(edited by Arzurag.7506)
unique necromancer ability
Make it lifesteal and corrupt increasing number of boons +1 each time. When it ends it deals all previous damage caused as one big packet to all foes in 1200 radius that corrupts all boons. If it causes downed state, it spikes them.
Make it lifesteal and corrupt increasing number of boons +1 each time. When it ends it deals all previous damage caused as one big packet to all foes in 1200 radius that corrupts all boons. If it causes downed state, it spikes them.
I mentioned lifesteal already as an additional trait.
Boon corruption sounds good if it corrupts one boon every 5 seconds, when it´s sucessful the number of corrupted boons is increased by 1 ´till it reaches a cap of 3 boons corrupted total.
It doesn´t end, after the cap of 5000 is reached it deals 5000 consistently.
No AoE, only single target.
If the taget dies while this specific mark is applied, it spikes them; sounds okay now.
Just what part of this thing isn’t overpowered against a player?
Just what part of this thing isn’t overpowered against a player?
I assume it is remove when entering downed state. Given how carry downed state is, seams balanced.
Just what part of this thing isn’t overpowered against a player?
The numbers are just examples and a reduction is always possible, but given the fact that conditions can deal together more than 8000-10000 damage per second on a target with great toughness, well……. balance you know ?^^