I’m just came here general to talk about idea what could be improvement for Druid/Ranger general as despite they keeping nerfing/nerfing/nerfing and one day it’s gone flush out!. I really hope Arenanet please listen this idea if you can! & I mean look at the final ESL Esport PRO league Finals 4 Revenant, DH, Scrapper, Tempest, Reaper & Druid nothing literally at all 0000000.. Anyway, let’s get back to the what I was talking about.
Pets:
- BristleBack give back +25% damage and just remain it forever you can fix the 20-15shot but 25% put it back. Give them more HP Boost in PvP, WvW say 15-20% so they wouldn’t die that super incredible quick, despite being so low in pvp Health it just too fast they die out at times even I heal can’t keep up certain times of it. No not like PVE health lower than that
Specialization:
*Marksmanship:
*Moment of Clarity give them to what 100% was original it wasn’t that super OP….
- Wildness Survival: Share of Anguish maybe instead 1 minutes recharge I say give it 30s?. It help Ranger/Druid alot as it get CC away from it.
- Companion Defense: Give it 5s rather 2s still remain the dodge roll for protection boon.
Nature Magic:
*Allies Aid give it around kitten recharge rather than 85s think as “Search and Rescue” when you rework the skills & lower the recharge!.
*Evasion Purity try give it lower recharge down from 10s-5s if you can rather than just buff Vigorous Training increasing the second Vigor boon.
*Nature’s Vengeance: instead just giving boons and larger radius when spirit-activated why not give them "Spirit Bond’ that allow spirit following you that back in the past ranger what use to have it!?. It what make ranger spirit great adding that and perhaps +100% buff more health to spirit make it 200%!.
Druid:
*Celestial Being perhaps give it buff for healing an ally to 2 instead 1 1/4s to increase Celestial avatar energy bar and damage to 1.
*Live Vicariously: Please remove this trait it still one the horrible trait I’ve seen switch to something else and perhaps adding recharge 6s make it something useful change it like an example Nature magic: Fortifying Bond rather you share with your pets that you get our own boons you share with an ally instead about radius 360! also affected by boon duration & Lingering magic trait!
*Druid Clarity: Perhaps give it 6s resistance boon when enter Celestial Avatar so the Condition Bomb can’t just restack again Crowd Control condition out crap on going Celestial Avatar on and no Recharge!! Addin please!.
*Natural Mender: I said perhaps give it buff from 2%-3%? so x5 is 15% outgoing heal effectiveness!.
Weapon:
*Shortbow: I really hope you can reconsidered these back in those day I want it rebuff again where it was original at 900-1200 range & make it Shortbow useful again+ it never was super OP so i don’t know why nerf the range of it!
Skills:
*Celestial Avatar: I was thinking if you can give them 6s stability boon when they enter Celestial Avatar so that when they enter trying heal people crap out they wouldn’t get CC train everytime & Druid clarity buffing 6s Resistance.
*Signet of the Wild: I putting this just for remove the whole thingy Giant process when being transform rather I just want a normal size with given addin no transformation & that goes being said same to Marksmanship: Enlargement too!.
*All Traps: I want the old traps to be back emplacement ground target where you can put it anyway you like rather be at your own feet character. It make super great what an old ranger trap build use to be with range 600!. Please I hope you can given back & removing the healing spring trigger radius it make horrible while have to wait somebody step in and receive the healing spring I’ve rather be just put down and 10s you receive it
Optional(Only) new profession skills F6-F7:
*Flare: set a flare around the place location revealing enemy for 2s when they step in remain forever reveal till out and next attack will be unblockable x3 for 6s. Recharge 15s, duration 6s, Range 600 and Radius effect 360!.
*Nature Unbound: Teleport to the location and gain a Shroud of Unbound for 6s. Any ally or enemy that step in will given 1 condition each per 2s and boon 1 each per 2s when they step in your Shroud of Unbound. Recharge 30s, duration 6s, Range 1200 and radius effect 360.
So, this is my idea for improvement and & Optional for new profession skills. Feel free to post comment anything negative/positive I appreciate a feedback. Although I wish any Arenanet developer I would hope seeing this thank you and have a nice day
(edited by sheiun.3290)