(edited by Idolicious.6091)
December 14 Patch Notes
Hello guys,
As i can see, alot of classes got the 10—>25% running speed signet buff and(ofc) thiefs got the 33—>50%. So, do we know the running speed cap(or else the maximum running speed)?So basically doesnt change a thing vs classes with perma swift……
Hello guys,
As i can see, alot of classes got the 10—>25% running speed signet buff and(ofc) thiefs got the 33—>50%. So, do we know the running speed cap(or else the maximum running speed)?So basically doesnt change a thing vs classes with perma swift……
Do a bit of research before yiou QQ please
http://wiki.guildwars2.com/wiki/Fleet_Shadow
if you’re too lazy to click, it only works on stealth and it is 20 points deep in their defensive Vitality traitline.
EDIT: added more info for clarity
Doing It With Style
www.exg-guild.com
Hello guys,
As i can see, alot of classes got the 10—>25% running speed signet buff and(ofc) thiefs got the 33—>50%. So, do we know the running speed cap(or else the maximum running speed)?So basically doesnt change a thing vs classes with perma swift……Do a bit of research before yiou QQ please
http://wiki.guildwars2.com/wiki/Fleet_Shadow
if you’re too lazy to click, it only works on stealth and it is 20 points deep in their defensive Vitality traitline.
EDIT: added more info for clarity
well actually according to trait builders it is 10 points in the acrobat tree.
i don’t have a thief but the shadow arts(toughness and healing) tree seems more like a def tree to me. just judging from some of the traits listed there. like the heal in stealth, blind on stealth and stealing health.
well then again both trees seem like some kind of def trees
like i said i don’t play thief.
(edited by Majik.8521)
I dont QQ @ all…….i just asked what is the cap of running speed and i mentioned the 33%—>50% buff! I dont have any issues with thiefs and in general with any other classes(pvp/pve wise), i can deal with the majority of players-classes out there. So iam wondering if we have any change with the speed cap….and i also mentioned that most classes got the 10—>25% buff on run speed and we still have some issues in WvW with the perma swift classes…That’s all.
Speed is noticeable and very helpful getting around in WvW. It won’t help you catch or get away from anyone though. Hate wasting a slot on it but it does make WvW more enjoyable.
Pet does help out a lot more with their speed. I have had a few encounters where the dog knocked someone down at the start of the fight when I know the enemy wasn’t going to engage and instead run away.
I haven’t really noticed any big improvement with arrows hitting more. TBD
I haven’t really noticed a difference in the longbow or shortbow…
am I the only one? longbow is still very unreliable and slow in my opinion.
I haven’t really noticed a difference in the longbow or shortbow…
am I the only one? longbow is still very unreliable and slow in my opinion.
The arrow speed increase is noticeable imo. The lb autoattack is slow ye but think about it as an utility weapon (sadly).
Hello guys,
As i can see, alot of classes got the 10—>25% running speed signet buff and(ofc) thiefs got the 33—>50%. So, do we know the running speed cap(or else the maximum running speed)?So basically doesnt change a thing vs classes with perma swift……
And guardians are still the slowest class.
-BnooMaGoo.5690