[sPvP] DS & ranged in dire situation
We ask for a QoL improvement of the Death Shroud from 3 years and nothing happen. Not even the chance to see our utility cooldowns while in Shroud.
They gave us the elite specializzation and Reaper Shroud, that is basicly what DS have to be and said “if you want to be useful while in Shroud, play the Reaper”. Stop.
The Death Shroud is good only in WvsW zerg qith a half Valkyrie equipment, out of that is useless like is always been and always will be.
ANet don’t want to make you play the necromancer, ANet want to force you to play the Reaper and buy HoT if you’ve not it.
death shroud needs some serious help. a good start would be to decrease the cast time + aftercast to something shorter.
for staff is meant to be a hybrid weapon
some of the good hybrid weapons that i see are warrior longbow and mesmer scepter
fan of fire scaling 1.32
mark of blood scaling .3
illusionary counter scaling 1
id recommend to increase the scaling for mark of blood by 400% this would increase the damage slightly more than fan of fire but the necromancer also has access to a lot less damage % modifier which means it would actually do less.
Yes DS definitely needs to be improved a lot, it’s so terrible compared to RS and everything else in the game it’s not even funny.
Lifeblast
cast time + aftercast .75s scaling .75 100% projectile finisher
or cast time+aftercast .9s scaling .9 100% projectile finisher
dark path cast time1/4s 10s cooldown
remove projectile
bleed5 8s
chill 5s
doom 20s cooldown
fear 1.5
stun break
quickness 4sec
i think this would be a good start
not sure about doom
Lifeblast
cast time + aftercast .75s scaling .75 100% projectile finisher
or cast time+aftercast .9s scaling .9 100% projectile finisherdark path cast time1/4s 10s cooldown
remove projectile
bleed5 8s
chill 5sdoom 20s cooldown
fear 1.5
stun break
quickness 4sec
i think this would be a good start
not sure about doom
Doom really does not need the quickness.
For life blast I rather have a bleed of 5 seconds then a 100% projectile finisher and dark path I would rather keep the unblockable projectile (though it may be faster) but rather make a follow skill where you teleport to the hit foe.