Animal Instincts
You shouldn’t have to trait for it, they should just make it happen. 30% chance to dodge on its own, pet evades 100% of the time whenever the player dodges.
Also replace opening strike with the gw1 skill strike as one, which teleported your pet to the opponent. Make it happen Anet.
LGN
There are ways to get around that, that you should definitely use (pet swapping and recalling), but I agree in principle.
I don’t think it should be random, I think the player should be able to tell the pet to dodge (with a limited endurance bar.) That way it’s pure skill/awareness.
I think it should be something automatic with the pet (unless / until they fix the delay in pet commands). If you get ANY kind of lag, your directions for your pet are so behind that recall/swap don’t work.
I also don’t like that the pet dodges when you do…. I don’t range a lot with my ranger but a LOT of people do and if a Ranger is attacking from a distance with bow, they need to dodge a lot differently than a melee pet.
I think it should be something automatic with the pet (unless / until they fix the delay in pet commands). If you get ANY kind of lag, your directions for your pet are so behind that recall/swap don’t work.
I also don’t like that the pet dodges when you do…. I don’t range a lot with my ranger but a LOT of people do and if a Ranger is attacking from a distance with bow, they need to dodge a lot differently than a melee pet.
That’s why it should just evade, or be immune when you dodge without interrupting its actions. The 30% chance to dodge on its own should interrupt its actions though, but not to the point where it moves it away from its target, it takes long enough for the pet to get the target the first time.
LGN