
I can ditch off hand dagger (which i took as reliable source of weakness) and take focus, which will give me boon stripping and regen… and chill,,
I chose the main hand dagger for the life siphon and immobilize,
the axe looks like front line weapon (with retaliation etc)
maybe scepter focus is even better than dagger/dagger for dungeons/fractals control?
regarding the runes, the wiki states that only PVP version of these runes (lich or nightmare) give 20% condition duration, can anyone confirm that it is so in PVE also?
ty
Withering precision is great if you have over 50% Crit chance, offhand dagger is the better than main hand, not only because of nice aoe, but also that mh dagger puts you into into danger in that you shouldnt be for its basic damage and LF generation (so unless playing DS D/Wh tank not really a great option), focus as a offhand is best if you either have Golem as elte and paired with a nice chunk of melee or vs dredge/centaur/other 3+ boon enemies. PvE versions of the runes were fixed before Lost Shores if i remember it right.
With the build shown he has selected Carrion amulet with Shaman Jewels which tells me he might be going Full Carrion Armour with Shaman Jewellery. Having withering precision is not going to help as his Crit Chance is going to be really really low.
The second build that you posted Lala looks alot better and the only adjustment I might make is taking out the 20 from DM reducing it to 15 and adding that 5 onto SR for Last Gasp. Not only do you get protection at 50% health but its great for building up life force so you can pop into DS making use of the DS recharge 15% faster.
The other thing is Well of Blood when you revive an ally is great for yourself as it gives you two big heals, your main heal plus this but in Dungeons I find alot of people tend to be moving constantly and aren’t staying in the Well to get alot of benefit from it plus the heal tick isn’t alot for your allies but at the same time its combo field is useful. I use Transfusion so that life transfer heals ally’s, it actually does a really really good amount of healing and its more than noticeable when running a dungeon. But its more a personal taste thing, it depends if you feel you need the heal or your team needs the heal which one to select.
Nemmeister – lvl 80 Engineer
Jay Knot – lvl 80 Warrior | Rusty Colt – lvl 80 Thief
(edited by Scarran.9845)
regarding the runes, the wiki states that only PVP version of these runes (lich or nightmare) give 20% condition duration, can anyone confirm that it is so in PVE also?
Yes, it works in PVE. See:
https://forum-en.gw2archive.eu/forum/professions/necromancer/Superior-rune-of-the-Nightmare-4-rune-bonus/1151254