(edited by AlexRD.7914)
"Balanced" Ideas to fix the ranger
i smell more ideas in the direction of 30% more shortbow dmg, because some of them you posted already are way out of hand. (10% vulnerability together and guaranteed critical hit from you AND your pet in ONE trait, which can be instant reset with another trait on every kill. Imagine it with a valkyrie set, why even go for precision. Did you ever compared other classes Traits or do you just consider it bad because you dont like it in general?)
Most people complaining about balance and especially ranger never even took a bit time to think about balancing issues a little, always ONLY complaining about lack of dmg, wanting to deal equal dmg as thieves and warriors, but not even considering that we deal it on 1.5k range, and no matter how much you complain about our lack of dmg even WITH the pet dps added, it is NOT supposed, and WILL NEVER go as high as a thieves burst combo, because their combo is melee, and we have kitten 1.5k range.
Most complaints about ranger come from people comparing them to thieves and warriors anyway, so i might as well too.
So just for christ’s sake, if you want to bring “realistic and balanced” ideas for balancing, STOP comparing anything to what is currently best in it. Stop comparing our burst with thieves/ warriors, stop comparing our survivability with guardians/eles, stop comparing our Support capability with Guardians/Necros, ect ect.
Rocklin, i read my post twice now, and i don’t think i have made a single reference to any other classes, nor did i compare a thief’s burst, because i understand that they are supposed to excel in that area.
Also, i’m not complaining about balance. The word balance there, was for the new ideas i had to fix some of the broken traits we have. I mean, sure a ranger can do well in PvP or whatever, but that’s because he only picks one of the few traits that work or are decent.
This thread is basically a request with ideas on how to fix those useless traits.
I don’t think you even read my post.
Edit: Also, what are you talking about? Of course you need to go for precision, or do you pretend to kill someone with the first strike alone?
(edited by AlexRD.7914)
what i mean is, you wouldnt consider many of our traits so broken or “bad” if you compared them to what other classes have, and not only with their good ones, because they have just as many “useless” traits.
Of Course i agree the bugged Traits should get fixed, but id rather say that most of our Traits are rather powerful (just some of them are in the completely wrong trees, like traps) opening strike on you + your pet, start a fight with hunters shot (or a normal shot for the crit followed by a hunters shot) → 20 stacks of vulnerability right at the start of a fight, yes please.
I see what you mean and have updated the marksmanship traits to be in two minor traits instead of three.
Thanks for the feedback. This is what i’m looking forward to.