Blast Finishers

Blast Finishers

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Posted by: AydenStar.4216

AydenStar.4216

It is time Rangers are given this skill on 1 or 2 of their main weapons.

Best weapon skills to get the Blast Finisher IMHO:

1. Hilt Bash
2. Call of the Wild
3. Barrage
4. Maul

Tail Swipe is too RNG to control. Except for Bonfire and Healing Spring the Ranger’s combo fields are RNG from pets or situational Fire and Frost traps are set off. Every profession has a reliable Blast Finisher; puppies, some can have 3 or 4 blast finishers in one build.

(edited by AydenStar.4216)

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Posted by: hyjaxxx.1584

hyjaxxx.1584

i completely agree! its been made a smidge easier since we can now reliably cast pet4 abilities…but thats only if you run guard.

so yes! more blast finisher plx!

Whoajaxx the Ranger
Re-Port331,331R,DD331,Re-portV
Currently looking for wvw guild@henge

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Posted by: Killsmith.8169

Killsmith.8169

My ele puts down 5 in 4 seconds. 6 in 4 seconds if I’m fast enough. I’m not sure why my ranger can’t have any.

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Posted by: Bombsaway.7198

Bombsaway.7198

Part of the problem is that the ranger’s finishers don’t really seem to fit the roles we are boxed into. We just need more variety of something/anything and finishers is a start. I agree with the OP.

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Posted by: SafiMoyo.5130

SafiMoyo.5130

Blast finisher on Maul would make me actually feel like a team player…… This would make so happy that I would cry.

Champion Hunter

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Posted by: Eggyokeo.9705

Eggyokeo.9705

blast finisher of maul would seem logical and i would love it, but it might be a bit imba being able to blast our own long water field about 3 time + 2 from duel drakes (first skill after swap) whilst removing conditions and getting regen, i defently don’t want the duration increased. Hilt bash might be good

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Posted by: Quarktastic.1027

Quarktastic.1027

If anet makes maul a blast finisher, I wouldn’t be surprised if they reduce the duration of healing spring to 6 seconds to compensate. But hey, thieves can blast a water field 3 times in a row, and they can make their own water fields with a consumable, so what’s the harm in giving rangers a reliable blast finisher?

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

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Posted by: Substance E.4852

Substance E.4852

If anet makes maul a blast finisher, I wouldn’t be surprised if they reduce the duration of healing spring to 6 seconds to compensate. But hey, thieves can blast a water field 3 times in a row, and they can make their own water fields with a consumable, so what’s the harm in giving rangers a reliable blast finisher?

I’d say that they wouldn’t touch the duration on spring since you can chain backstabs with a smoke field and spamming heart seeker over and over again but who am I kidding.

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Posted by: Khayoss.2019

Khayoss.2019

I also agree, and I included this deficiency in the main flaws with the ranger class here: https://forum-en.gw2archive.eu/forum/game/suggestions/Complete-Ranger-class-suggestions

Please sign off on at least that part of the list and keep the thread alive and easy to access by the developers. Thank you!

Khayoss / Khayotica / Mistasia
Ehmry Bay – The Rally Bot Vortex [VOID]

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Posted by: DeadlySynz.3471

DeadlySynz.3471

I agree with it being put on Barrage. Seeing as they nerfed the damage 50% with the patch.. the least they could do is add a blast finisher to it.

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Posted by: Quarktastic.1027

Quarktastic.1027

I agree with it being put on Barrage. Seeing as they nerfed the damage 50% with the patch.. the least they could do is add a blast finisher to it.

I do feel like the damage is less than it was, but it’s nowhere near 50% less.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

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Posted by: Shiren.9532

Shiren.9532

Give rangers access to the hammer. A revival of the bunny thumpers. I always found it weird they were given greatswords and not hammers given that hammers were probably their best weapon in GW1 after the bow.

Hammers can carry lots of blast finishers.

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Posted by: SynfulChaot.3169

SynfulChaot.3169

Give rangers access to the hammer. A revival of the bunny thumpers. I always found it weird they were given greatswords and not hammers given that hammers were probably their best weapon in GW1 after the bow.

Hammers can carry lots of blast finishers.

Ahhhh. Bunny thumpers. If they ever did add the hammer it would confuse the ever-loving kitten out of anyone who did not play GW1. But I would welcome it. Such an entertaining build, that.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

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Posted by: Myrmix.5460

Myrmix.5460

The Idea of a controllable blast finisher would be great, and after searching on guildwiki, i found out, that every class except ranger has at least 1 combofield (warriors just got fire from longbow, but a mass of finishers) AND at least 1 kind of every combofinisher!

And when i’m talking about combofinisher, i mean controllable abilitys like “i will now jump through this waterfield so it heals me” and not “wait for my drake to use his explosion maybe in the waterfield”.
Same problem goes for the poisonfield of spiders, that we can’t controll.
At least make the explosionfinisher of the drake to an ability we can use with F2, although i would prefer a weaponskill.

If you set down our damage beacause we have a pet, please give us at least the possibility to controll the most important skill of our pets directly!
Every other class can controll when and how it uses combo-abilitys.
This would be a good step in the right direction to keep the ranger-balance close to the other classes.

PS: I will also post this in the suggestion-thread.

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Posted by: Buttercup.5871

Buttercup.5871

We’ve been asking for a controllable blast finisher since, I dunno, December? Or even before that, I lost count. A blast finisher on Maul has been argued countless times, but this request has always simply been ignored. Like most things posted on the ranger forum, but that’s old news.

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Posted by: AydenStar.4216

AydenStar.4216

As a community, we need to let ANet know that not having a weapon base blast finisher is one of the tools that is holding us back as a profession. We shouldn’t rely on a RNG blast from the Drakes to achieve this. When you look at this list of blast finishers:

http://wiki.guildwars2.com/wiki/Blast_finisher

we are the only profession that:
a) has no blast finisher on a weapon or utility skill.
b) has to rely on one pet line for a vital teaming ability we have no control over and is not available when the pet is dead

This is an ability Rangers should have a convenient access to just like the other 7 profession.