I main’d Ranger for something like 6 years in GW and loved it. One year into GW2 and as hard as I try to love the Ranger I just can’t. I think about Ranger when I’m on my Mesmer. I think about Ranger when I’m on my Thief. Despite all thought however I just cannot bring myself to log into it anymore. I’ll list my major problems with the class best I can and how I’d personally like to see them fixed. Most of these issues go very deep into the profession’s design so there is no real easy fix for them but I’ll start with the easy ones.
My first problem is one of the most simple. Rapid Fire. Rapid Fire as a skill makes no sense. A Longbow is a slow firing, and powerful weapon that specializes in accurate and deadly strikes from a long distance. Why then is there a skill on the Longbow that literally exactly emulates a Shortbow? There shouldn’t be. Many times I’ve suggested changing this skill to something like Triple Shot from GW1.
Triple Shot: Charge up an attack that simultaneously fires 3 arrows at your target. The longer the charge the more damage.
Max charge time – 2 1/2s
Max Base Damage – Full charge = 125% RF damage. Half charge = 75% RF damage. Lowest = 50% RF damage.
Why this? I feel this change would go a long way to increasing bow DPS via reduced channel and slightly increased overall damage while it also very nicely combos with the recent Hunter’s Shot update as well. It also adds in that flare to the Longbow it’s currently lacking. There isn’t that skill you’re excited to use, everything is very normal and nonchalant or in RF’s case, worrisome. The skill icon doesn’t even need to be changed as it’s already 3 arrows.
Next up on my list of things that keep me alienated from my beloved class is the Sword.
I dislike almost everything about this weapon. Why? Every skill on this weapon is about auto controlling your character. Main attack roots and actually prevents dodging, Hornet’s is too slow to be used as a real evade and Serpent’s Strike misses anything that moves. I think while designing this weapon we got too fancy and sacrificed actual practicality. What I’d like to see instead of these skills are ones more like these;
Slot 1-
Slash: Slash your foe. (Current)
Reverse Slash: Quickly slash your foe in the opposite direction crippling them. (Very fast activation time.)
Debilitating Stab: Powerfully stab your foe dealing more damage per condition on your foe. (Slower, just like thief’s sword final strike.)
Slot 2-
Hornet’s Sting: Parry incoming attacks. If an attack in melee range is blocked strike your foe inciting Hornets to attack them inflicting multiple stacks of Torment.
Slot 3-
Serpent’s Strike: Evade attacks while quickly dashing along the ground at your target to strike with a poisoning blow.
Leap Finisher.
These changes address the major issues with sword rooting and ineffective evades in a couple of ways. First, redoing the entire first weapon chain which honestly should have been done when the skills were changed in development. Second it addresses the intended use for Hornet’s by removing the clunky, slow evade in favor of a strait block. (Many people like the dual leap of the skill but bear with me.) Finally Serpent’s strike becomes more of a quick slide & stab greatly increasing its reliability and keeping the leap finisher from Monarch’s Leap. The weapon as a whole becomes more of a condition damage melee weapon with great survivability via blocks and evades.
Third up on my list is the Axe. I originally loved the idea of throwing axes but after a year of it I honestly can’t stand them, especially with the recent Shortbow nerf. To me the axe is rather weak and serves no purpose. I’d like to see it switched back to a proper melee weapon to compliment the sword but making sure it still has the unique ranger feel.
Slot 1-
Hack: Hack at your foe inflicting vulnerability.
Chop: Chop your foe, again inflicting vulnerability.
Splitblade: Attack your foe dealing additional damage for each boon on them.
Slot 2-
Pure Strike: Strike your foe dealing damage and removing a boon. If you’re foe still has a boon deal 50% more damage.
Slot 3-
Winter’s Bite: Attack and chill your foe. If you’re foe has 2 or more boons Chill lasts twice as long.
Chill: 3s
These changes, when applied to the complete lack of any boon hate on the Ranger, stand out very well to class as a whole. It also brings back the missing classic enchantment hate effects of skills from the original GW helping to give the Ranger some more purpose. Boons are currently very powerful but there is not a lot of ways to counter them, especially for a Ranger. As a class we never specialized in removing them but we sure made life hell for anyone with them.