And more ideas about SB rework

And more ideas about SB rework

in Ranger

Posted by: anduriell.6280

anduriell.6280

Another SB rework. I know that this is going nowhere as it seems nobody at anet cares about what is written here but if i don’t share i’ll blow up.

Concept
In oposition to LB, SB is a ranged weapon would be designed to fight in small spaces. For that high rate of fire and utilities for mitigate attacks is needed. Being designed for close combat although it retains the original concept of positioning but it diminishes the importance, as for the weapon is the ability to stay in close range it’s most important design

SKILLS
CDs and Damage coefficients stay the same as the dps from the sb is very low. The changes are mostly designed to increase the utility of the weapon instead increase the dps.

  • Crossfire: Range 1200. Up to range 600 it applies 1 stack of bleed 3 seconds. If the enemy is hit by the flank or behind the weapon apply 2 stack of vulnerability for 10 seconds.

Vulnerability is chosen for the fact that it reward the player for positioning against that target. Idea is to help the low dps from the bow with the possible 20% dmg increase you could get from flanking a target.

  • Poison Volley : Range 900. It mostly stays the same as right now it’s perfect for this design. The first hit will create also a AoE poison field in the area, similar to the spider’s poison gas . This should be cast if the projectile is destroyed also, like hitting an skill or a wall.

This could bring at least one ranged AoE posibility to the mix which could help in escenarios where there is more than one target or hitting targets on the top of wvw walls.

  • Quick Shot : Range 600. It’s now a 400 leap with evade. If enemy is hit then the ranger and the pet get 3 seconds superspeed and the target is knocked down.

This skills should be an way to disengage from close combat as the ranger itself is not a class that can stay toe to toe with any other melee class. The leap is to help the range to do combo fields when that happens like the smoke, light or water field.

  • Crippling Shot : Range 900. It’s a 600 units shadowstep and evade that do 3 small jumps between the origin and the destination.
    After each jump the ranger will shoot an arrow that if hit will apply cripple and 1 stack of torment. After the attack pet will have the bleeds stacks and will get swiftness.

As the weapon is mostly designed for close combat this is a gap closer and also another disengage if needed. The torment and cripple is there in case of a chase, to have a chance to close the gap.

  • Concussion shot : Range 900. >pply the daze and stun as always but as adition If the target is within 600 units will apply 5 stacks of confusion for 5 seconds.

The idea of this attack is to allow the ranger to make up for the lack of the damage of this weapon. For that another condition that punish enemies when thay engage combat should be used as 2 seconds daze (stun is situational) is not enough. For that Confusion is a perfect condition: It will punish enemies but only when they use their skills. Intense to make the attack to be noticeable but short duration (of those 5 seconds only 3 are the ones that will function) so the shortbow still stay balanced.

So with this idea we get a weapon that has:

  • 1200 range but being effective from 600 range.
  • 2 evades
  • 1 gap closer
  • 1 aoe option
  • 1 interrupt.
  • More constant condition application if an easier condition is met (close range) so it can be easier to measure and position yourself.
  • Still the weapon reward players by positioning themselves increasing the damage by the vulnerability.

Which i think could solve all the short comings and make this weapon a lot of fun to play, with very high ceiling for those that like the style.

What do you think? Would you like to have a weapon design like this?

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

(edited by anduriell.6280)

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Posted by: Sartharina.3542

Sartharina.3542

Eh… I do not like the wonky range variation you’ve thrown in. 900 across the board for all skills.

I do like “Shortbow AA always bleeds, applies Vulnerability when flanking” idea (But two stacks is probably twice as much as needed for a rapid-fire Autoattack)

Poison Volley does not need the combo field – it’s good enough as it is, since it already provides a strong fan, and Rangers can provide their own AoE fields through pet selection. (And I think, while not listed, they’re also all projectiles. At least from what I’ve seen when I Poison Volley into my Carrion Devourer’s poison field)

All Quick Shot needs, IMO is a longer evade window, and directional-sensitive movement (With a default to backward if you’re standing still). The superspeed instead of Swiftness is nice, though. That would let it be able to function as a gap closer, a strafe-assist, or

Crippling shot is fine as-is, serving as a reliable Projectile Finisher, solid single-hit, and soft CC. Revenant Sword 3 is irritating enough. I don’t want it on my ranger.

Concussion Shot is fine.

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Posted by: Swagger.1459

Swagger.1459

Another SB rework. I know that this is going nowhere as it seems nobody at anet cares about what is written here but if i don’t share i’ll blow up.

Concept
In oposition to LB, SB is a ranged weapon would be designed to fight in small spaces. For that high rate of fire and utilities for mitigate attacks is needed. Being designed for close combat although it retains the original concept of positioning but it diminishes the importance, as for the weapon is the ability to stay in close range it’s most important design

SKILLS
CDs and Damage coefficients stay the same as the dps from the sb is very low. The changes are mostly designed to increase the utility of the weapon instead increase the dps.

  • Crossfire: Range 1200. Up to range 600 it applies 1 stack of bleed 3 seconds. If the enemy is hit by the flank or behind the weapon apply 2 stack of vulnerability for 10 seconds.

Vulnerability is chosen for the fact that it reward the player for positioning against that target. Idea is to help the low dps from the bow with the possible 20% dmg increase you could get from flanking a target.

  • Poison Volley : Range 900. It mostly stays the same as right now it’s perfect for this design. The first hit will create also a AoE poison field in the area, similar to the spider’s poison gas . This should be cast if the projectile is destroyed also, like hitting an skill or a wall.

This could bring at least one ranged AoE posibility to the mix which could help in escenarios where there is more than one target or hitting targets on the top of wvw walls.

  • Quick Shot : Range 600. It’s now a 400 leap with evade. If enemy is hit then the ranger and the pet get 3 seconds superspeed and the target is knocked down.

This skills should be an way to disengage from close combat as the ranger itself is not a class that can stay toe to toe with any other melee class. The leap is to help the range to do combo fields when that happens like the smoke, light or water field.

  • Crippling Shot : Range 900. It’s a 600 units shadowstep and evade that do 3 small jumps between the origin and the destination.
    After each jump the ranger will shoot an arrow that if hit will apply cripple and 1 stack of torment. After the attack pet will have the bleeds stacks and will get swiftness.

As the weapon is mostly designed for close combat this is a gap closer and also another disengage if needed. The torment and cripple is there in case of a chase, to have a chance to close the gap.

  • Concussion shot : Range 900. >pply the daze and stun as always but as adition If the target is within 600 units will apply 5 stacks of confusion for 5 seconds.

The idea of this attack is to allow the ranger to make up for the lack of the damage of this weapon. For that another condition that punish enemies when thay engage combat should be used as 2 seconds daze (stun is situational) is not enough. For that Confusion is a perfect condition: It will punish enemies but only when they use their skills. Intense to make the attack to be noticeable but short duration (of those 5 seconds only 3 are the ones that will function) so the shortbow still stay balanced.

So with this idea we get a weapon that has:

  • 1200 range but being effective from 600 range.
  • 2 evades
  • 1 gap closer
  • 1 aoe option
  • 1 interrupt.
  • More constant condition application if an easier condition is met (close range) so it can be easier to measure and position yourself.
  • Still the weapon reward players by positioning themselves increasing the damage by the vulnerability.

Which i think could solve all the short comings and make this weapon a lot of fun to play, with very high ceiling for those that like the style.

What do you think? Would you like to have a weapon design like this?

This is interesting at a glance and I’ll read again more thoroughly later.

Question, though, do you feel the devs are listening now?

I ask because last time…

“But let’s be realistic, devs don’t read this forum or even their own post asking for opinions as they have proven a thousand times already. You must be new.

But if you are happy throwing away your ideas here, don’t let me interrupt you,."

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

And more ideas about SB rework

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Posted by: anduriell.6280

anduriell.6280

This is interesting at a glance and I’ll read again more thoroughly later.

Question, though, do you feel the devs are listening now?

I ask because last time…

“But let’s be realistic, devs don’t read this forum or even their own post asking for opinions as they have proven a thousand times already. You must be new.

But if you are happy throwing away your ideas here, don’t let me interrupt you,."

sadly i don’t. I’m a very statistical person, i’m about numbers. Anet has prove me right in my salt(although i would loved to them to prove me wrong) and the dev are unable or incapable to listen the community cry.

Do we ask for more DPS? not we don’t
Do we ask for a better class? YES we do. We as ranger we got used to the lack of dos, we got better than any other class as persons and as players.

However we need that boost in utility. Anets is afraid (fear is a very bad thing to drive a business but whatever) to boost the dps, okey by me. Just boost the utility from everything and do not be afraid to do it so.

Ranger does not need to be a top dps class . As Irenio stablished, he wanted to the ranger/druid to be an summum smart class. The class that every afker would use because the pet, but the class but so high ceiling to us it well that would be the ultimate end game.

And Irenio and such smart people would ask How can it be possible to make that happen? Ranger is perfect. Is the most underwhelming class. You can not nerf anything else from it that feels like a beating.

Ranger (and druid later) is perfect for the “l00w fl00r and has a fkittent so hight ceiling that can be master by nobody”

Ranger has the pet. Pet must be somehow nerfed and ranger buffed in consequence because pets allow afk no skill gameplay.

I love pets so much i want them to be relevant but not as a DPS increase but as utility breaking i’ll fkitten you like to play. I want to pets to be loved by every single players, when they see a pet i want them to to joy, to feel safe or to feel empowered. I want other players to feel when my pet is around like a full druid is with them. I want them to feel safe i want them to feel powerful when my pet is around them (not me).

I want enemies to fear ranger pets but not because their DPS but because their utility they can bring, which promote smart play instead faceroll the keyboard could be an dps increase.

Do i love ranger class and Gw2 for a fact? Yes too much maybe…

After all i’m a druid playing with a shortbow/staff with Ws/SM/Druid traitines (no cheesy play) that can outplay 2 heralds it the same time in baruch bay (sorry gus in Far Shiverpeaks +Vabbi you are the best solo players i met after Desolation server but i can’t leave a fight, you’ll recognize my because i /bow instead finish you up in once you are downed instead finish if you were good/entertaining otherwise just gg.)

Am i the best? I doubt it. ROM is the best but i do as much as i can. I’d love GW2 to flourish and it can be so much more with so much little.

I want the ranger class to be balanced because should be the rule that rule anyohter class. The damage is pretty balanced: Th shortbow hits twice a second at 900 range but the damae is so low that make the fight to last, to the enemy to last more than an instagib. They must have a chance to survive, tey must ha a chance to beat me off.

I really enjoy when a no meta build beat me off. I really enjoy when a shro revenant beat the dust off me.. Twice. That guy in Far Shiverpeaks +Vabbi was so amazing that pushed me to move from my last build.

OMG. Community in Gw2 is so fantastic. There is no way i could complain even with all the salt and the censored salt in this forums (which actually i cherish because it means people is free to share their feelings)

Although i really despise the ranger state and how the druid was implemented, deeply i cherish we have Irenio as a Developer leader, he always has a groundbreaking ideas.
Irenio seems balanced and realistic.. Could the BALANCE team to give him wings? The original lingering light was so well designed and so simple at the same time… Could you people at Anet listen the pvp ranger’s players? I’m pretty sure the Anet’s PR Gaile Gray could have some fantastic ideas about how to improve, such as making the game so much interesting, the ranger and the druid by extension.

Don’t get me wrong, i really enjoy all your comments, every single one of you. But for me ranger must be balanced with other classes. Because we can’t determine the DPS the pet can output right because it depends in player’s skills we can at least give to eny single ranger’s weapon the utility and smart pla we need for the lak of dps.

The point being: We are a lower dps in game and that should be fine as long as our skills and weapons bring the utility to make up for it.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

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Posted by: Dadnir.5038

Dadnir.5038

I do agree with the place you want the pet to be. I think it would be for the best if they were able to achieve this kind of state. However I think that there is a lot of unbreakable wall along that path and that the core ranger at least can’t be brought to this level. The current pets, the associated traits, the pet’s UI and Anet rigidity, they are all walls that seem impossible to overcome. That’s why I prefer to try involving variation in the pet’s mechanism via E-Spec (and let’s be honest Druid mechanism was anet fleeing the reals issues of the ranger). If they trully wanted to creat an healing spec they could have done it in another fashion using the pet as the core healing tool (And I still think that Invigorating bond need to be reworked in order to get rid of the stupid cool down that is here only because Birds have short cool down on their F2 but are not meant to be the healing pets)

At the moment I can see two way of somehow achieving this harmony that we seek.

- Having a mechanism that “fuse” the pet and the owner into a single entity. It resulted in what I called the Evoker in this thread :

https://forum-en.gw2archive.eu/forum/professions/ranger/E-Spec-suggestion-Evoker/first#post6287820

- Or introduce E-Specs that adapt the pet system by locking us out of the current pet and give us a preset of pet that work in a different manner. Ideally pet that we have better control on (which mean that we got rid of the Utilities skills manages by the pet’s AI) and that are more oriented around different way to support their masters.

As for the suggested change on the shortbow… I just don’t like them. To many effect on simple skills. The knockdown on quickshot nullifiy the purpose of the evade, Crippling shot feel like 2 different skills in one with 2 very different purpose and concusion shot… well I don’t think it’s a necessary change.

The Shortbow is good as it is, it’s just the conditionnal bleed on the AA and the associated trait that held back this weapon. The idea behind the trait sure must give a great feeling to the guy that came up with it because it’s an effect that give a “I’m playing skillfully” vibe but in reality it just end up with a waste of important ressource for a very limited effect.

No core profession should be balanced around an optional elite specialization.

(edited by Dadnir.5038)

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Posted by: Mokk.2397

Mokk.2397

Only that short bow could use a longer range .Its kind of hopeless as it is .1200 would make more sense.Even 1000 would be make it more worth while.That might even help the thief just to be fair.

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Posted by: Justine.6351

Justine.6351

Could the skills be better designed? yes i agree, they could. But let’s be realistic, devs don’t read this forum or even their own post asking for opinions as they have proven a thousand times already. You must be new.

But if you are happy throwing away your ideas here, don’t let me interrupt you,.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

In all reality, if they just changed the SB to be 1200 and the AA to apply bleed each hit, without the flanking condition, the SB would be viable. Compare it to the Necro Scepter which is vastly superior.

The range change should happen at least, seriously we can throw a torch, axe or dagger further than we can shoot our Short Bow?

This is really why I hardly post to the Ranger forum anymore, its just a waste of effort coming up with ideas that would improve something to make it usable, for 4 years, and nothing changes.

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Having different range on the same weapon depending on what skill you use is bad, and is something that shouldn’t exist on any weapon set. About as bad as all the different radius on other skills.

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

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Posted by: anduriell.6280

anduriell.6280

Could the skills be better designed? yes i agree, they could. But let’s be realistic, devs don’t read this forum or even their own post asking for opinions as they have proven a thousand times already. You must be new.

But if you are happy throwing away your ideas here, don’t let me interrupt you,.

Justine, Justine, Salty Justine…
i’ll quote myself from the first paragraph in the OP…

Another SB rework. I know that this is going nowhere as it seems nobody at anet cares about what is written here but if i don’t share i’ll blow up.

i’m not delusional you see….

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

And more ideas about SB rework

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Posted by: Justine.6351

Justine.6351

Could the skills be better designed? yes i agree, they could. But let’s be realistic, devs don’t read this forum or even their own post asking for opinions as they have proven a thousand times already. You must be new.

But if you are happy throwing away your ideas here, don’t let me interrupt you,.

Justine, Justine, Salty Justine…
i’ll quote myself from the first paragraph in the OP…

Another SB rework. I know that this is going nowhere as it seems nobody at anet cares about what is written here but if i don’t share i’ll blow up.

i’m not delusional you see….

Does anyone understand what salty is anymore?
My mom was so salty for making me get off the internet! grief!