Do we know what all the new Traits are?
http://dulfy.net/2014/03/21/gw2-ready-up-episode-8-developer-livestream/
Marksmanship: Read the Wind: Longbow and Harpoon Gun projectile velocity is increased by 100%.
Skirmishing: Strider’s Defense – You have a 15% chance to block ranged attacks while in melee.
Wilderness Survival : Poison Master – Poison you apply deals 50% extra damage. Poison your pet’s first attack when they are swapped to.
Nature Magic: Survival of the fittest – Remove two conditions and gain fury when using a survival skill.
Beast Mastery: Invigorating Bond- Your pet heals in an area when executing command abilities (i.e. your F2 skill now heals in an area)
My gut reaction is to say bad, but with the free traits resets I will probably unlock them and try them to confirm or deny my initial feeling about them.
Read the Wind is the new grandmaster trait… and it seems worthless. I’m not so sure about the poison one. However, more condition removal is always good, and the automatic blocking of ranged attacks is definitely a benefit to melee Rangers. I’m not so sure about the Beast Mastery heal though…
Poison Master will be worthless because poison, even in a full condition damage spec, only does 284 damage per second. So that trait adds 142 damage per second.
Out of 4543. So, a 3% increase in damage overall. Compared to that, 3 condition removal every 10 seconds is…
If they wanted to add more condition damage, they should instead make bleeds do 20% more damage, rather than making poison do 50% more damage.
Poison Master will be worthless because poison, even in a full condition damage spec, only does 284 damage per second. So that trait adds 142 damage per second.
Out of 4543. So, a 3% increase in damage overall. Compared to that, 3 condition removal every 10 seconds is…
If they wanted to add more condition damage, they should instead make bleeds do 20% more damage, rather than making poison do 50% more damage.
Taking Poison Master for it’s additional damage output is meh, definitely not worthless though.
But on the other hand, taking Poison Master so you can reduce your opponents healing by 33% on a 90%+ up-time, is priceless.
The Never Ending Repertoire of Ranger Builds
Salt of the Earth {SALT} Crystal Desert© ~~Dragon Rank~~
Poison Master will be worthless because poison, even in a full condition damage spec, only does 284 damage per second. So that trait adds 142 damage per second.
Out of 4543. So, a 3% increase in damage overall. Compared to that, 3 condition removal every 10 seconds is…
If they wanted to add more condition damage, they should instead make bleeds do 20% more damage, rather than making poison do 50% more damage.
Taking Poison Master for it’s additional damage output is meh, definitely not worthless though.
But on the other hand, taking Poison Master so you can reduce your opponents healing by 33% on a 90%+ up-time, is priceless.
But, rangers can already inflict perma poison. Especially condi builds which would probably take shortbow #2, sword #3, dagger #4. Then several pets can apply poison. Or our poison trap, which is getting a poison field.
It’s a bad trait.
Kal Snow – Norn Guardian
Poison Master should be changed to reduce healing by 66% and increase damage to 700-1.2k a tick
Guild Leader of Favorable Winds [Wind]
I think i’ll wait and see how they are before i judge them. And since we will be able to play around with them seems fun to me. I just don’t believe they will be the as bad as you all are saying. What are you basing all this on wvw pvp? Is it all about the pvp? I don’t see how you could know how they will work without trying them.
Poison Master should be changed to reduce healing by 66% and increase damage to 700-1.2k a tick
ROFL
Poison Master should be changed to reduce healing by 66% and increase damage to 700-1.2k a tick
ROFL
IKR. That is so totally OP, its just absurd.
Imo, it would be great if it was;
Poison does double damage, lasts 20% longer and your pet does +20% more damage to poisoned foes.
With Read The Wind, I’m starting to come around to it, although I believe the arrow speed should be increased by 50% base and the trait should be a further 50% plus 15% crit chance. The amount of sniping I’ve been doing in EoTM would be greatly improved by RtW so I cant wait to try it out now, I just don’t want to drop Piercing for it atm.
(edited by Heimskarl Ashfiend.9582)
Poison master should definately increase duration or something to that effect (pulsing?). More damage is not where its at for poison, not grandmaster.
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
Read the Wind is the new grandmaster trait… and it seems worthless.
No way! Totally wrong! Here’s why:
Let’s say you’re auto-attacking with Longbow from from a distance, so say you’re consistently critting and hitting for 2500 damage.
Let’s also say that you’re attacking once per second.
If an enemy moves or strafes, and you miss two shots out of five, then you miss out on inflicting 5000 points of damage in 5 seconds. And let’s be realistic – no matter how skilled you are, you’re going to miss some longbow shots due to enemy movement.
No other trait can potentially add that much damage (or rather prevent you from losing that much damage) in such a small amount of time. And it’s FREE damage! It isn’t dependent on other skills. It doesn’t have a cooldown. It doesn’t depend on swapping weapons, or dealing with your stupid pet, or any other circumstance. And you can’t wash it away with condition removal.
If you’re hitting high numbers with your longbow, anything you can do to significantly decrease the chance of missing is going to make an enormous difference in your DPS.
Join Darkhaven at http://www.darkhaven.us
If you’re hitting high numbers with your longbow, anything you can do to significantly decrease the chance of missing is going to make an enormous difference in your DPS.
Problem I have with taking the skill is it is grandmaster, taking away a very powerful trait combo in signet of stone + mastery, and under good circumstances (where you wouldnt have missed without it) adds nothing at all. I will try it out but am also pessimistic, unless they add a flat damage increase or something similar.
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
Problem I have with taking the skill is it is grandmaster, taking away a very powerful trait combo in signet of stone + mastery
You’re talking about using Signet of the Beastmaster, Signet Mastery, and Signet of Stone all together right? For me, that’s too much of an investment just for a few seconds of invulnerability every minute or so. I’d rather have Read the Wind plus a different Adept trait, depending on the gameplay.
Join Darkhaven at http://www.darkhaven.us
Clara, you must be talking wvw/pvp because you’d be stupid to take Read the Wind in PVE/Dungeons.
Clara, you must be talking wvw/pvp because you’d be stupid to take Read the Wind in PVE/Dungeons.
Ofc. It’s a totally pointless trait in PvE. Against other players though, its probly going to be invaluable.
You’re talking about using Signet of the Beastmaster, Signet Mastery, and Signet of Stone all together right? For me, that’s too much of an investment just for a few seconds of invulnerability every minute or so. I’d rather have Read the Wind plus a different Adept trait, depending on the gameplay.
I guess ymmv then. That invulnerability has saved me countless times, I’m not sure I would want to play ranger without it now but keeping an open mind if “read the wind” is similarly game changing.
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
Read the Wind is the new grandmaster trait… and it seems worthless.
No way! Totally wrong! Here’s why:
Let’s say you’re auto-attacking with Longbow from from a distance, so say you’re consistently critting and hitting for 2500 damage.
Let’s also say that you’re attacking once per second.
If an enemy moves or strafes, and you miss two shots out of five, then you miss out on inflicting 5000 points of damage in 5 seconds. And let’s be realistic – no matter how skilled you are, you’re going to miss some longbow shots due to enemy movement.
No other trait can potentially add that much damage (or rather prevent you from losing that much damage) in such a small amount of time. And it’s FREE damage! It isn’t dependent on other skills. It doesn’t have a cooldown. It doesn’t depend on swapping weapons, or dealing with your stupid pet, or any other circumstance. And you can’t wash it away with condition removal.
If you’re hitting high numbers with your longbow, anything you can do to significantly decrease the chance of missing is going to make an enormous difference in your DPS.
Read the Wind is pointless because it competes with Signet of the Beastmaster. If you’re going to play LB/GS power ranger, you are competing with thieves for their role on a team. You need signet for the movement speed increase and signet of stone is too necessary to give up.
http://dulfy.net/2014/03/21/gw2-ready-up-episode-8-developer-livestream/
Marksmanship: Read the Wind: Longbow and Harpoon Gun projectile velocity is increased by 100%.
Skirmishing: Strider’s Defense – You have a 15% chance to block ranged attacks while in melee.
Wilderness Survival : Poison Master – Poison you apply deals 50% extra damage. Poison your pet’s first attack when they are swapped to.
Nature Magic: Survival of the fittest – Remove two conditions and gain fury when using a survival skill.
Beast Mastery: Invigorating Bond- Your pet heals in an area when executing command abilities (i.e. your F2 skill now heals in an area)
Well, that killed my kitten of hope for the ranger class.
Server: BlackGate
Lvl 80 Classes: Ranger, Warrior, Guardian, Engineer, Thief
http://dulfy.net/2014/03/21/gw2-ready-up-episode-8-developer-livestream/
Marksmanship: Read the Wind: Longbow and Harpoon Gun projectile velocity is increased by 100%.
Skirmishing: Strider’s Defense – You have a 15% chance to block ranged attacks while in melee.
Wilderness Survival : Poison Master – Poison you apply deals 50% extra damage. Poison your pet’s first attack when they are swapped to.
Nature Magic: Survival of the fittest – Remove two conditions and gain fury when using a survival skill.
Beast Mastery: Invigorating Bond- Your pet heals in an area when executing command abilities (i.e. your F2 skill now heals in an area)Well, that killed my kitten of hope for the ranger class.
Pets are supposed to get more responsiveness with their f2 abilities. Which will be huge.
I am still a bit concerned that the responsiveness is going to be at the cost of the pet interrupting skills and placing them on cool downs.
It would have also been nice if they could have looked into the cast time/animation length across all the pets, many effects are on needlessly long cast/animations when compared to similar effects in the game.
Prime example why does mighty roar need to take such a long time when compared other might granting effects.