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(edited by Sebrent.3625)
Celestial is only worth it if your build will make use of every single stat.
If your build does all of the above, then Celestial is not a bad idea for you.
Ranger is blessed (or cursed, depending on your perspective) with weapons that utilize both direct damage and condition damage (except the Longbow and OH Axe, the two weapons our community seems to like the least, and the Warhorn).
(edited by Sebrent.3625)
Celestial is only worth it if your build will make use of every single stat.
- Vitality and Toughness are easy because those benefit all builds
- Healing will only really benefit you if you have more than one source of healing … if you have just your #6 heal, this is largely wasteful points
- Power / Precision / Crit Dmg are useful if your build takes advantage of power damage … good power coefficients on skills
- Condition Damage is useful if you’re actually applying multiple damaging conditions. Otherwise, wasted points.
If your build does all of the above, then Celestial is not a bad idea for you.
Fury is always an amazing addition since Celestial (at very least the PvP one) gives max bonus crit dmg.
Combined with traitline crit/critdmg you can actually have a pretty decent direct dmg setup.
Celestial is only worth it if your build will make use of every single stat.
- Vitality and Toughness are easy because those benefit all builds
- Healing will only really benefit you if you have more than one source of healing … if you have just your #6 heal, this is largely wasteful points
- Power / Precision / Crit Dmg are useful if your build takes advantage of power damage … good power coefficients on skills
- Condition Damage is useful if you’re actually applying multiple damaging conditions. Otherwise, wasted points.
If your build does all of the above, then Celestial is not a bad idea for you.
Fury is always an amazing addition since Celestial (at very least the PvP one) gives max bonus crit dmg.
Combined with traitline crit/critdmg you can actually have a pretty decent direct dmg setup.
Pair that with some WS point and some Runes of Nightmare and you have some pretty powerful condis too.
This is the perfect thread for me to keep my eye on as I’ve been contemplating an all celestial setup.
My question is, is trying to get as close to celestial stat spread with armor pieces viable to go along with full celestial trinkets? Or is it not worth it since you don’t get as much total stats as you do with actual celestial items?
Celestial
Non-Celestial
There is no “perfect”, “right”, or “wrong” answer here. Just some decision-making.
Celestial
- Pro: More overall stat points than any other piece of gear for that same slot
- Con: Less focus on any individual stat’s points than other pieces of gear for that same slot that focus on that stat as one of their three stats, especially if their primary stat.
Non-Celestial
- Pro: Focuses on three specific stat values to the exclusion of all other stats
- Con: Less overal stat points than Celestial gear for that same slot
There is no “perfect”, “right”, or “wrong” answer here. Just some decision-making.
Well, there is a “right” and “wrong” if you’re trying to min max, you’re going to want to avoid celestial because there’s no way to do that with celestial.
But if you’re more like -me- and you tend to like to be the jack of all trades master of none (going to be making a celestial build now, will need a lot of testing though) then celestial will certainly be the “right” option and you’d just need to alter traits around to make some things work.
I recently got my first ascended piece for my Ranger. It was a celestial amulet. My guildies laughed at the choice. However, since I have changed my build from zerker → carrion and will most likely change it again in the future…
I bit the bullet and pressed the buy button. Until I find a build I synch with on my Ranger I thought it would be the best choice.
Besides, by the time I do find this ‘quintessential build’; I’ll probably have plenty of laurels to replace it.
I don’t see a big problem with a Ranger using celestial unless they are min/maxing for something specific.
Add me to the Jack of all trades master of none group.
Just use gw2buildcraft.com and compare
Here, I used gw2buildcraft.com
Comparison of Knight’s gear with Knight’s trinkets and with Celestial trinkets
Celestial loses out where Knight’s focuses on two traits (offense … power and precision) while winning on the area where Knight’s primary attribute is focused (defense … toughness).
Comparison of Soldier’s gear with Soldier’s trinkets and with Celestial trinkets
Soldier’s seems to do much better than Celestial. High Power + a mix of vitality and toughness seems too solid for extra stats to win out on.
Here, I used gw2buildcraft.com
Comparison of Knight’s gear with Knight’s trinkets and with Celestial trinkets
- Power: +125 for Knight’s
- Precision (crit chance): +5.95% for Knight’s
- Crit Dmg: +29% for Celestial
- Condition Dmg: +216 for Celestial
- bleeding: +10/sec per stack
- burning: +52/sec
- poison: +22/sec
- Toughness (Dmg Mitigation): +6.54% for Knight’s
- Vitality (Hitpoints): +2,160 for Celestial
- Healing Power: +216 for Celestial
- Effective Power (Power + Crit Chance + Crit Dmg): +63.39 for Knight’s
- Effective Health (Dmg Mitigation + Hitpoints): +783 for Celestial
Celestial loses out where Knight’s focuses on two traits (offense … power and precision) while winning on the area where Knight’s primary attribute is focused (defense … toughness).
Comparison of Soldier’s gear with Soldier’s trinkets and with Celestial trinkets
- Power: +288 for Soldier’s
- Precision (crit chance): +10.29% for Celestial
- Crit Dmg: +29% for Celestial
- Condition Dmg: +216 for Celestial
- bleeding: +10/sec per stack
- burning: +52/sec
- poison: +22/sec
- Toughness (Dmg Mitigation): +3.28% for Soldier’s
- Vitality (Hitpoints): +1,250 for Soldier’s
- Healing Power: +216 for Celestial
- Effective Power (Power + Crit Chance + Crit Dmg): +147.77 for Soldier’s
- Effective Health (Dmg Mitigation + Hitpoints): +3,281 for Soldier’s
Soldier’s seems to do much better than Celestial. High Power + a mix of vitality and toughness seems too solid for extra stats to win out on.
The only thing Celestial really gives (in my opinion) is to allow you to do essentially everything. You essentially just spray and pray with stats by having a mix of condi and raw damage for your DPS output and your survivability is pretty good because you got some toughness and vitality, and you also have more effective health due to your healing abilities being increased slightly.
I imagine Celestial would probably beat out any gear that gives +healing as its primary stat (Cleric’s / Apothecary) since +healing seems to scale the poorest of all the stats .
I imagine Celestial would probably beat out any gear that gives +healing as its primary stat (Cleric’s / Apothecary) since +healing seems to scale the poorest of all the stats .
Eh, it scales really well on -our- heals (2 of them get 100%), and then it scales really well on rezzing downed players as well, so it depends on what you’re using it for.
I imagine Celestial would probably beat out any gear that gives +healing as its primary stat (Cleric’s / Apothecary) since +healing seems to scale the poorest of all the stats .
Eh, it scales really well on -our- heals (2 of them get 100%), and then it scales really well on rezzing downed players as well, so it depends on what you’re using it for.
i’m pretty sure rez speed isn’t effected by healing power. Or do you mean dropping healing spring on downed allies? Does that work?
I imagine Celestial would probably beat out any gear that gives +healing as its primary stat (Cleric’s / Apothecary) since +healing seems to scale the poorest of all the stats .
Eh, it scales really well on -our- heals (2 of them get 100%), and then it scales really well on rezzing downed players as well, so it depends on what you’re using it for.
i’m pretty sure rez speed isn’t effected by healing power. Or do you mean dropping healing spring on downed allies? Does that work?
No i thought it actually increased healing on the downed people, this should be easy enough to test in sPvP (at the rezzing training) i’ll do this to make sure.
The wiki says that healing power -doesn’t- benefit rezzing though, but again, the wiki isn’t always right, but i’ll assume it is until further testing.
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