tPvP Flesh Worm <3!
I’ve only just got rank 20 and I am currently using a terror/master of terror/target well/soul marks/staff unblockable marks + staff CD/DS skill recharge carrion build with necromancer runes. Wanted to maximize my 2 on demand terror fears. I have Well of suffering and Well of corruption for my utilities and as the stun break that I chose was the flesh wurm. It is indeed the best save we have, imagine if it wasn’t that buggy.
Devs should totally check out that attachement and make it less buggy.
(edited by Iceflame.5024)
I used him yesterday in some matches, actually, and he was rather handy but I never had to actually use him in the few games I played. It was nice to be able to port whenever I wanted though. The only problem I have with it is the cast time.
I used him yesterday in some matches, actually, and he was rather handy but I never had to actually use him in the few games I played. It was nice to be able to port whenever I wanted though. The only problem I have with it is the cast time.
You talking about the cast time to place the worm?
I made a thread about him and his port glitches a few weeks back.
He can, if used correctly, get you into all sorts of interesting places.
I made a thread about him and his port glitches a few weeks back.
He can, if used correctly, get you into all sorts of interesting places.
I plan to make a PvP video of all his uses.
Will Also check out that thread to see if there is anything I didn’t know about.
The Flesh Wurm teleport works just like the Blink/Infiltraitors Arrow on Mesmer/Thief in terms of the areas you can teleport to, so if you are familiar with the spots you can teleport to with those skills it should work with Flesh Wurm as well.
ROFL!! Love the attachment!
I used him yesterday in some matches, actually, and he was rather handy but I never had to actually use him in the few games I played. It was nice to be able to port whenever I wanted though. The only problem I have with it is the cast time.
You talking about the cast time to place the worm?
Yeah cast time to place him. Pre-combat it isn’t an issue but if you forget to place him and need an escape mid-combat it can be problematic as that 1s cast time takes FOREVER.
IMO flesh wurm is must have utility if you want to tpvp on necro, it not only gives so needed escape mechanism to necro but also gives you so required minimum life force at start of match and blast finisher for AoE buffs at start.
Whats about the 40sec cooldown. Thats long.. and spectral walk gives me more mobility and lifeforce if you used right and still can safe me.
Whats about the 40sec cooldown. Thats long.. and spectral walk gives me more mobility and lifeforce if you used right and still can safe me.
You can make it a 32 second CD if you trait minion CD. If you have a wurm placed in a good spot then its the best escape. Sure spectral walk is a stunbreaker with swiftness but if you’re getting jumped on, that swiftness won’t do any good in a lot of situations. You can get CCed again after you use spectral walk. Wurm teleport can put you on a cliff, behind a wall, etc, in other words completely safe places.
Whats about the 40sec cooldown. Thats long.. and spectral walk gives me more mobility and lifeforce if you used right and still can safe me.
Consider that said 40 second cooldown is still 8 seconds faster than a traited Spectral Walk. You can trait it down to be 32 seconds as well.
Whats about the 40sec cooldown. Thats long.. and spectral walk gives me more mobility and lifeforce if you used right and still can safe me.
You can make it a 32 second CD if you trait minion CD. If you have a wurm placed in a good spot then its the best escape. Sure spectral walk is a stunbreaker with swiftness but if you’re getting jumped on, that swiftness won’t do any good in a lot of situations. You can get CCed again after you use spectral walk. Wurm teleport can put you on a cliff, behind a wall, etc, in other words completely safe places.
Spectral Walk can safe me too. First stunbreak then i dodgeroll away and cast spells while kiting, if i get cc again or they got in melee range i use spectral recall and i am safe again kiting in the other dircetion. There maps where the wurm is realy good (for example forest of niflhel where i can teleport almost in every situation to an safe spot) but i don’t like that i got one ability slot that gives me nothing in the fight, dont provides me with mobility and and just stays there to reset the fight..
And btw.. the range is only 1200 thats often not enough to escape (thief ele are too fast)
And i never would lower flesh wurm cd over greater marks.. and i can’t have them both in my builds. Great potential in mm builds.. but as condi i like spectral walk/ signet + corrupt boon, epidemic more..
the only thing i really like about it is the blastfinisher and lifeforce when starting a game x)
Edit: I played a lot with Fleshwurm the last hours. kitten you’re right. It’s awesome =)
btw got a pretty strong build. I did an long explanation in the german Forum.. don’t think that i want to type that all again in english but the Link to the Build is english so it should work for you. :-)
Just press on Link zum Build
(edited by Flowerpower.6795)