Hello hello, BWE3 now over, here’s my take on the Druid. The following links are more focused on their titular subjects:
Celestial Avatar Form – Mechanics and Skills Feedback
Druid Staff Skills
Druid Mechanic and Traits (coming soon)
Druid Glyphs – Celestial and Non-Celestial (coming soon)
So the Celestial Avatar Form is a healing powerhouse, but not so much for damage. I mean, there’s almost NO damaging components. if not for the damage itself, there are too few ‘offensive’ effects. I understand it’s focused on allies and support, but I believe some effects can offer some form of support. Let’s see the Celestial Avatar Form weapon skills first -
C_O_S_M_I_C____R_A_Y
Call down energy onto the targeted area to heal allies. Damage and apply vulnerability to foes.
- Damage: 80
- Vulnerability (2s): 1% Incoming Damage
- Healing: 810
- Number of Targets: 5
- Radius: 140
- Range: 1200
So for this one we add a small damaging component, but also a short lived Vulnerability effect. It applies to a small AoE so can stack to many foes, and is highly spammable, so we don’t wanna do too much. Up the radius just slightly
S_E_E_D___O_F___L_I_FE
Summon a seed that heals and cleanses nearby allies of conditions while weakening foes when it blossoms.
- Damage: 100
- Weakness (2s): -50% Endurance, 50% chance to fumble
- Healing 500
- Conditions Removed: 2
- Number of Targets: 5
- Radius: 200
- Range: 1200
Another small damage component, but also adds weakness for a short duration. The weakness itself grants synergy with the next weapon skill’s proposed change:
L_U_N_A_R___I_M_P_A_C_T
Call down a massive lunar beam to heal allies and daze foes. Weakened foes are stunned instead
- Damage: 300
- Healing: 2900
- Daze: 2.5s
- Stun: 1.5s*
- Number of Targets: 5
- Radius: 360
- Range: 1200
- Combo Finisher: Blast
So as mentionned in the previous skill, theres some synergy with Seed of Life, as now instead of just dazing, it stuns weakened foes. There’s also a small damaging component added, and for balancing purposes, the base daze duration is lowered to 2.5s, as with Moment of Clarity trait it can go up to 5s of daze (and 3s of stun).
R_E_J_U_V_E_N_A_T_I_N_G____T_I_D_E_S
Gather vigorous tidal force to rapidly heal nearby allies and grant them vigor.
- Healing: 970
- Number of Targets: 5
- Pulses: 5
- Vigor (2s): Faster Endurance Regeneration
- Radius: 250
- Combo Field: Water
So this one was in a good place, simply added some vigor for some support. Note that the 2s Vigor is per PULSE, so a potential total of 10s of vigor.
N_A_T_U_R_A_L___C_O_N_V_E_R_G_E_N_C_E
Channel your celestial powers, pulsing cripple and slow. Once the channel ends, any foes within its radius will be trapped by a black hole, immobilizing and blinding them.
- Pulse Damage: 200
- Final Damage: 500
- Crippled (1s): -50% Movement Speed
- Slow (1s): Skills and Actions are slower
- Immobilize (4s): Unable to move
- *Blind (4s): Next outgoing attack misses
- Number of Targets: 5
- Pulses 3
- Radius 360
- Combo Field: Dark
This one was in a good place too, added a bit more pulsing and final damage, added blind on end and becomes a Dark Combo Field
Okay now that the weapon skills themselves have been discussed, I’d like to make an additionnal suggestion on Celestial Avatar Form:
- Grant the player +150 Vitality, +200 Toughness, +250 Healing Power
- Grant the pet + 150 Power, + 200 Precision, + 250 Condition Damage
The reasoning behind this is that the player is focused on HEALING and SURVIVING so the pet becomes even more focused on DAMAGING.
(edited by ProtoMarcus.7649)