Hax Shot
DH
Druid: Astral Force is no longer gained when healing a target that is already at full health
Please this is so ridiculous and unneeded.
Rip Signet of the Wild.
+1 just because reasons
I don’t know why, but I laughed when I saw update. Not even mad cause I knew the threads to follow would be hilarious.
Yeah the biggest problem now is that if you use a burst heal it’ll only charge it a LITTLE as it’s per TICK and not by heal %
And pets need barely any heals since the 95% damage reduction thing.
So yeah Astral Force.
Went from Impossible to gather (degen out of combat) to
Possible to gather to
Ridiculously easy to gather to
Much harder to gather.
Btw, they still haven’t fix staff AA?
If they patch it like that, there’s no reason to block the AA anymore.
what the actual f. why?
This is just sad.
Druids – the healing class of GW2!
But we are making it now that it will be impossible to heal because you can’t get to that skill.
Oh look. Another Ranger nerf.
Yay. . .
Rework Druid please….
Yeah already playing around a lot with the change and… Astral Force generation is just extremely hard.
Triple/Quadruple astral force from damaging enemies please. Burst Heal = Almost no AF since you heal close to fully.
Ha ha, maybe they’ll eventually find a nice balance. In the meantime, I’ll leave you with this: Ele does not need to generate AF to run support and heal allies…
From one extreme to another. Anet’s balancing act for anything Ranger is hilarious.
This nerf doesn’t make sense at all.
1. If you’re running tanky gear (clerics, nomads, apothecary, minstrel) that is supposed to utilise Astral Form, you actually recharge much slower because there isn’t as much health loss to recharge Astral Energy with.
2. This means your astral energy will recover faster on glassy stat gear.
TDLR: Tanky builds recharge AF slower. Glassy builds recharge AF faster. wtf?
Such a bummer, it felt so fluid before this!
I really enjoyed being able to go in and out of Celestial form too while out of combat. So fun and immersive, especially for RP.
And boy did I really enjoy being able to start encounters at full Astral — it just felt so right, like I was already this powerful Druid waiting to unleash — I was the Avatar!
This minor change is really a huge deal, for me at least. I was loving the Druid with the new AF generation changes, but this hits hard.
rekt. Just delete the class at this point ANet.
Last CA regen was opening so many builds and now it’s even harder than before to get CA.
I’m done with Druid.
Druid is a joke. You don’t actually need a Druid even in raid. You can heal good in a organized raid team with a Tempest and which deals more DPS than a Druid.
Without raid, Druid in PvE is just a mascot.
And Anet still keep nerfing Druid again and again.
Well maybe it’s good at PvP or WvW.
I think I’ll just stop bothering with the Druid spec after this. change. Anet doesn’t seem to know what they want to do with us, so until they figure out how difficult they want to make AF generation or how much they want to nerf our heals, I’ll just go back to the Nature Mag/Wilderness specs in my third slot.
(edited by Euthymias.7984)
The funny thing is Druid is the class that got nerfed the most time since HoT, yet it’s not even the class that get complained about being OP.
Yet DH is fine, Reaper is fine, Scrapper is fine, and Druid got nerfed to oblivion.
Anet really want ranger to be the bottom class all along. So obvious.
The proof is they still haven’t fix the “put in combat bug” on staff 3, yet they keep on nerfing and breaking other mechanic. Hypocrisy to the maximum Irene.
Sigh….. another build, another nerf.
Astral Force is fine in raids, everyone who PvE’s can calm down.
When you have 100% hp you cant regenerate AF >:(
We are getting these crazy nerfs. Why are the other classes able to out damage us AND out heal us yet they do not get nerfed? Why Anet? Why do you hate your Ranger/Druid class so much?
WoW’s expansion is looking better and better each Ranger nerf. sigh
It’s okay at best in raids now, which is also pretty much the ONLY place where Druid is somewhat useful. Useful-ish.
Well, let me ask everyone a question.
What did we, the Ranger community, really expect with having only “1” beta weekend? And the last one at that?
We knew this was coming. We knew a game that really wasn’t designed with Raiding upon launch or primary role, specific, heal, tank, or hybrid traits, was going to be silly difficult once they changed it. Then factor in a totally new class, masteries, raids, and how they all work, don’t work, together = a difficult nut to crack.
Druid is a failed design much like The Hobbit was a failed movie – we can all see it by lack of communication, constant changes, quick fix, and bugs. Devs are tired with no clear direction of the class or path to steady it.
I’m sure this thread will get locked, but honestly it is a solid company, has good in game support when needed, but the last few months have been difficult and not pleasant.
We are getting these crazy nerfs. Why are the other classes able to out damage us AND out heal us yet they do not get nerfed? Why Anet? Why do you have your Ranger/Druid class so much?
WoW’s expansion is looking better and better each Ranger nerf. sigh
It isn’t that they hate it. It is that they didn’t have enough time to develop or test it with other classes. It is starting to rear its ugly head now by all the ad-hoc patches. And yes, why are the other classes getting a pass yet the Druid is adjusted almost daily.
It isn’t even slightly Op compared to the other classes running amuck in WvW right now.
I just laughed when I saw the patch note. OK Anet. You win. I’ll shop for another profession. Which one would you like me to use? Here I’ll bend over for you nice and low as well, might as well make everything easier for you.
For me, it’s not even about whether or not we’re any less effective: it’s simply about how much ‘different’ this change feels. There’s magic in the accidents; and maybe the previous way of generating AF (while even at full health) was unintended, but, it allowed for such a more graceful and fluid experience — if it was an accident, it was a good accident! Well, I thought so at least. I hope it gets reverted…
I just laughed when I saw the patch note. OK Anet. You win. I’ll shop for another profession. Which one would you like me to use? Here I’ll bend over for you nice and low as well, might as well make everything easier for you.
Try DH, I have, you just have to spam traps and watch people melt.
Or Auramancer if you wanna play a real support and not this mediocrity called Druid.
like wtf? like what is this?
imagine a raid scenario.. you have NO AF.. the group is full hp.
a dmg comes in and everyones diing because you cant get AF while people are full hp.
sry but RIP druid for me as long as those changes last i m getting back to my necro
I finally started to enjoy healing druid in stronghold…….. Well congratulations Anet, you officially put the final nail in the coffin for this elite spec. There’s no way the devs are balancing for the same game I play.
I finally started to enjoy healing druid in stronghold…….. Well congratulations Anet, you officially put the final nail in the coffin for this elite spec. There’s no way the devs are balancing for the same game I play.
One wonders what they’re balancing it for at all.
What kills me is when two druids got together in WvW a while back and no one could kill them, yet they were not killing any one either – Every one screamed nerf!
I saw two mesmers get together and decimate a map but that is ok. I just don’t get it.
(edited by Rhapsedy.1569)
I just logged my cleric/zealot Druid in to test it.
This change completely destroys us & our ability to do what we’re designed to do.
But…that’s become par for Irenio’s course.
I think what upsets me the most is that they nerf the builds that ALREADY get little use. Because who gives a kitten about variety right?
Not even sure if Irenio’s still around. He’s been rather silent since the smokescale change. Hope he didn’t end up like Hrouda and moved to creating temporary living story content, only to be eventually “let go.”
It can only get better, right?
It can only get better, right?
Famous last words.
ANet….. what are you even doing right now?
It wasn’t gated enough, so a cooldown was added AND it drained out of combat, which was too much of a gate.
The out of combat draining of astral force was logically removed because celestial form was nearly inaccessible.
Blah blah other overtuned heavy handed nerfs blah blah.
Undocumented change to healing sources that previously didn’t add Astral Force start adding Astral Force. Now, instead of reviewing that change, let’s just gate Celestial Form worse than when it was draining out of combat.
There must be just this massive list of kittenty ideas you plan on throwing at us every other week, isn’t there?
Sigh, that’s why I’ve been absent for these past few weeks. I just can’t take this “throw kitten at the fan and then run up and smear it so that ALL OF IT sticks” balancing philosophy.
It’s basically the “in combat” astral force generation all over again, except worse, because it’s use is further gated to a specific scenario beyond just being in combat. If you can’t see how bad of a design that is, then I highly suggest scrapping your entire development team that signed off on this change and hiring some of us here (like me, I’m a programmer) that actually play the game and understand how to not totally kitten over a class every time I think up a change.
Please revert this change, and then stop touching the class unless your name reads Irenio, and Irenio, you should be submitting a list of potential changes through us to get feedback before you even put the code work into them to make them go live in case they are world class kitten ideas like this one so that you can save yourself the time and energy when they are ideas like this recent implementation.
It can only get better, right?
Famous last words.
“Minions weren’t exploding in raids as we had hoped and we are reverting our change to non-targeted skills. All damage will now deal the full 100% in all game modes.”
ANet….. what are you even doing right now?
It wasn’t gated enough, so a cooldown was added AND it drained out of combat, which was too much of a gate.
The out of combat draining of astral force was logically removed because celestial form was nearly inaccessible.
Blah blah other overtuned heavy handed nerfs blah blah.
Undocumented change to healing sources that previously didn’t add Astral Force start adding Astral Force. Now, instead of reviewing that change, let’s just gate Celestial Form worse than when it was draining out of combat.
There must be just this massive list of kittenty ideas you plan on throwing at us every other week, isn’t there?
Sigh, that’s why I’ve been absent for these past few weeks. I just can’t take this “throw kitten at the fan and then run up and smear it so that ALL OF IT sticks” balancing philosophy.
It’s basically the “in combat” astral force generation all over again, except worse, because it’s use is further gated to a specific scenario beyond just being in combat. If you can’t see how bad of a design that is, then I highly suggest scrapping your entire development team that signed off on this change and hiring some of us here (like me, I’m a programmer) that actually play the game and understand how to not totally kitten over a class every time I think up a change.
Please revert this change, and then stop touching the class unless your name reads Irenio, and Irenio, you should be submitting a list of potential changes through us to get feedback before you even put the code work into them to make them go live in case they are world class kitten ideas like this one so that you can save yourself the time and energy when they are ideas like this recent implementation.
Anet: Hey….let’s break what isn’t broken and then waste more time reverting it back after we realized it it was a stupid kittening idea in the first place.
Rinse and repeat a couple thousand times a year.
@jcbroe gah. Your attitude there was rather offensive man. I get your frustrated. Alot of us are. But lets try to keep it calm and polite allright? And no passive aggressive doesn’t count.
On this change. I remembe reading before that druid was meant to be a burst healer NOT a sustain healer. Ventari revenants and things like aura tempests are the sustained healers.
If that is there plan. Then we should be making suggestions on how to make that a reality.
How do we make druid a burst healing class while still having ventari revenants and aura tempests be MORE effective as sustain healer. And no buffing those two through the roof isn’t the awnser.
CAF from what I understand is meant to be a rare thing. Something you use ONLY when things are going badly. When without it your team is guaranteed to die. Its supposed to be on the level of an elite skill.
Its effectiveness is certainly elite level. Nobody can deny that. The issue is certain builds have always been able to access this almost every single time they MIGHT need it. This is true in WvW PvP and PvE.
1: One way I see it giving it a longer flat cooldown might work. So that it really is something you cant use whenever you feel like but something that is an actual hard choice to commit to.
2: Get rid of all methods of astral force generation. Have it generate without any player involvement and have THAT be the cooldown for astral force. There can be a trait even that increases the generation rate that makes you choose how you wan’t your druid to be specialized.
Edit: Ill actually make another thread on this. As this one will probably be a bit too hostile for discussion
(edited by Shadelang.3012)
anet do you plan on some necro changes like.. “you only gain lifeforce while attacking a target that is full health”? just so i know if i can safely reroll back to my necro without wasting time on theorycrafting setups for our raid and whatsoever… just pls lemme know. like was allway talking nicely about your work lately but this thing right now is the first time i regret buying the addon to be honest…
So sneaky, I was actually back on my Druid again after been torn between my Herald and Him. I love my ranger, with 1000+hours played. But, …
nevermind, Im to sad to write.
This is an insane change. Just doing some casual stuff in old Tyria with friends and astral form is NEVER up, let alone when you actually need it. It is exponentially worse if you have the gall to run without the staff.
I just can’t believe it. It’s so much worse than it was.
wow… this is a huge unecessary nerf…
Edit: Signet of Wild generates AF way too slowly now, not even worth it anymore…
(edited by iitwinz.1420)
It needed the change to be honest, probably not as drastic, but the astral force generation was best just before the raid patch. When the raid patch hit, astral force was way too easy to generate and you could use it everytime you want only limited by the cooldown.
@Shadelang;
ANet has offended me with their incompetence and their inability to distinguish between good and bad design. I’ve been watching the seesaw of changes for weeks now, biting my tongue, assuming they were just working out “kinks.”
THIS PATCH is not only a total reversion to the original issue of what astral force generation was, but it adds an additional gating mechanism on top of the issue.
Total incompetence is inexcusable. If they find me offensive, then fine, they’ve finally pushed me to that point. I’m normally capable of understanding the reasoning behind even some of their most far-reaching changes, but the handling of Druid has been utter kitten. It’s like watching a baby try to walk for the first time, you’d think they hadn’t designed a game before, and I know that isn’t the case because I’ve been playing since day 1 prophecies.
When the raid patch hit, astral force was way too easy to generate and you could use it everytime you want only limited by the cooldown.
So?
It was finally fun to use again.
It did not need a nerf by the very virtue that is wasn’t breaking any game mode.
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