Counterattack to be like Bandit's Defense?

Counterattack to be like Bandit's Defense?

in Ranger

Posted by: bloodpyrope.8630

bloodpyrope.8630

Counterattack on greatsword is great and all, except the for part where you get locked into the knockdown animation. I was thinking it’d be interesting if it could be reworked into something similar to the daredevil’s Bandit’s Defense where you block an attack, and then you have a short frame of time where you can then choose if you want to activate the knockdown.

So a reworked version of Counterattack would have the block. If you choose to throw the greatsword for a cripple, you can. But once you get hit within melee range, your block goes away and you can then choose if you want to activate the knockback or not.

What do you guys think?

Counterattack to be like Bandit's Defense?

in Ranger

Posted by: Justine.6351

Justine.6351

I think it will get a 1.5sec “shave” on its ability to block stuff if that change happens. It is already a strong skill in that it is a 3-in-1.

Counterattack to be like Bandit's Defense?

in Ranger

Posted by: LughLongArm.5460

LughLongArm.5460

I would love this change but i dont think it will happend. I dont think they will give us 3 sec of pure blocking on 15 sec CD(un traited) with an option to Counterattack on demand.

Counterattack to be like Bandit's Defense?

in Ranger

Posted by: bloodpyrope.8630

bloodpyrope.8630

Well, it’s already 15 seconds on Bandit’s Defense and it’s also a stunbreak there too…admittedly the block isn’t as long though.

I’m just tired of getting locked into the animation by multi-hit attacks that simultaneously allows the caster to evade.

Counterattack to be like Bandit's Defense?

in Ranger

Posted by: LughLongArm.5460

LughLongArm.5460

Well, it’s already 15 seconds on Bandit’s Defense and it’s also a stunbreak there too…admittedly the block isn’t as long though.

I’m just tired of getting locked into the animation by multi-hit attacks that simultaneously allows the caster to evade.

Utility > weapon skill.

Counterstrike – longer blocking uptime, better damage on kick, can change to a range attack(good damage+cripple).

Bandit’s Defense – Better control, stun break, better CC and range on kick.

Dont get me wrong, I would love to have better control on the kick, even if they will take away “Crippling Throw”, I just dont think they’ll ever make it so.