Changes the Ranger needs for WVW.
Some of the issues with a Ranger as I see it, and would greatly improve the class are as follows:
Pets
— F2 abilities are very slow to cast, with very long recast times. As it is now, landing a Howl, or a Breath Weapon is near impossible for moving targets. They should be instant cast.
— Pets just are not smart. The Mesmers illusions are a lot smarter. If someone steatlhs on a Ranger pet, he stands there saying; “duh”, and will not react once they come out of stealth, but a Mesmer’s illusions will wait for the target to unstealth, and IMMEDIATELY go after them.
— Pets are extremely squishy, even with 30 in Beastmastery. The only solution to this I can think of is make them immune to AEs, or take 50% less damage by AEs.
Trait synergy, and/or uselessness. Here are some of the changes I think need to happen.
— Malicious Training; Should not just effect the Rangers pet, but also the Ranger.
— Piercing Arrows should mirror the Warriors Crack Shot; "All arrow attacks pierce targets. Longbow & Shorbow skills recharge 20% faster.
— Pet’s Prowess; Pets do 30% more damage on critical hits. Rangers do 10% more damage on critical hits.
— Companion’s Might; Critical hits grant Might to the Ranger, and the Ranger’s pets.
— Quick Draw; Entering combat with a Longbow, or Shortbow gives the Ranger 1 seconds Quickness. Note: Similar to the Rangers “Opening Strikes”.
— Expertise Training; Pets and the Ranger deal extra condition damage.
— Hide in Plain Sight; Applies stealth for 5 seconds rather than camoflage, allowing the Ranger to move after the CC effects have expired.
— Concentration Training: Boons applied by the Ranger, and the Rangers pets last longer.
— Master’s Bond; Your pet has a bond with you that increases its stats by 10% of the Rangers stats.
Weapon Changes
— Shorbow bleed effect should not require you to flank.
— Longbow auto attack needs to be FASTER.
— Axe “mainhand” attacks should be 1000 range, rather than 900 range, and damage should be increased by 5%.
— Axe “offhand”, Whirling Defense should allow the Ranger to move, just like Dagger Storm allows the Thief to move. The radius of Whirling Defense should be increased by 50%, and damage increased by 5%.
— Torch; Bonfire needs a damage increased by at least 50% on its physical damage.
— Sword auto attack should be revisited, and made more fluid.Please add your ideas here as well.
Great summary. All of these changes would greatly improve how Infeel about playing Ranger in both PvE and PvP!
— Malicious Training; Should not just effect the Rangers pet, but also the Ranger.
Agree with this
— Piercing Arrows should mirror the Warriors Crack Shot; "All arrow attacks pierce targets. Longbow & Shorbow skills recharge 20% faster.
No CD20%faster it same as quick draw My guess is every pierce next targer
Must add more XXX.
Ex.Long bow every hit get vulnerable and pierce more target add more vulnerable.(max5)
1st target get 1vuln ,2nd got 2vuln,3rd 3vuln… 5th target got5vuln…10th target 5vulnerable…(Max5).
Ex.Shot bow add1%condtion duration/1%cri per pierce.(max5)
— Pet’s Prowess; Pets do 30% more damage on critical hits. Rangers do 10% more damage on critical hits.
When pet cri add 3stack of might 1fury to master 5sec.
(Make master pround on pet brave fight master will be fire up!!)
— Companion’s Might; Critical hits grant Might to the Ranger, and the Ranger’s pets.
YES AGREE
— Quick Draw; Entering combat with a Longbow, or Shortbow gives the Ranger 1 seconds Quickness. Note: Similar to the Rangers “Opening Strikes”.
2sec will be better 1sec it just nothing and get old 20%CD-bow is suit for concept
— Expertise Training; Pets and the Ranger deal extra condition damage.
No idea for this
— Hide in Plain Sight; Applies stealth for 5 seconds rather than camoflage, allowing the Ranger to move after the CC effects have expired.
I not like to share same word as thife camoflage is good for us ranger.
— Concentration Training: Boons applied by the Ranger, and the Rangers pets last longer.
Agree
— Master’s Bond; Your pet has a bond with you that increases its stats by 10% of the Rangers stats.
Very very agree
Weapon Changes
— Shorbow bleed effect should not require you to flank.
Not agree we not fight with brawn we should fight in best position not shot to da face.Then we should flank shot for bleeding.
— Longbow auto attack needs to be FASTER.
Less obstruction please…
— Axe “mainhand” attacks should be 1000 range, rather than 900 range, and damage should be increased by 5%.
range900 is ok for this but add+5%atk is good.
Need axe flying movement when throw to enemy face faster is best.
— Axe “offhand”, Whirling Defense should allow the Ranger to move, just like Dagger Storm allows the Thief to move. The radius of Whirling Defense should be increased by 50%, and damage increased by 5%.
Range50%+ Whoa u will pop like gardian big bubble?No not agree with this…
but
Agree with walk-movement,+%Dmg,less CD.
— Torch; Bonfire needs a damage increased by at least 50% on its physical damage.
Not agree It’s good by themself.
— Sword auto attack should be revisited, and made more fluid.
No idea for this.
(edited by Silverkung.9127)
— Malicious Training; Should not just effect the Rangers pet, but also the Ranger.
Agree with this— Piercing Arrows should mirror the Warriors Crack Shot; "All arrow attacks pierce targets. Longbow & Shorbow skills recharge 20% faster.
No CD20%faster it same as quick draw My guess is every pierce next targer
Must add more XXX.
Ex.Long bow every hit get vulnerable and pierce more target add more vulnerable.(max5)
1st target get 1vuln ,2nd got 2vuln,3rd 3vuln… 5th target got5vuln…10th target 5vulnerable…(Max5).
Ex.Shot bow add1%condtion duration/1%cri per pierce.(max5)— Pet’s Prowess; Pets do 30% more damage on critical hits. Rangers do 10% more damage on critical hits.
When pet cri add 3stack of might 1fury to master 5sec.
(Make master pround on pet brave fight master will be fire up!!)— Companion’s Might; Critical hits grant Might to the Ranger, and the Ranger’s pets.
YES AGREE— Quick Draw; Entering combat with a Longbow, or Shortbow gives the Ranger 1 seconds Quickness. Note: Similar to the Rangers “Opening Strikes”.
2sec will be better 1sec it just nothing and get old 20%CD-bow is suit for concept— Expertise Training; Pets and the Ranger deal extra condition damage.
No idea for this— Hide in Plain Sight; Applies stealth for 5 seconds rather than camoflage, allowing the Ranger to move after the CC effects have expired.
I not like to share same word as thife camoflage is good for us ranger.— Concentration Training: Boons applied by the Ranger, and the Rangers pets last longer.
Agree— Master’s Bond; Your pet has a bond with you that increases its stats by 10% of the Rangers stats.
Very very agreeWeapon Changes
— Shorbow bleed effect should not require you to flank.
Not agree we not fight with brawn we should fight in best position not shot to da face.Then we should flank shot for bleeding.— Longbow auto attack needs to be FASTER.
Less obstruction please…— Axe “mainhand” attacks should be 1000 range, rather than 900 range, and damage should be increased by 5%.
range900 is ok for this but add+5%atk is good.
Need axe flying movement when throw to enemy face faster is best.— Axe “offhand”, Whirling Defense should allow the Ranger to move, just like Dagger Storm allows the Thief to move. The radius of Whirling Defense should be increased by 50%, and damage increased by 5%.
Range50%+ Whoa u will pop like gardian big bubble?No not agree with this…
but
Agree with walk-movement,+%Dmg,less CD.— Torch; Bonfire needs a damage increased by at least 50% on its physical damage.
Not agree It’s good by themself.— Sword auto attack should be revisited, and made more fluid.
No idea for this.
I think he wants Piercing Arrows to merge with Quick Draw. Having a trait that does the same as something else plus some more would be strange.
Pneg.7302
Yes I agree with P.arrow merge with Q.draw.
but my guess concept for use this Traits is we need to shoot pierce.
Then next victim should get some X-addtion for it.
“Yes,I pirece those 5victim in 1shot!!And they got xxx haha!!”
Feel like this lol~
BTW thank you for your comment
F2 skill really need to faster especially canines.
Ranger
Yeah the F2 abilities for howls, and breath weapons can be near impossible to land in WvW where EVERYONE is moving around.
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer
spirit rework. #1 thing rangers need. right now we have no way of supporting our team except for Healing Spring, SoN and warhorn #5
spirit rework. #1 thing rangers need. right now we have no way of supporting our team except for Healing Spring, SoN and warhorn #5
I have thought about spirits, and quite frankly I’m not even sure what to do with them because they’re so weak, it isn’t funny. First, and foremost they die way too fast, even faster than our pets, and secondly the abilities they grant are actually kind of weak in comparison to other professions.
Here is a shot as what to do with Spirits.
Nature’s Vengeance — Activated skills of spirits are cast instantly, are larger and trigger when the spirit is killed.
Spirits Unbound; Special Note: Combine this with Spiritual Knowledge, making them one single trait. — Spirits can move and follow you, while having a 15% better chance of providing their benefits.
Vigorous Spirits — Spirits have twice as much health, and take 50% less damage from AoEs.
Frost Spirit
- 35% chance to grant 10% bonus damage on hit.
- 35% chance to cause weakness 2 seconds on hit.
Stone Spirit
- 35% chance to grant Protection, 3 seconds on hit.
- 35% chance to grant Stability, 3 seconds on hit.
Storm Spirit
- 35% chance to grant swiftness, 8 seconds on hit.
- 35% chance to cause stun, 1 second on hit.
Sun Spirit
- 35% chance to cause burning, 3 seconds on hit.
- 35% chance to cause vulnerability, 3 seconds on hit.
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer
I really hope the devs actively listen to these suggestions because they are great. I’d like to ask for smarter pets when dealing with stealthers. Seems my dumb pet spends my whole wvw fight with them running back and forth between me and my opponent. Only way around this is if I melee them but I’m more of a kite ranger so meh. If I could make my pets abilities somehow a part of my damage as a skill trait instead of having a pet out, that would make me happy too.
spirit rework. #1 thing rangers need. right now we have no way of supporting our team except for Healing Spring, SoN and warhorn #5
I have thought about spirits, and quite frankly I’m not even sure what to do with them because they’re so weak, it isn’t funny. First, and foremost they die way too fast, even faster than our pets, and secondly the abilities they grant are actually kind of weak in comparison to other professions.
Here is a shot as what to do with Spirits.
Nature’s Vengeance — Activated skills of spirits are cast instantly, are larger and trigger when the spirit is killed.
Spirits Unbound; Special Note: Combine this with Spiritual Knowledge, making them one single trait. — Spirits can move and follow you, while having a 15% better chance of providing their benefits.
Vigorous Spirits — Spirits have twice as much health, and take 50% less damage from AoEs.Frost Spirit
- 35% chance to grant 10% bonus damage on hit.
- 35% chance to cause weakness 2 seconds on hit.Stone Spirit
- 35% chance to grant Protection, 3 seconds on hit.
- 35% chance to grant Stability, 3 seconds on hit.Storm Spirit
- 35% chance to grant swiftness, 8 seconds on hit.
- 35% chance to cause stun, 1 second on hit.Sun Spirit
- 35% chance to cause burning, 3 seconds on hit.
- 35% chance to cause vulnerability, 3 seconds on hit.
i really like this. anything less is totally unacceptable. your suggestions are very modest, and even then id think twice about slotting/speccing into spirits. but this would resemble a decent start.
will we get a decent spirit buff devs? your metrics should be showing you that nobody slots them.
I really hope the devs actively listen to these suggestions because they are great. I’d like to ask for smarter pets when dealing with stealthers. Seems my dumb pet spends my whole wvw fight with them running back and forth between me and my opponent. Only way around this is if I melee them but I’m more of a kite ranger so meh. If I could make my pets abilities somehow a part of my damage as a skill trait instead of having a pet out, that would make me happy too.
Unfortunately you need to waste one of your slots for Guard.
If you follow closely the advice on these boards you will realize Rangers use 9 skill slots.
I really hope the devs actively listen to these suggestions because they are great. I’d like to ask for smarter pets when dealing with stealthers. Seems my dumb pet spends my whole wvw fight with them running back and forth between me and my opponent. Only way around this is if I melee them but I’m more of a kite ranger so meh. If I could make my pets abilities somehow a part of my damage as a skill trait instead of having a pet out, that would make me happy too.
Unfortunately you need to waste one of your slots for Guard.
If you follow closely the advice on these boards you will realize Rangers use 9 skill slots.
-_- guard. The ability that takes up space on my bar because the only use for it is taking out siege on walls that no one likes us using because it’s a “grey area”. On my server anyways. I suppose it’s useful for outside of a keep … But dumb pet should run there anyways without me having to use up a slot on my bar to tell it so. Lazy cat!
I ignore the issues people have with Guard, because I have an issue with birds not being able to fly over walls, or spiders not being able to climb over walls, et cetera.
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer
Pneg.7302
Yes I agree with P.arrow merge with Q.draw.
but my guess concept for use this Traits is we need to shoot pierce.
Then next victim should get some X-addtion for it.
“Yes,I pirece those 5victim in 1shot!!And they got xxx haha!!”
Feel like this lol~BTW thank you for your comment
Oh I see! That sounds very cool though, skilled positioning = reward right? I second your suggestion sir!
Would be nice if they brought the Ranger, and Necromancer up to speed so they’re more competitive in WvW.
What? A Well and Staff Necromancer is unbelievable in WvW. With 4 ground targettable skills from the staff, two from the Scepter and Dagger, and 3 more offensive AOE Wells as utility skills they absolutely destroy people in WvW.
Many, hundreds, of people already pointed that out before you.
Just saying. It’s nothing new. Everybody knows how kitten the Ranger is.
Many, hundreds, of people already pointed that out before you.
Just saying. It’s nothing new. Everybody knows how kitten the Ranger is.
I’ve been playing the Ranger since pre-release, and have been saying a lot of this since then brother. No need to bust my chops for bringing it back up in the hopes a develepor is reading the forums on his lunch break.
A better course of action would be to add to what I’ve said, rather than try to shut me up. That’s generally how communication, and dialogue happens brother.
With 17 years of MMO experience, and a BETA tester for virtually every game to date, but GW2 (a mistake I wish i hadn’t made when I passed up the opportunity), I am a fountain of information, and reasonable ideas.
You should see what I’ve suggested on these very forums to improve peoples WvW experiences.
So please, add to the thread, instead of trying to quiet it.
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer
(edited by jkctmc.8754)
I’d love to see some Longbow changes in addition to what the OP has already stated.
- Long Range Shot no longer has a distance requirement //OR// Long Range Shot’s distance requirement should be re-worked to be more forgiving in close combat. Right now, it hits like a wet noodle if you’re anything less than 1000 range.
- Long Range Shot’s cast time is reduced from 3/4 seconds to 1/2 second (or maybe even 1/4?)
- Rapid Fire’s channel time is reduced to 4 seconds, down from 5 seconds (does the same amount of damage as before, just a faster channel time…so that it’s actually “Rapid”) //OR// Increase the damage Rapid Fire does in order to justify it’s 5 second channel time.
PS: Anyone else find the irony of Spirits dying? I mean, they are spirits…. >.>
The game is buggy…..
But it’s not exclusive to rangers. Every class has its issue’s and Ranger’s are no exception. I’m honestly a bit tired of all the “longbow, entangle, sword skills are buggy and makeing rangers useless in wvw” tripe.
Play your class, acknowledge bugs. Let the dev’s figure them out
As a note, this isn’t a troll on the thread…just some of the people hijacking it. Anent knows bugs are a problem, so lets focus on non-bug problems with Rangers and get back to the real discussion!
Co-Leader & Defensive Strategist of Empërium [EMP]
I think a great spirit could be some spirit that gives players in the vicinity an extra 5% range on their weapons. Just throwing that out there
The ability to actually kill an opposing player? Too much to ask? bah.
Was defending Garrison the other day, found an either lagged out warrior or someone who got into the lord room and went afk, or worse he was ignoring me. Dumped 3 sets of cool downs into him…. Never budged his health bar below 10%. Finally he wandered away, ignoring me.
Heavy Halo, Warrior JQ
Have #5 Longbow skill be able to be used while moving, fix the drake’s bugged skills, upgrade pet AI to run away from danger that they can’t overcome, give pets a dodge ability similar to a player’s dodge so when they’re being ravaged, they’ll at least dodge the nasty attacks.
Finally, the most important thing for me at would benefit Rangers is the ability for pets to perform skills while moving so they can actually hit their targets. Those updates would be very nice for Rangers so at least we’ll be able to be differentiate from the other AI summon utilizing classes
I’d love to see some Longbow changes in addition to what the OP has already stated.
- Long Range Shot no longer has a distance requirement //OR// Long Range Shot’s distance requirement should be re-worked to be more forgiving in close combat. Right now, it hits like a wet noodle if you’re anything less than 1000 range.
- Long Range Shot’s cast time is reduced from 3/4 seconds to 1/2 second (or maybe even 1/4?)
- Rapid Fire’s channel time is reduced to 4 seconds, down from 5 seconds (does the same amount of damage as before, just a faster channel time…so that it’s actually “Rapid”) //OR// Increase the damage Rapid Fire does in order to justify it’s 5 second channel time.
PS: Anyone else find the irony of Spirits dying? I mean, they are spirits…. >.>
Yeah that is comical.
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer
The ability to actually kill an opposing player? Too much to ask? bah.
Was defending Garrison the other day, found an either lagged out warrior or someone who got into the lord room and went afk, or worse he was ignoring me. Dumped 3 sets of cool downs into him…. Never budged his health bar below 10%. Finally he wandered away, ignoring me.
We can kill, it’s just that we do it slower than other professions. We don’t really have a burst, not like say a Warrior, or Thief. I think if they can iron out pet issues we’ll get the burst we were supposed to have in the bird, and cat pets.
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer
The ability to actually kill an opposing player? Too much to ask? bah.
Was defending Garrison the other day, found an either lagged out warrior or someone who got into the lord room and went afk, or worse he was ignoring me. Dumped 3 sets of cool downs into him…. Never budged his health bar below 10%. Finally he wandered away, ignoring me.
We can kill, it’s just that we do it slower than other professions. We don’t really have a burst, not like say a Warrior, or Thief. I think if they can iron out pet issues we’ll get the burst we were supposed to have in the bird, and cat pets.
There is a rather large “if” in there someplace. I don’t think Anet see’s the IF. We have uses don’t get me wrong, we are the dps assist guys. We HELP kill other players.
Heavy Halo, Warrior JQ
The ability to actually kill an opposing player? Too much to ask? bah.
Was defending Garrison the other day, found an either lagged out warrior or someone who got into the lord room and went afk, or worse he was ignoring me. Dumped 3 sets of cool downs into him…. Never budged his health bar below 10%. Finally he wandered away, ignoring me.
We can kill, it’s just that we do it slower than other professions. We don’t really have a burst, not like say a Warrior, or Thief. I think if they can iron out pet issues we’ll get the burst we were supposed to have in the bird, and cat pets.
There is a rather large “if” in there someplace. I don’t think Anet see’s the IF. We have uses don’t get me wrong, we are the dps assist guys. We HELP kill other players.
True that.
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer
The ability to actually kill an opposing player? Too much to ask? bah.
Was defending Garrison the other day, found an either lagged out warrior or someone who got into the lord room and went afk, or worse he was ignoring me. Dumped 3 sets of cool downs into him…. Never budged his health bar below 10%. Finally he wandered away, ignoring me.
Were you using traps and DoT skills?
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
The ability to actually kill an opposing player? Too much to ask? bah.
Was defending Garrison the other day, found an either lagged out warrior or someone who got into the lord room and went afk, or worse he was ignoring me. Dumped 3 sets of cool downs into him…. Never budged his health bar below 10%. Finally he wandered away, ignoring me.
Unless you were a lvl 5 trying to kill a lvl 80 I don’t see how this could be possible without some kind of bug.
The ability to actually kill an opposing player? Too much to ask? bah.
Was defending Garrison the other day, found an either lagged out warrior or someone who got into the lord room and went afk, or worse he was ignoring me. Dumped 3 sets of cool downs into him…. Never budged his health bar below 10%. Finally he wandered away, ignoring me.
Unless you were a lvl 5 trying to kill a lvl 80 I don’t see how this could be possible without some kind of bug.
I’m assuming he didn’t bother using any status effects on the enemy. Flame, poison, and bleed could easily burn through the last of that HP. Especially Flame.
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
Some of my thoughts on ranger changes/fixes.
Stealth: We don’t need as many stealth abilities as a thief, but we should have access to a decent utility stealth skill.
Ranger Pet Progression: Ranger pets need to improve REGARDLESS of the trait paths you choose. Choose Marksmanship? Great your pets improve along a path that compliments longbow. Unlike Necro pets, Rangers CANNOT ignore the fact they have a pet without losing out on being 100% efficient. If pets are not optional then it is unfair to force us into one path with the bulk of the traits. Basically all traitlines should improve pets, but depending on the path you take your pets abilities and options are different than a ranger who specced in a different way.
Ranger Pet F2 – Cooldowns on F2 need to be severely lowered on most. More commands need to be added.
[Guard]: needs to be removed as a utility and added to F4 and once pet is set to guard duration should be permanent until the ranger moves out of pet range or until killed. This would add in strategic use for pet as sentry points in WvW.
Flying Pets – Should legitimately be able to fly up a wall and attack those you can get click target on.
Spider Pets – Should legitimately be able to climb up a wall and attack those you can get a click target on.
None Flying/Spider Pets – Should have the climb walls issue fixed
[SAnD] of Maguuma
Some of my thoughts on ranger changes/fixes.
Stealth: We don’t need as many stealth abilities as a thief, but we should have access to a decent utility stealth skill.
Ranger Pet Progression: Ranger pets need to improve REGARDLESS of the trait paths you choose. Choose Marksmanship? Great your pets improve along a path that compliments longbow. Unlike Necro pets, Rangers CANNOT ignore the fact they have a pet without losing out on being 100% efficient. If pets are not optional then it is unfair to force us into one path with the bulk of the traits. Basically all traitlines should improve pets, but depending on the path you take your pets abilities and options are different than a ranger who specced in a different way.
Ranger Pet F2 – Cooldowns on F2 need to be severely lowered on most. More commands need to be added.
[Guard]: needs to be removed as a utility and added to F4 and once pet is set to guard duration should be permanent until the ranger moves out of pet range or until killed. This would add in strategic use for pet as sentry points in WvW.
Flying Pets – Should legitimately be able to fly up a wall and attack those you can get click target on.
Spider Pets – Should legitimately be able to climb up a wall and attack those you can get a click target on.
None Flying/Spider Pets – Should have the climb walls issue fixed
You can place pets on walls with Guard. You just have to be very careful about how you target it or it wont work right and the pet will just sit at the base of the wall. It’s a quick, dirty way of killing siege. The only caveat is that you obviously have to be able to target the siege that you want them to kill.
Some of my thoughts on ranger changes/fixes.
Stealth: We don’t need as many stealth abilities as a thief, but we should have access to a decent utility stealth skill.
Ranger Pet Progression: Ranger pets need to improve REGARDLESS of the trait paths you choose. Choose Marksmanship? Great your pets improve along a path that compliments longbow. Unlike Necro pets, Rangers CANNOT ignore the fact they have a pet without losing out on being 100% efficient. If pets are not optional then it is unfair to force us into one path with the bulk of the traits. Basically all traitlines should improve pets, but depending on the path you take your pets abilities and options are different than a ranger who specced in a different way.
Ranger Pet F2 – Cooldowns on F2 need to be severely lowered on most. More commands need to be added.
[Guard]: needs to be removed as a utility and added to F4 and once pet is set to guard duration should be permanent until the ranger moves out of pet range or until killed. This would add in strategic use for pet as sentry points in WvW.
Flying Pets – Should legitimately be able to fly up a wall and attack those you can get click target on.
Spider Pets – Should legitimately be able to climb up a wall and attack those you can get a click target on.
None Flying/Spider Pets – Should have the climb walls issue fixed
You can place pets on walls with Guard. You just have to be very careful about how you target it or it wont work right and the pet will just sit at the base of the wall. It’s a quick, dirty way of killing siege. The only caveat is that you obviously have to be able to target the siege that you want them to kill.
Yeah I know that, but guard should have been an F ability and even though I can place them on walls with guard because of the buggyness I think Spiders/Flying pets should be able to do it legit and they should fix it so the other pets can’t.
[SAnD] of Maguuma
The ability to actually kill an opposing player? Too much to ask? bah.
Was defending Garrison the other day, found an either lagged out warrior or someone who got into the lord room and went afk, or worse he was ignoring me. Dumped 3 sets of cool downs into him…. Never budged his health bar below 10%. Finally he wandered away, ignoring me.
Unless you were a lvl 5 trying to kill a lvl 80 I don’t see how this could be possible without some kind of bug.
Um, no.. I’m in Full Dwayna gear from the Karma vendor with deep gold bow. Level 80, and I got that wrong … It should read “Never budged his health bar below 90%” He just stood there and shrugged off my 3x full cool downs. My pet never made it to him, but that’s what happened. “He came too” from behind a pillar and walked into the fight.
Heavy Halo, Warrior JQ
The ability to actually kill an opposing player? Too much to ask? bah.
Was defending Garrison the other day, found an either lagged out warrior or someone who got into the lord room and went afk, or worse he was ignoring me. Dumped 3 sets of cool downs into him…. Never budged his health bar below 10%. Finally he wandered away, ignoring me.
Were you using traps and DoT skills?
No, I do not use a trap build, but it wouldn’t have mattered, the guy was either AFK or lagged out. He just stood there and I dumped my cooldowns into him 3 times… LB.
Heavy Halo, Warrior JQ
Some of the things the Ranger needs (not just for WvW, but in general) in my humble opinion
- A Camouflage utility (be it as an opener or escape) – 3s Stealth + 10s Swiftness (similar to the Wintersday Scout ability). Could replace the active effect on Signet of the Hunt because currently that active effect is pretty pointless.
- Point Blank Shot: Change name to Sniper Shot and add a secondary effect. If you tap it once it will function as it currently does, but if you choose to press and hold the ability, it will channel and fire one shot dealing massive damage (as per the Wintersday Scout ability).
- Signets should apply their active component to Pet and Ranger by default without requiring you to use Signet of the Beastmaster.
- A utility or effect that allows Rangers to see stealthed targets. At present time stealth has no counter and is not fun to play against. The Ranger would be most befitting to provide that counter (being a tracker and having pets). See the video on Counterplay: http://youtu.be/BRBcjsOt0_g
- for the above, if signets would apply their active effects to Pet+Ranger without the need for Signet of the Beastmaster, that Grandmaster trait could be changed to Sight of the Beastmaster, allowing stealth detection as a passive ability and make stealthed targets appear in a similar fashion as we now see stealthed allies (that Predator like camouflage) if players spend 30 points in Marksmanship and choose the trait.
- Some signet active effects need a rework because some of them are pointless (even dangerous) to use (try Signet of Renewal with Signet of the Beastmaster active).
- Some shouts need a rework as they mostly revolve around sacrificing your pet (~30% of your damage potential) at present time.
- A ‘fix’ for all the OBSTRUCTED messages when firing arrows when there’s absolutely no reason for them to become obstructed.
- More reliable AI and pathfinding for our pets. They should also position themselves behind a target if possible (like WoW pets) and be able to hit moving targets at all times (maybe increase their effective attack radius?).
- 75% reduction of AoE damage for our pets (with the option to trait it to 95%).
- Pets having the same level of Agony resistance as their owner.
- F2 abilities that fire near-instantly. The pet just has to cancel any current action and immediately go through the F2 command.
- Some traits need to switch position as it makes no sense in having Trap traits in Skirmishing when they should be in Wilderness Survival. Same with traits like Martial Mastery which should have been in Skirmishing instead of Wilderness Survival. Trait lines are just one gigantic mess at the moment and make no sense.
Fojja – Vyxxi – Nymmra – Mymmra – Champion of Dwayna .. and more
Highly Over Powered Explorers [HOPE] – Desolation EU
(edited by Aveneo.2068)
Any idea when the promised WvW patch will happen?
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer
as i see it, the most important priority is fixing spirits. rangers have no significant way of supporting their team, i guess kinda like thieves. however, it can be argued that shadow refuge does more for a group than anything the ranger can offer.
look at eles, guards, warriors, mesmers or even necros. we dont have to be kings, but other than warhorn we cant give boons to anyone lol..this is ridiculous.
rangers right now are amazing duelists. pets are more or less ok. the upcoming aoe nerf will make tanky ranger builds very, very strong. and pets would be fine with more responsiveness.
(edited by nerva.7940)
Its really just mirroring what everyone has been saying.
And yet we get a nerf to Sharpening Stone. I didnt really use it much at all but was considering it for a slot in a condition build. My point being i never heard a single play say they thought Sharpening Stone was OP or broke. So I am wondering what Anets priorities are when it comes to the Ranger Class? Almost seems like they think the class is fine and all it needs is a couple little nerfs to bring it up to par with other classes.
I am off to WvW and see if the lowering of the Drakes F2 abilities casting time really lets it cast in the time stated. Also taking bets that it is nowhere close. I havent tried it yet but i am thinking if they think it is such a big deal to only lower this pets F2 cast time when all pets take forever to cast the F2 ability then they got some perception problems.
Just kidding bout taking bets. My luck it will be the first time ever my pet cast it’s F2 ability in the time it is supposed to, even in PvE very rarely does my pet cast its F2 ability when I hit F2, before i kill the mob. So mostly i just use bears in PvE as tanks which they are actually very good at. I dont even bother using their F2 ability on most occasions.
as i see it, the most important priority is fixing spirits. rangers have no significant way of supporting their team, i guess kinda like thieves. however, it can be argued that shadow refuge does more for a group than anything the ranger can offer.
look at eles, guards, warriors, mesmers or even necros. we dont have to be kings, but other than warhorn we cant give boons to anyone lol..this is ridiculous.
rangers right now are amazing duelists. pets are more or less ok. the upcoming aoe nerf will make tanky ranger builds very, very strong. and pets would be fine with more responsiveness.
I beg to differ. From what I have seen I would almost rather have spirits than pets that contribute next to nothing in WvW. Ever hear an Ally shout “Look out man here comes that Rangers pet”? Or “Man that guy has a Ranger pet on him he is a goner”? Or even show the slightest bit of interest in them whatsoever other than to dps em down fast as fast can be when there nothing else to kill? We can trait to have spirits follow us and I can actually get rid of em if i want. That already puts em a step above pets IMO
As for Amazing duelists well ima ask for stream or sumtin because that does not seem to be the thoughts of many round here and certainly not mine although I think they are close. If only Anet will fix what needs fixing instead of fixing stuff i had no idea needed fixing and have seen no posts mentioning them either before today.
Calling your pet to return should soft swap (teleport) it instantly to your side IMO.
as i see it, the most important priority is fixing spirits. rangers have no significant way of supporting their team, i guess kinda like thieves. however, it can be argued that shadow refuge does more for a group than anything the ranger can offer.
look at eles, guards, warriors, mesmers or even necros. we dont have to be kings, but other than warhorn we cant give boons to anyone lol..this is ridiculous.
rangers right now are amazing duelists. pets are more or less ok. the upcoming aoe nerf will make tanky ranger builds very, very strong. and pets would be fine with more responsiveness.
I beg to differ. From what I have seen I would almost rather have spirits than pets that contribute next to nothing in WvW. Ever hear an Ally shout “Look out man here comes that Rangers pet”? Or “Man that guy has a Ranger pet on him he is a goner”? Or even show the slightest bit of interest in them whatsoever other than to dps em down fast as fast can be when there nothing else to kill? We can trait to have spirits follow us and I can actually get rid of em if i want. That already puts em a step above pets IMO
As for Amazing duelists well ima ask for stream or sumtin because that does not seem to be the thoughts of many round here and certainly not mine although I think they are close. If only Anet will fix what needs fixing instead of fixing stuff i had no idea needed fixing and have seen no posts mentioning them either before today.
people dont shout “Look out, here comes his pet” because theyre dead before they know what hit them. have you ever utilized jag + QZ + sic em combo, or double raven with 30 in BM? the pets on their own can do 10k+ in burst.
but i know what you mean. as for dueling, many top tpvp teams run bunker or trap ranger that can kill just about anything 1v1.
pets are weak in dungeons, and need a few more tweaks in pvp for better attack on move. otherwise, my vote is spirits =(
(edited by nerva.7940)
We need to keep the ideas flowing here.
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer
Should I feel bad that I’d rather play Minecraft with my younger children, rather than play my Ranger some nights?
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer
So I’ve been leveling a Mesmer lately, and he is now 76. Last night at level 75 I was running solo, and killing other 80s with some determination, never losing a single one vs one.
Two out of three times I escaped a well known group of players who’re good when they encountered me killing a Ranger (ironically all three times). Even better, their Thief, who is extremely good, and has killed my 80 Ranger seperated from his group, and gave me a one vs one on my Mesmer.
Upleveled, in level 50ish gear on my 75 Mesmer I fought this good player on a Thief, who is fully geared in Exotics, and Ascended gear to a stand still. I couldn’t kill him, and he couldn’t kill me.
I’m sorry, but after a full night on a Mesmer, mid 70s, with level 50ish gear on solo, fighting a lot of 80s, sometimes in pairs (I won many 2v1), or trios (I lost every 3v1) and doing so well only highlighted the issues that Rangers have.
I do well on my Ranger, but when I play him it is as if I’m not allowed to make a mistake against other good players. I’ve leveled, and fully geared an 80 Ranger, Warrior, Thief, and Guardian, and now with a baby Mesmer, and done so extremely well on them all, but more than tripled what I could do as a Ranger with all the other toons.
The developers need to quit being so quiet about the Ranger.
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer
(edited by jkctmc.8754)
Last night, I got obstruction, with someone on a hill. O.O
80 Thief – 80 Warrior – 80 Guardian – 80 Ranger
80 Mesmer – 80 Necromancer
So I’ve been leveling a Mesmer lately, and he is now 76. Last night at level 75 I was running solo, and killing other 80s with some determination, never losing a single one vs one.
Two out of three times I escaped a well known group of players who’re good when they encountered me killing a Ranger (ironically all three times). Even better, their Thief, who is extremely good, and has killed my 80 Ranger seperated from his group, and gave me a one vs one on my Mesmer.
Upleveled, in level 50ish gear on my 75 Mesmer I fought this good player on a Thief, who is fully geared in Exotics, and Ascended gear to a stand still. I couldn’t kill him, and he couldn’t kill me.
I’m sorry, but after a full night on a Mesmer, mid 70s, with level 50ish gear on solo, fighting a lot of 80s, sometimes in pairs (I won many 2v1), or trios (I lost every 3v1) and doing so well only highlighted the issues that Rangers have.
I do well on my Ranger, but when I play him it is as if I’m not allowed to make a mistake against other good players. I’ve leveled, and fully geared an 80 Ranger, Warrior, Thief, and Guardian, and now with a baby Mesmer, and done so extremely well on them all, but more than tripled what I could do as a Ranger with all the other toons.
The developers need to quit being so quiet about the Ranger.
Good post, and I fully agree with your last sentence.
But, they (Anet) likes to take babysteps when implementing class balance, and it seems that they totally misinterprets what the real issues of the class really are. This has been shown throughout all the updates they’ve made so far, they tend to buff things that won’t really make any difference whatsoever to the real issues.
When we thought we were going to get some decent buffs some patches ago, it would then show that these buffs weren’t ranger specific at all!
I’ve said it before, and I’ll say it again – being a good ranger takes far, far more effort than being good on any other class, and we have to work at least twice as hard as even mediocre players playing other classes, and still we struggle.
They key, imho, to boost this class is to work hard on improving pets, and they sure need lots of improvements.
It’s time to step it up Anet. This class is the one in most need of a serious overhaul. Mesmer, thief, ele and guardian have been at the top of the foodchain for a long time now, and it’s getting really tiresome to see that month after month passes and nothing really changes.
It’s getting tiresome to be the cannon fodder class in the game when it comes to pvp.
I have found ranger to be underwhelming compared to a support warrior in WvW. If they would free up the mousewheel to keybinds it would make managing a pet so much easier. If they reduced the cooldown of sick-em to 30 seconds and made it last 5 seconds that would be great too. Then you could run the cleric bm build with signet of the wild, sick em, and guard with a longbow. Use guard + sick em + 2 on the longbow for bursts. Inbetween pelt away with your longbow.
Please add your ideas here as well.
Please, give to Ranger button “Kill all enemies in 3000 radius”, instacast and 10 sec CD
Thank you.
(yes, this is sarcasm after reading 1st post)
Seafarer’s Rest (EU): Liicher (Engi), Lii Cher (Warrior), Swf (Elem),
Licharr (Guard), Lich Eir (Ranger), Alt Fh (Thief). Lii Cherr (Mesm), S Wf (Necr)
Rangers are a pet class and should do less damage then the other classes, they are also spiritualist, so they should avoid all technology if possible.
https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)