unique necromancer ability

unique necromancer ability

in Necromancer

Posted by: Arzurag.7506

Arzurag.7506

Just an idea to improve overall necromancer a bit.

In shroud you apply a unique condition/mark whatever on your target.
It cannot be cleansed and deals consistent true damage every second, therefor it ignores damage reduction caused by toughness, traits boons etc.
The damage starts at 500 increasing its damage every second by 100 and stops at 5000.
arithmetic example:

1s: 500
1s: 600
1s: 700
1s: 800
1s: 900
1s: 1000
1s: 1100
1s: 1200
……..
1s: 4800
1s: 4900
1s: 5000

doesn´t work on multiple targets and has a short delay before it disappears, for example if you´ve lost your target out of sight it deals 3 seconds further damage ´till it disappears.

Probably there are many ways to improve this specific condition/mark by traits.
examples:
-applying adds “revealed” to its target
-it deals % damage based on its target current health
-now heals for a percentage% of the missing health
-etc

edit: at the moment I gather ideas for a elite specialization which´s build up around this specific condition/mark

Walking’s good, fighting’s better, fcking’s best

(edited by Arzurag.7506)

unique necromancer ability

in Necromancer

Posted by: Justine.6351

Justine.6351

Make it lifesteal and corrupt increasing number of boons +1 each time. When it ends it deals all previous damage caused as one big packet to all foes in 1200 radius that corrupts all boons. If it causes downed state, it spikes them.

unique necromancer ability

in Necromancer

Posted by: Arzurag.7506

Arzurag.7506

Make it lifesteal and corrupt increasing number of boons +1 each time. When it ends it deals all previous damage caused as one big packet to all foes in 1200 radius that corrupts all boons. If it causes downed state, it spikes them.

I mentioned lifesteal already as an additional trait.
Boon corruption sounds good if it corrupts one boon every 5 seconds, when it´s sucessful the number of corrupted boons is increased by 1 ´till it reaches a cap of 3 boons corrupted total.
It doesn´t end, after the cap of 5000 is reached it deals 5000 consistently.
No AoE, only single target.
If the taget dies while this specific mark is applied, it spikes them; sounds okay now.

Walking’s good, fighting’s better, fcking’s best

unique necromancer ability

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

Just what part of this thing isn’t overpowered against a player?

No core profession should be balanced around an optional elite specialization.

unique necromancer ability

in Necromancer

Posted by: Justine.6351

Justine.6351

Just what part of this thing isn’t overpowered against a player?

I assume it is remove when entering downed state. Given how carry downed state is, seams balanced.

unique necromancer ability

in Necromancer

Posted by: Arzurag.7506

Arzurag.7506

Just what part of this thing isn’t overpowered against a player?

The numbers are just examples and a reduction is always possible, but given the fact that conditions can deal together more than 8000-10000 damage per second on a target with great toughness, well……. balance you know ?^^

Walking’s good, fighting’s better, fcking’s best