Aggro Problems after patch?
Kite well and kite often.
But no, it’s not your imagination. I had to switch off bear to something else.
Well that sucks, hopefully not a “fix” and merely a bug.
yea i noticed that a couple of days ago. My bear is actually the pet that can hold them off the most. My wolf can’t hold any aggro anymore.
From what I’ve played of my ranger that sounds like a good thing.
I was tired of mobs being GLUED to my pets all the time and just ripping them apart.
No matter what I did I was invisible. Could dance naked wiggling my worm at em and they’d still go “KILL THAT DEVOURER”.
If it’s true, it’s probably to force rangers to kite like other classes need to.
I agree with Knote. However, if they’re going to do that they need to fix pets attacking on the move, else say goodbye to a bunch of DPS.
I agree with Knote. However, if they’re going to do that they need to fix pets attacking on the move, else say goodbye to a bunch of DPS.
This.
Some mobs (especially the risen) totally ignore your pet and go right for you, even when you send in your pet first. It’s annoying.
Your sediments are understandable Knote, and on a semblence of a level I agree with you. However, there are quite a few problems with the implementation if it was in fact an intended change.
Our ranged weapons do give us a pretty modest ability to kite, probably better than almost every other proffession(axe included). BUT, our ranged weapons do however have stipulations on them that require more positioning than any other class, be it flanking on the SB, or the range DMG increase on the LB. With no pet aggro, while still possible via circle straifing, cold/barred trap and what have you, become more difficult.
Also, why have pets intended to tank, with tanky stats, that do less damage, if in fact you never wanted them to tank in the first place? inb4 “but they aren’t tanks! They are just more survivable!”
Can we go Mellee? Sure. Are our options at Mellee as good as other classes? Not even close. Sorry but a mediocre GS with a sword that stunlocks me onto a mob are in no way comparable to the mellee setups that other classes have. Because other classes have strong mellee options, they are not required to “kite” like we are. If you want to argue this, go try and face tank a vet event mob, solo, then hop on a war/Gaurd/Thief. We just aren’t as strong, period.
You said we should have to kite. As it is, we are the only class that really has too. Sure other classes have ranged abilities and can hold S and call it kiting if they want. But, and let me emphasize this —-in order for a ranger to use his ranged weapons at maximum potential, he must be mobile, be it flanking or creating range-— Now, other class can kite, but have a level of control(and lack of baggage) which allows them to use their ranged weapons effectively in a solo PvE environment… Our control? WAS our pet, now we’ve lost that element, and the other tools we have just arent up to snub(even if PvE mobs are keyboard turners, they still face rush).. An Ele, War, whatever, doesn’t need to be behind or at max range to be at their best. Dodge, pew pew, cripple, S, pew, is not sufficient when trying to flank constantly even with 2 “gasp” immos on a long CD.
Consider also, Necromancers and Mesmer. I haven’t had time to test it but I asked in chat and got a few responses, they didn’t seem to be having the same problem with minions/clones. I’ll be checking it out when I get home in the morning, but like I said I personally haven’t looked into it, if anyone can, feel free. But if that’s the case, why did only 1/3(excluding ele/thief for my lack of knowledge on how elementals/GoT behave) classes with “meat shields” get punished?
All that said, I’m all for an aggro nerf so that veteran mobs don’t stick to my bear all day long while I rip off 25 stacks of bleed and RaO to god tier pet DMG. But to have aggro non existed from the get go is just flat out wrong, and it in now way shape or form excentuates the mechanics that this class was founded on. This just all seems Katty-wompus.
I forgot to add about pets inability to attack moving targets. Also, for those of your who want to kite all day, No one told you that you had to send your pet In first, you could just run in guns blazing and rip all the aggro you wanted from the get go, but now that element of choice is gone. Nothing big, you know, just what this game was built around.
I haven’t noticed any difference but I’m so far just running around in level ~55 areas, so it may change once I face the Risens.
Another problem with this is that it completely invalidates the shortbow as a viable PvE weapon. It really needs to apply bleeds no matter what.
Hehe… Now ranger have no normal pve weapon at all =P