(edited by Mac.7249)
w3 might stacking power necro: opinions?
Where are you using this build and in what setting? You need a tad more info for a good critique.
Asiske [Fractals/Guardian]
Princess Mononoke [ Experimental/Ranger]
sorry, I thought that was evident. WvW zerging/soldier – defending/assaulting . . . even fun roaming with 5-10 people.
Np I’ll critique after school okay
I love news btw
Asiske [Fractals/Guardian]
Princess Mononoke [ Experimental/Ranger]
I use a build similar on my necro works well
Os guild
I would take the terror trait, instead of the 33% chance to gain 1% LF. With 15-25 stacks of might you will have 675-1025 condition damage and terror would help increase your spike damage, especially with the marks deal 10% more damage, staff CD reduction, and 20% under 50% health. You can get a hard hitting CC to help get them down fast after they get below 50%. You also should have plenty of LF regen with SA and the 15 points in Soul Reaping. Y
Since you’re in T2, you are in and are going against organized zergs. Wellomancer is much better at this tier for two reasons. You are more likely to get might from a blasted fire field from your own zerg and the opponents’ zergs, using voice chat, act as one better so a well that’s dropped in front of them will hit/affect up to 25 players as they pass through it.
Honestly wells are under-powered to me, 5 seconds ticking at 900-2k with a 36 second cool-down, hitting only 5 people per tick . my staff auto attack does more. and my LB does way more if i take out the 10 in death and go with 30.20.0.0.20 for soul’s piercing life blast and curses’ 20% corruption recharge for better might stacking.
wells aren’t sexy a green ghastly death dealer is.
enemy zerg: “oh look a well” presses strafe for a moment
wellmancer: “aww where did the numbers go?”
Honestly wells are under-powered to me, 5 seconds ticking at 900-2k with a 36 second cool-down, hitting only 5 people per tick . my staff auto attack does more. and my LB does way more if i take out the 10 in death and go with 30.20.0.0.20 for soul’s piercing life blast and curses’ 20% corruption recharge for better might stacking.
wells aren’t sexy a green ghastly death dealer is.
enemy zerg: “oh look a well” presses strafe for a moment
wellmancer: “aww where did the numbers go?”
Step into WoC and their boons are conditions, all of them. So if they stack might it becomes weakness which means they do less damage.
Step into WoS and you get vulnerability. When combined with your zergs might stacks means they take10-20% more damage.
Step into WoD and they get blinded. Combined with Chilling Darkness trait means their next attack misses, they move 66% slower and their CD’s are increased 66%. Good, good and good.
After all that go plague form blindness and you’ll see them all die as you walk amongst the loot bags.
Wells: Don’t go zerging without them.
I would go greater marks, and axe training your depending alot on those.
I still don’t see the usefulness of wells long CD over survivabillity :\ i’m not willing to sacrifice spite, i did drop curses trait for eagle runes and 25 in death for the tiny boost in power, and both staff traits. still sitting at 50% crit and when in zergs and lucky enough fury shouldn’t be a problem. and i can stay around 40% boon duration with food.