[ANOMALY?] CotW w/ Windborne Notes

[ANOMALY?] CotW w/ Windborne Notes

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Posted by: ProtoMarcus.7649

ProtoMarcus.7649

I know there is no mention of ally limit to the Regen affect Call of the Wild applies, but usually, AoE boon application skills are limited to 5 allies, although in the case of a traited Call of the Wild, it seems there is no limit to allies – I’ve used it during Tequatl and to my surprise, I see 20+ healing ticks across my screen. I eventually tested it out around a few players and highlighted them, and indeed, no 5 player limit.

Fury, Swift and Might are still limited to 5 players even when traited but no apparent limit to Regen

Not sure if its working as intended or if there’s supposed to be a 5-ally limit.

Some screen of some of the ticks

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Posted by: Substance E.4852

Substance E.4852

Sssssssssshhhhhhh, the last thing the Ranger needs is another nerfing bug fix.

Connection error(s) detected. Retrying…

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Posted by: Diehard.1432

Diehard.1432

SSShhhhHHhhhhhhhhhhhhhhhhhh!! You noisy brat

Garuda X, lvl 80 human Siamoth Ranger JQ SEA
[VaL]

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Posted by: ProtoMarcus.7649

ProtoMarcus.7649

Also if you trait windborne note (or not) and you hold ALT and Swap Pet with default keybind you become Determined for 3s, doesn’t seem to be any internal cooldown in or out of combat

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Also if you trait windborne note (or not) and you hold ALT and Swap Pet with default keybind you become Determined for 3s, doesn’t seem to be any internal cooldown in or out of combat

If you press UP DOWN LEFT RIGHT LEFT RIGHT DOWN UP A B A B Select, you get all weapons and unlimited ammo too.

But serious, you get Determined? That would be awesome if it were not a bug… Which it is, have fun while it lasts!

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Also if you trait windborne note (or not) and you hold ALT and Swap Pet with default keybind you become Determined for 3s, doesn’t seem to be any internal cooldown in or out of combat

Lol! Good one!

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Also if you trait windborne note (or not) and you hold ALT and Swap Pet with default keybind you become Determined for 3s, doesn’t seem to be any internal cooldown in or out of combat

Lol! Good one!

Ahahahaha, got me good!

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Posted by: Belzebu.3912

Belzebu.3912

LOL
You’ll love to do the Determined trick in a Teq fight

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

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Posted by: ProtoMarcus.7649

ProtoMarcus.7649

Also Hunter’s Call STILL needs some additionnal effect. I’ll repeat what I said before;

Hunter’s Call deals approx. 612 dmg with a 25s cooldown
Rapid Fire deals approx. 1320 dmg with a 10s cooldown AND grants up to 10 stacks of vuln.
I understand the latter is reflectable, but still…

The old warrior Quick Breathing condition conversion effect could’ve been interesting for rangers, as rangers really need more condition management (still can’t understand why both condition removal traits had to be in SAME LINE…) – On that note,

Invigorating Bond.
Lower base healing to 2000 (from 2580) but also add a ‘Remove 1 condition from nearby allies’

Again, rangers and condition management.. Aeuhauhfdfsasd

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Hunter’s call with trait of Sharpened Edges and Sinister Stats deal a huge amount of damage.

It also deals most damage of any off-hand weapon in Celestial stats. It also is a blind-prevention for a few seconds.

It has it’s uses. I just want it to have more utility, not the damage part. The damage part is absolutely fine. Both the ticks and damage. It’s also a slight DPS increase with full Zerk stats.

Windborne notes will probably get fixed, I’m afraid…

“Observe, learn and counter.”

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Posted by: Vox Hollow.2736

Vox Hollow.2736

Odd bug is….odd.

I kind of can’t believe in a game where most effects are capped at 5, AOEs default to capless. Like, every time they make something they have to manually write in ‘limit 5’ every time, and this one time somebody forgot to do it? No way.

It’s much more likely the code defaults to the most common cap, and exceptions are purposefully created.

I don’t really know where I’m going with this beyond just pointing it out. But it is kind of fun to read tangled bits of code like tea leaves for Druid. New code, Mob code, Ward code; there’d only be so many places higher caps exist, and all of them interesting.

….and just to switch topics for a second.
Mostly I’d like to see Hunter’s Call not require a Target or Line of Sight.
The mob being on top of a slope somehow thwarting birds from descending from above is super unintuitive, and functionally flipping it over to a shout on the back-end would add ‘find nearest hostile’/‘chase target behind cover’ utility.

(edited by Vox Hollow.2736)

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Posted by: ProtoMarcus.7649

ProtoMarcus.7649

Vox Hollow, I’m pretty sure they have to ‘manually’ enter a limit, as Guards had a similar ‘bug’ after the latest feature patch; Shouts were NOT limited to 5 allies, so they could mega-boost entire zergs.

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Posted by: StickerHappy.8052

StickerHappy.8052

The regen only lasts half the duration which is 6 seconds.

I do not know if this is a bug or stealth nerf

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

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Posted by: Vox Hollow.2736

Vox Hollow.2736

Solid counter-observation, Proto.
Well, that puts a wrinkle in my thought experiment. Though on some level I still kind of can’t believe they wouldn’t iron-out a redundancy like that.

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Posted by: ProtoMarcus.7649

ProtoMarcus.7649

@StickerHappy

Actually its the whole 10s (base) but when you highlight a player, it only shows the remaining duration, you probably highlighted the player when it was at 6s?