(edited by nerva.7940)
Current Problems With Pets [Updated]
1 and 2 are serious issues for PvP, although not as bad when playing PvE. The best solution is to just let them attack while moving, unless that’s a a challenge to program for some reason.
The other issue is the largest step backward GW2 has made with pet design. The huge level of AoE in PvE events and WvWvW makes our class mechanic horrendously inferior. I guess A-Net just intended for us to use the heel button or pet swap to avoid the AoE, but it’s a horrible solution when having your pet run back to you can possibly have it running through more AoE, and forget about it if you play melee.
agreed. they somewhat successfully created a symbiotic relationship between master and pet. the pet can cleanse conditions, take the bullet for us, can CC for us, etc. unfortunately, ANet did not give the pets any survivability and responsiveness, rendering all melee pets entirely useless. due to this poor design, i can rarely use my pet’s utility and dps. it just cant keep up with its target.
i use pets to their max. i micro them well, invest points in BM, pick the right pets, etc. in any sort of organized pvp encounter, i am usually pet-less. both my pets simply get melted and im stuck with 30-40% less dps, and 50% less survivability.
(edited by nerva.7940)
Yeah the aoe is crazy….if we are going to be a viable pet class this has to be fixed. During boss mobs my pets are up maybe 10% of the time and that coupled with the SB nerf and situational damage we really are broken. This really seems like a complete no brainer and easy fix.
Just to comment on the OP’s #1…
It doesn’t stop, it is casting one of it’s abilities in it’s own rotation that requires it to stay still (such as leap).
4. 99% of the time f2 for a pet is useless, it takes about 3 seconds to react and another 3 seconds to cast the spell by that time the other player is out of range. Who seriously stands still for 6 seconds in pvp? 99% of people don’t.
Your argument is that 5% of the time, f2 is useless? lol. Think you maybe meant to say 99.9%? Listen, at the moment, pets F2 is does not properly interrupt your pet’s cast rotation (which they should fix). Nonetheless, you need to be aware of the appropriate times you can invoke your pet’s F2 ability in order to keep your pet from triggering it’s own global CD. e.g. when you first swap your pet out, you can immediately cast before he begins his rotation, or if you see your pet use it’s leap/bite or other inate ability, you are safe to invoke the cast without interrupting. Just pay attention to your pet and you will find that you can learn the apporpriate times you can easily cast their abilities.
Listen, at the moment, pets F2 is does not properly interrupt your pet’s cast rotation (which they should fix). .
That is exactly what I was stating. You agreed with me then blabbered about something that was very stupid that I ignored. Good point
This guy likes to hear himself talk and call people bad players. At least the other guy who thinks the nerf was no biggy is trying to show numbers/proof. I still disagree with him but he’s respectable nonetheless.
Just to comment on the OP’s #1…
It doesn’t stop, it is casting one of it’s abilities in it’s own rotation that requires it to stay still (such as leap).
not from my observations today. the pet literally sits there for about 1.5 secs, doing nothing (maybe writhing a little).
updated OP to add lackluster shouts. please keep the hostility down, i know we’re all frustrated. i want ANet to read this discussion.
Listen, at the moment, pets F2 is does not properly interrupt your pet’s cast rotation (which they should fix). .
That is exactly what I was stating. You agreed with me then blabbered about something that was very stupid that I ignored. Good point
I acknowledged the issue and gave you clear advice on how to actually manage your pet, which if executed proeprly you can use very efficiently (rather than just mash F2 and complain it doesn’t work).
This guy likes to hear himself talk and call people bad players. At least the other guy who thinks the nerf was no biggy is trying to show numbers/proof. I still disagree with him but he’s respectable nonetheless.
As I said, this class requires skill and an indepth understanding. Besides, what figures would I supply to back this instance? It’s a fact regarding the rotations I explained and how to execute your pet’s abilities – that’s literally how they function, I don’t need metrics to prove it.
-1
Yes like f2 doesn’t work but there’s a way around it. However, f2 is meant to do this. So it’s all good as long as there’s a way to do it even if the actual way to do it isn’t working properly… I’m sorry but I like things to work. I will use any tricks and explored my class fully in order to counter as many bugs and issues as possible but it doesn’t mean that I will be happy with it. I want things working. In the meantime, yes I will work with everything that I have. It would be stupid not to.
-1 to you. Actually -2 mister the nerf was unintended
Listen, at the moment, pets F2 is does not properly interrupt your pet’s cast rotation (which they should fix). .
That is exactly what I was stating. You agreed with me then blabbered about something that was very stupid that I ignored. Good point
I acknowledged the issue and gave you clear advice on how to actually manage your pet, which if executed proeprly you can use very efficiently (rather than just mash F2 and complain it doesn’t work).
I know how to manage a pet but I shouldn’t have to work around a bug to use be able to use a skill like it is intended.
Scenario: I’m being frenzy charged, I press f2 to fear warrior so once his charge hits me, he is feared. Oh wait, my pet is not responding. Now casting an animation, ok now he is ready to cast fear wait i’m dead?
Listen, at the moment, pets F2 is does not properly interrupt your pet’s cast rotation (which they should fix). .
That is exactly what I was stating. You agreed with me then blabbered about something that was very stupid that I ignored. Good point
I acknowledged the issue and gave you clear advice on how to actually manage your pet, which if executed proeprly you can use very efficiently (rather than just mash F2 and complain it doesn’t work).
I know how to manage a pet but I shouldn’t have to work around a bug to use be able to use a skill like it is intended.
Scenario: I’m being frenzy charged, I press f2 to fear warrior so once his charge hits me, he is feared. Oh wait, my pet is not responding. Now casting an animation, ok now he is ready to cast fear wait i’m dead?
So in your scenario you don’t see the warrior/prep for it? He just magically appears and bull rushes you? =/
I’ve always acknowledged I would like it fixed, but the fact of the matter is with proper management you can already accomplish what you’re asking for.
How does a warrior “prep” to using a near instant cast spell? Am I just supposed to press f2 as soon as I see a warrior and hope he ignores my pet casting fear and frenzy charges me?
No, I see him cast animation for charge or animation for frenzy (whichever he casts first) and then I press f2 the moment he does, and my pet should cast fear and hit him when he charges me or right after, not after 6 seconds of him killing me. This is how the game should be.
(edited by Jordan.9132)
How does a warrior “prep” to using a near instant cast spell? Am I just supposed to press f2 as soon as I see a warrior and hope he ignores my pet casting fear and frenzy charges me?
No, I see him cast animation for charge or animation for frenzy (whichever he casts first) and then I press f2 the moment he does, and my pet should cast fear and hit him when he charges me or right after, not after 6 seconds of him killing me. This is how the game should be.
You act as if the game is perfect, nothing is wrong with it everything is balanced and every person is to blame for everything.
Signet of Rage is almost always cast before the Bull’s Rush/Frenzy. If you see Signet of Rage go off, get ready to dodge.
lol guys, F2 casting is the least of a beastmaster’s concerns >.< i actually dont have any problems with F2 casting.