AF does not degen now
I don’t think going full healing has its place in PvP, and in PvE, we already have enough generation as healers. It’s just a matter of positioning and build.
Also, how are you going to heal threw glyphs outside of CA except for the healing one?
I don’t think going full healing has its place in PvP, and in PvE, we already have enough generation as healers. It’s just a matter of positioning and build.
Also, how are you going to heal threw glyphs outside of CA except for the healing one?
Traited glyphs drop seeds of life, which can give you up to five heal procs of Astral Force. As a Ranger with good positioning, it’s not too much of a stretch to assume you can get two procs per glyph as minimum. It’s not much but better than most.
“There, it’s dead and it’s never coming back!” – Famous last words
After some events (before crashing), I come to realise that healing Druid has to be at mid to melee range to be effective.
Yes, the said Druid can stay at the back and use Staff 1 and be done with it; and use CA 1 and 2 for further heal. But in order to take advantage of all the heal support functions, the Druid has to stay close to the action, or at least where most people are standing, which can be troublesome since people run around a lot.
I have a feeling that most of the heal will come from Staff and Glyphs. CA at best offers burst heal when things start to get rough. At least now you can safe it for when the time is right.
I don’t think going full healing has its place in PvP, and in PvE, we already have enough generation as healers. It’s just a matter of positioning and build.
Also, how are you going to heal threw glyphs outside of CA except for the healing one?
Traited glyphs drop seeds of life, which can give you up to five heal procs of Astral Force. As a Ranger with good positioning, it’s not too much of a stretch to assume you can get two procs per glyph as minimum. It’s not much but better than most.
my only issue with druid perks is that glyph perk is fighting for a slot with natural stride perk and I do prefer natural stride after all….
btw is it me or glyph heal with perk giving aoe heal around you when you use healing skill procs AF twice per cast?
“-and on this occasion I keep mine plate armors”
discussion about offensive/deffensive playstyles
I don’t think going full healing has its place in PvP, and in PvE, we already have enough generation as healers. It’s just a matter of positioning and build.
Also, how are you going to heal threw glyphs outside of CA except for the healing one?
Traited glyphs drop seeds of life, which can give you up to five heal procs of Astral Force. As a Ranger with good positioning, it’s not too much of a stretch to assume you can get two procs per glyph as minimum. It’s not much but better than most.
my only issue with druid perks is that glyph perk is fighting for a slot with natural stride perk and I do prefer natural stride after all….
btw is it me or glyph heal with perk giving aoe heal around you when you use healing skill procs AF twice per cast?
Just switch between Signet of the Hunt and one of the Glyphs when you need the mobility. It is less inconvenient that switching between traits.
I don’t think going full healing has its place in PvP, and in PvE, we already have enough generation as healers. It’s just a matter of positioning and build.
Also, how are you going to heal threw glyphs outside of CA except for the healing one?
Traited glyphs drop seeds of life, which can give you up to five heal procs of Astral Force. As a Ranger with good positioning, it’s not too much of a stretch to assume you can get two procs per glyph as minimum. It’s not much but better than most.
Fair point, it just slipped my mind there for a second.