Druid Healer Confirmed - Feedback [merged]
Mesmer, Necro, Warrior, Engie, Thief, also have sustained heals for the party, but they all lack burst heals.
Necros and warriors are both good healers.
- Cleric + Transfusion + Life from death gives a big heal.
- Warriors heal for 1900 for each shout.3 shouts = 5700 instant heal.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
If you look at the list 4/9 classes give sufficient healing to be a healer.
This is the holy trinity.The number of options to play healer is less the half of the total classes, yet they design content that requires a dedicated healer. It is a forced trinity.
All classes should be able to damage on the level of an elementalist.
All classes should be able to heal on the level of an elementalist/druid/guardian.
All classes should be able to tank on the level of a warrior/guard.
It becomes a forced trinity when content cannot be completed without using certain classes.
All dungeons can be done with a party of 5 thieves.
Can the same be said for 10 thieves in a raid?
And if its about making raids super difficult content, then make it so 10 thieves with extremely well gear + tactics + builds can complete it.
You’re kidding, right? If all professions had similar damage, ability to heal, and ability to tank, then what’s the point of having different professions at all? People are supposed to want to try other professions for what they bring to the table, not stick with just one the entire time. Do you also think every profession should be able to reflect as efficiently as a mesmer or a guardian or have permanent stealth up-time like a thief?
And yes, dungeons can be completed with a full party of thieves but that’s hardly optimal. They can strip defiance and stealth through all the trash mobs, but they won’t have raw DPS or mass condition removal, hardly any might with absolutely no fire fields, etc.
Glyph of Rejuvenation (24s cooldown)
- 4860 heal to self
- 1300 heal to allies within 300 range
This just looks terrible. It heals for almost half of what Troll Unguent and Heal as One can do and has more cooldown on top of it. The radius is also tiny, 300 is nothing. Don’t see this being used at all. The traited version isn’t better than Healing Spring either, if it wasn’t still bugged.
Glyph of Alignment (20s cooldown)
- 300 radius 4s cripple, 4s weakness, 947 damage
Looks pretty bad. 300 radius is low. The conditions applied are weak and short. The damage and the short cooldown might save it though.
Glyph of Equality (40s cooldown)
- 300 radius 2s Daze, 947 damage
Extremely long cooldown for only a 2s daze with only 300 radius. I don’t see this being used, except with Moment of Clarity trait that makes it a 4s daze. Asura racial skill Technobabble outclasses it already, which is a 1200 range targetable 3s daze (6s traited). They might see some play combined together in some Asura daze cheese build in WvW.
Glyph of Equality (25s cooldown)
- 300 radius knockback, 947 damage
I’m starting to see a patern. radius is short. cooldown is good. Might see some play.
Glyph of Empowerment (20s cooldown)
- +10% damage for 5 seconds for up to 5 allies. 300 radius
Very underwhelming. 5s every 20s is almost no coverage and +10% damage is low. Probably worse than Frost Spirit. If it sees any play at all, it will be for zerg meta farming.
Glyph of Unity (20s cooldown)
- for 5 seconds deal damage dealt to you to foes within 300 radius
Very interesting, but again short radius. nice cooldown. Not boring like the others.
Overall, glyphs are very focussed on melee-range play. 300 radius max. So it has very little synergy with the 1200 range staff and other ranged weapons. Double melee Ranger might find some use for them. Most of their cooldowns are short and they can deal damage, which might make them good. Gives a high elementalist vibe, but elementalist will do it better.
However, the trait that makes glyphs plant a seed (= remove 2 conditions), might make them worthwhile.
(edited by Holland.9351)
I was already maining ranger and i’ll definitely play druid being salty is ok and it can happen but hit a pillow instead of whining pls. The druid is really awesome, let’s hope it isn’t clunky
This forum is for feedback. We are supposed to let them know how we feel. If you like it, that is fantastic for you, but telling other people to keep their feelings to themselves and referring to their opinions as “whining” just because theyre not happy is total snobbery.
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds
(edited by Raven.9603)
were people really expect something called “druid” to be dps oriented?
Couldn’t you simply research what druids are in gw lore?
And by the way, Druid is 10000 times more awesome then I imagined. Can’t wait for the sound effects.
And dude, you can have pet wyverns, come on.
No, we expected there to be good news for Rangers. This is basically a new class that the current Rangers didn’t want/need.
The big news isnt the existence of healing, its that you will no longer be able to avoid all damage. That basically makes healers a requirement
Especially when you add they mentioned needing
Tanky players,
And longer fights you cant burn down
That depends on how much damage suppression mechanics output (in raiding, suppression mechanics, derived from the suppression room of black wing lair in WoW, is unavoidable damage). Theoretical HPS as well as damage mitigation even in full zerker can be quite high if you include all possibilities in a team environment.
Uhh many players needed challenging content. That was a major selling point of the expansion.
Few people were asking for healers many were asking for challenge. So where do all those who wanted challenge but not trinity go?
This was due in part of a corrupt point of view that associated the stats you wear as a difficulty or comfort slider for content.
(edited by IllegalChocolate.6938)
Expected? Probably a little too soon to say that. WvW has gone 3+ years without healers and there’s little reason why that would suddenly change. You can still play whatever build that you want in WvW. You are not being pigeonholed into one singular role.
March 3rd 2012…
Ahh gonna roll me a Ranger, so sweet i get to use bows and be serious ranged dps and i get a pet, better yet i can change it up and be a trapper.
Or i bet in a few years i can become a massive healbot and only be invited to high level groups to just heal others the whole time, i can’t wait for that, that will be so much fun.
The druid spec and gear synergies don’t mix at all with the rest of the weapons or traits.
The other specializations and weapons shine in berzerker or sinister/rabid setups, which don’t benefit remotely from the cleric/shaman centric focus and all the redundant healing traits and skills on the druid.
It’s going to be a complete clash.
Either spec cleric/shaman and heal well with the druid, while doing GARBAGE damage with the rest of your weapons and utilities, or spec berzerker/rabid/sinister and do well with the other weapons but have little synergy with the staff and celestial form.
Celestial Form in fact is a DPS nerf to the ranger, you enter a form purely centered on healing with no offensive aspect.
I also am not happy how the druid shifted from a natural theme to some celestial theme out of the blue. It’s not related to a wild, natural theme.
Well if the mobs in the raid drop loot i think the question of whether or not healing gets you that loot is a good one.
It’s absolutely beautiful and amazing in every aspect. I love the positioning.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
Eles, mesmers and guards all already have spammable heals and “healbot” specs, and no one demands people run them in wvw/pvp/dungeons/ect. The only place that they might be required will be raids, and everyone has the potential to spec group heals for that (even though some classes, ie necros, are pretty bad at it atm, they could still get some future buffs to fix that)
So really the problem, like the guy above me just said, is balance, to make sure every class can do these things. If thats the case, then no, having healing/tanking/ect. be helpful in raids instead of straight dps will not make this game a wow clone. You will not spend hours sitting around spamming “LF healer for dungeon” in chat (which is how the devs originally advertised “no trinity” btw), but if you make a group you will probably have to actually plan what specs people will run, and someone might have to actually hit respec, take out his pure dps traits, and put in some heals (oh the horror!).
I guess it sucks for rangers who were hoping for a damage spec now, or for necros who wanted a healing spec for raids, but in theory they will eventually get specs for those.
(edited by Sizer.3987)
Since there’s no taunt to make an enemy constantly attack you, there is no trinity.
Tanking isn’t defined by the presence of taunt, and certainly not by “taunt to make an enemy constantly attack you”. It’s defined by having unavoidable targeted damage from enemies that, therefore, can only be dealt with proactively by directing it towards whoever is best placed to survive it.
The game already has healers — as a real thing that people use and make a point of using (virtue of courage, retreat, feedback, swirling winds, the guardian hammer chain, wall of reflection etc. are all healing skills as far as the trinity is concerned) — and of course, any game with hitpoints has DPS.
Thus began the end of what was once a glorious game.
The trinity isn’t bad. Bad trinity is bad. As long as they handle it properly, this will all be fine. So far, they seem to have made a point of avoiding most of the trinity pitfalls I can think of, so I’m cautiously optimistic for the time being.
It’s disappointing that they’re going with traditional holy trinity instead of coming up with better, but I’m more interested in getting a good game to play than in watching ANet zig where WoW zagged just for the hell of it.
(edited by evilunderling.9265)
The druid spec and gear synergies don’t mix at all with the rest of the weapons or traits.
The other specializations and weapons shine in berzerker or sinister/rabid setups, which don’t benefit remotely from the cleric/shaman centric focus and all the redundant healing traits and skills on the druid.
It’s going to be a complete clash.
Either spec cleric/shaman and heal well with the druid, while doing GARBAGE damage with the rest of your weapons and utilities, or spec berzerker/rabid/sinister and do well with the other weapons but have little synergy with the staff and celestial form.
Celestial Form in fact is a DPS nerf to the ranger, you enter a form purely centered on healing with no offensive aspect.
I also am not happy how the druid shifted from a natural theme to some celestial theme out of the blue. It’s not related to a wild, natural theme.
Dangit Zenith, you just made me realize this also… i will have to have two sets of gear for these roles… and probably have to lug all that crap around with me too. This makes me rage even more. Not one of those specs will synergize at all with either set of gear.
Well if the mobs in the raid drop loot i think the question of whether or not healing gets you that loot is a good one.
True.
Glyph of Rejuvenation (24s cooldown)
- 4860 heal to self
- 1300 heal to allies within 300 range
This just looks terrible. It heals for almost half of what Troll Unguent and Heal as One can do and has more cooldown on top of it. The radius is also tiny, 300 is nothing. Don’t see this being used at all. The traited version isn’t better than Healing Spring either, if it wasn’t still bugged.
Glyph of Alignment (20s cooldown)
- 300 radius 4s cripple, 4s weakness, 947 damage
Looks pretty bad. 300 radius is low. The conditions applied are weak and short. The damage and the short cooldown might save it though.
Glyph of Equality (40s cooldown)
- 300 radius 2s Daze, 947 damage
Extremely long cooldown for only a 2s daze with only 300 radius. I don’t see this being used, except with Moment of Clarity trait that makes it a 4s daze. Asura racial skill Technobabble outclasses it already, which is a 1200 range targetable 3s daze (6s traited). They might see some play combined together in some Asura daze cheese build in WvW.
Glyph of Equality (25s cooldown)
- 300 radius knockback, 947 damage
I’m starting to see a patern. radius is short. cooldown is good. Might see some play.
Glyph of Empowerment (20s cooldown)
- +10% damage for 5 seconds for up to 5 allies. 300 radius
Very underwhelming. 5s every 20s is almost no coverage and +10% damage is low. Probably worse than Frost Spirit. If it sees any play at all, it will be for zerg meta farming.
Glyph of Unity (20s cooldown)
- for 5 seconds deal damage dealt to you to foes within 300 radius
Very interesting, but again short radius. nice cooldown. Not boring like the others.
Overall, glyphs are very focussed on melee-range play. 300 radius max. So it has very little synergy with the 1200 range staff and other ranged weapons. Double melee Ranger might find some use for them. Most of their cooldowns are short and they can deal damage, which might make them good. Gives a high elementalist vibe, but elementalist will do it better.
According to dulfy, the damage/healing shown is with no stats factored in so while the radius’s may be small and have long cooldowns, they may very well end up hitting like a necro wells which is a reasonable tradeoff given the Ranger’s lack of power aoe skills.
Why cant you do both dps and heal, like being a hyrbid?
Its not like you lost access to other weapons and traits. Even the Staff 1 was pumping out some decent damage.
The druid spec and gear synergies don’t mix at all with the rest of the weapons or traits.
The other specializations and weapons shine in berzerker or sinister/rabid setups, which don’t benefit remotely from the cleric/shaman centric focus and all the redundant healing traits and skills on the druid.
It’s going to be a complete clash.
Either spec cleric/shaman and heal well with the druid, while doing GARBAGE damage with the rest of your weapons and utilities, or spec berzerker/rabid/sinister and do well with the other weapons but have little synergy with the staff and celestial form.
Celestial Form in fact is a DPS nerf to the ranger, you enter a form purely centered on healing with no offensive aspect.
I also am not happy how the druid shifted from a natural theme to some celestial theme out of the blue. It’s not related to a wild, natural theme.
umm, its both astral and nature. The cosmos and the stars are as much apart of nature. Wether a leaf on the ground, or a distant star, all are apart of nature. Shamans from many types of lore, focus their energies not just on nature, but cosmic bodies.
Lv.80 Scrapper (Alchemist Persenia)
Lv.80 Druid (Mender Zalintyre)
Also the Healers are doing more than just Heal, they can also do Damage buff Allies or control the Enemies.
Something that is impossible in a Holy Trinity Setting
in FFXIV without healer’s DPS you won’t clear the current raids. Healers have something called “cleric stance” when they pop that they reverse their own stats to DPS stats. The cooldown on that is 5 seconds, so healers are jumping in and out of DPS stance.
Unfortunately I preordered and I don’t relly know why. At least I get Chronomancer out of it, an elite spec done right.
INC!Druid full celestial/exuberance runes
Why not doing something with settlers and conditions? Just cause you can’t zerk out and have your healing be the best it can be, doesn’t mean you’ll zero damage. In fact, I can most certainly surmise that NO ONE will accept a Druid who does nothing but heal. Forum rangers wanted utility and here it is.
As for me, this is exactly what I expected and it compliments the build I run most heavily very nicely.
What the heck does “celestial avatar” have to do with druids? Ugh. This whole thing. Gross. I feel like this should’ve been the guardian elite spec.
“The Druids were a group of Krytan humans that long ago moved to the Maguuma Jungle in order to live with nature. The Druids now exist as spirits, appearing similar to Oakhearts.”
Ancient Druid Spirit: http://wiki.guildwars.com/images/5/5b/Melandru%27s_Watcher.jpg
Throwin’ a bit of GW1 lore knowledge to those who are still fathomed by why the ranger’s druid class is how it is right now – so yes, Druid is done RIGHT. /end
I’m not a healer. I’m Robin Hood.
But now in raids or other group activity, I’ll should heal.
My long-term role in the game transformed. If you’re not a druid – it is obvious that you will not get raided. But I actually want to shoot and kill from my bow. As I did for many years. But I was no choice left. Thank you, Anet (sarcasm)
Life is pain ><
I have mixed feelings. To be honest when I heard our spec was called “druid” I was kind of expecting it to be very heal oriented, so this did not surprise me at all. However, It’s kind of disappointing. No improved AoE, no strong dps support except for that one glyph. Druid as it is would not be very useful in the current state of PVE. However, Anet seems to keep saying HoT is going to change things up. So I suppose we can’t really judge the druid until the actual expansion is out. It could be very interesting. I mean I used to be a feral/resto druid in WoW so having a role doing some healing support would be nice. It’s definitely worth trying.
But, I am concerned with the total lack of synergy of the druid traitline with the rest of the core ranger. There are no damage modifiers or anything that would help buff damage. Many of the other elite specs allow you to spec into the elite spec and still maintain some of your playstyle. For instance, you can still be a death shroud focused reaper if you want. Or you can still be a shatter based chronomancer or a phantasm based chrono. There are things in the elite spec lines that are still useful for those playstyles. That’s just not true of the ranger. If I want to be a sword/axe power ranger or a remorseless greatsword ranger there is literally nothing for me to really take in the druid traitline. I suppose I just won’t take druid at all if I want to be dps.
It just feels like you would only ever take druid if you wanted to be heal support in pve. Or for pvp, the spec does seem like it might have some nice things for wvw and spvp.
However, Irenio did say that he was watching the forums and was aware of a lot of issues we’re having with base class. Suppose we can look forward to that balance stream and hope that it addresses our problems.
And therein lies the crux of the issue. Our dps as rangers is very average / mundane, with a not-insignificant portion of it reliant on some very poor pet AI, and utility is severely lacking. Ranger, at least to me, conjures up the ranged dps archetype. It’s in the name *range*r itself — and at one point in the distant past at Anet, was certainly intended to be one of the top ranged dps classes.
I have no problem with the druid elite spec, it seems potentially very powerful as a direct healer based play style and a welcome option for those wanting to play a predominantly healing support role. I wonder about those of us who picked ranger to be a significant ranged dps class, while still bringing something to the table beyond just damage (which as noted is not great, in its current state). As it stands, having our pets a forgotten afterthought (particularly in WvW zerg craziness) in spite of being core to the class mechanic, and still unfixed after several years.. it is hard to have faith.
Again though, let’s see what the skill balance preview brings. Not everyone is going to want to play the elite specs all the time, and that applies across the board for all classes. I certainly appreciate the inherent complexities of trying to build and balance all the various styles and classes.
Why cant you do both dps and heal, like being a hyrbid?
Its not like you lost access to other weapons and traits. Even the Staff 1 was pumping out some decent damage.
Have you seen how garbage your damage is with healer runes/sigils/accessories ? If you want to even remotely deal decent damage you dress for success.
I think all of you who are celebrating the new Druid revelation do not seriously main as a ranger.
If i was interested in main healing i seriously doubted i would have made a ranger 3 years ago. I more than likely would have expected my Guardian to be the main heals.
Exactly. The synergy between the core specs and druid is absolutely awful. There is literally no reason to bother with druid unless you want to be a healer. As a herald I can be dps OR I can be heal focused. As a chronomancer I can still go shatter or phantasm spec if I want.
I’m not like some people that hate druid completely, I do look forward to trying to be heal support, however, I don’t want to do that ALL the time.
What the heck does “celestial avatar” have to do with druids? Ugh. This whole thing. Gross. I feel like this should’ve been the guardian elite spec.
“The Druids were a group of Krytan humans that long ago moved to the Maguuma Jungle in order to live with nature. The Druids now exist as spirits, appearing similar to Oakhearts.”
Ancient Druid Spirit: http://wiki.guildwars.com/images/5/5b/Melandru%27s_Watcher.jpg
Throwin’ a bit of GW1 lore knowledge to those who are still fathomed by why the ranger’s druid class is how it is right now – so yes, Druid is done RIGHT. /end
THANK YOU!!!!!!!!!!
Lv.80 Scrapper (Alchemist Persenia)
Lv.80 Druid (Mender Zalintyre)
Has anyone noticed the enormous similarities between Gw2 druid and WoW moonkin? I mean you can even change the ‘Moonkin’ form to ‘Astral’ form with the glyph of stars.
It was pretty much the only thing that disappointed me. I too would have very much preferred a more earthly theme. The lack of synergy with the rest of the profession, I still just don’t care about.
Yea the Druid was nothing I had hoped for, but its not bad. Rangers still not gonna be picked up for dungeon/fractals, but I think we’ll see it used more often in WvW and PvP and maybe Raids depending how its designed
Booooo. I waited 6 months for this?
Why cant you do both dps and heal, like being a hyrbid?
Its not like you lost access to other weapons and traits. Even the Staff 1 was pumping out some decent damage.
Have you seen how garbage your damage is with healer runes/sigils/accessories ? If you want to even remotely deal decent damage you dress for success.
I think all of you who are celebrating the new Druid revelation do not seriously main as a ranger.
If i was interested in main healing i seriously doubted i would have made a ranger 3 years ago. I more than likely would have expected my Guardian to be the main heals.
stop being so negative. #ByeFelicia
Lv.80 Scrapper (Alchemist Persenia)
Lv.80 Druid (Mender Zalintyre)
were people really expect something called “druid” to be dps oriented?
Couldn’t you simply research what druids are in gw lore?
And by the way, Druid is 10000 times more awesome then I imagined. Can’t wait for the sound effects.
And dude, you can have pet wyverns, come on.
No, we expected there to be good news for Rangers. This is basically a new class that the current Rangers didn’t want/need.
So you get a new class for free. Don’t see a problem-
Also it has a lot of sinergy with pets and spirits.
And by the way you got more then 5 new pets (from my data mine there are going to be way more). That’s a huge buff to existing ranger. And the dev already said rangers are going to be polished, as base class.
You’re simply too focused on the healer spec to see the rest. Rangers got the best news among every other class. Guardian is the new ranger.
According to dulfy, the damage/healing shown is with no stats factored in so while the radius’s may be small and have long cooldowns, they may very well end up hitting like a necro wells which is a reasonable tradeoff given the Ranger’s lack of power aoe skills.
I don’t think you can compare Glyphs with Necro Wells at all. Ranger Glyphs are instantly used in a direct radius around the player, Necro Wells can be placed 900 range away.
Why cant you do both dps and heal, like being a hyrbid?
Its not like you lost access to other weapons and traits. Even the Staff 1 was pumping out some decent damage.
Have you seen how garbage your damage is with healer runes/sigils/accessories ? If you want to even remotely deal decent damage you dress for success.
I think all of you who are celebrating the new Druid revelation do not seriously main as a ranger.
If i was interested in main healing i seriously doubted i would have made a ranger 3 years ago. I more than likely would have expected my Guardian to be the main heals.
Agreed with all you said. Also want to point out that if they do allow druid to do decent DPS and main heal at the same time then druids will be vastly overpowered.
Maybe that’s what we’ll see, 5 druids crushing all the content.
Color me very dissapointed, first ventari now druid. Trinity or bust!
-Jeff
Screw the haters, ANYWAYS Iam so HAPPY TO BE A HEALER NOW! WHat GEAR WILL I NEED?
ZERKER GEAR!
NO!!!!!!!!!!!!!!!!!!!!!!!
Lv.80 Scrapper (Alchemist Persenia)
Lv.80 Druid (Mender Zalintyre)
Here is a link to the druid reveal on dulfy…
http://dulfy.net/2015/09/25/gw2-druid-ranger-elite-specialization-livestream-reveal/You’ve probably already seen it. I never thought what the expansion had to offer was going to be worth 50$, but seeing the direction they are taking ranger I’m glad I didn’t financially support that nonsense.
Will Druid get rangers a spot in Raids and GWEN?
Sure.
Did most rangers want to become forced into group healer just to be invited? Nope.
Making spirits damage immune (or at the very least something that can survive in dungeons and raids) and giving us access to resistance boon for the group wouldve been more than enough.
What the heck does “celestial avatar” have to do with druids? Ugh. This whole thing. Gross. I feel like this should’ve been the guardian elite spec.
The worst part? Lack of synergy. Staff doesn’t fit into any non-healer type build that we have. And maybe I’m reading them wrong, but every single glyph looks like it would be a terrible choice for any existing build. Druid looks like a full package, this stuff goes well together but not with anything else.
Everyone has an opinion. Sorry to see you so upset about the DRUID. Its totally everything I WANTED! I am now switching mains to druid!
Theme wise. It totally works. Druids are one with Nature and some may even call them shamans. Mages who align with the cosmos, and all that is celestial and of nature.
Why didn’t you roll Staff Ele if its “everything you wanted”? At least with Water Staff Elementalist you do damage and heal. With Celestial, you don’t do any damage.
Screw the haters, ANYWAYS Iam so HAPPY TO BE A HEALER NOW! WHat GEAR WILL I NEED?
NOMAD DRUID META FTW!
YAY! FOR THE ULTIMATE I-STAND-IN-A-CORNER-AND-COMPLETELY-RELY-ON-OTHERS-TO-KILL-STUFF-FOR-ME FEELING!
DONT GET MAD I HAVE CELESTIAL POWERS BOO BOO HONEY
Lv.80 Scrapper (Alchemist Persenia)
Lv.80 Druid (Mender Zalintyre)
Guys, don’t forget that elite specs are supposed to be new takes on the existing professions; new paths that open up that they previously couldn’t take, not straight up upgrades (ie "more of the same, just a little better). What did Ranger lack? Group support. What does Druid give us? Group support.
Screw the haters, ANYWAYS Iam so HAPPY TO BE A HEALER NOW! WHat GEAR WILL I NEED?
NOMAD DRUID META FTW!
YAY! FOR THE ULTIMATE I-STAND-IN-A-CORNER-AND-COMPLETELY-RELY-ON-OTHERS-TO-KILL-STUFF-FOR-ME FEELING!
It’s gonna be sad really – our pets will be out dpsing nomad druids lmao
Jus heal the pet and let him tank. OMG I CANT WAIT!!!!
Lv.80 Scrapper (Alchemist Persenia)
Lv.80 Druid (Mender Zalintyre)
I’m actually quite happy. They said in the beginnign of the stream that it was done with no additional stats. What this means is, you can STILL do good dps (Rev staff) while having great utility.
This is a big win for the Ranger community; Don’t be babies about this.
Rev staff isn’t good DPS lol.
You PvP people don’t have half a clue about PvE.
This is why we need DPS meters so people like you can be quiet.
Why cant you do both dps and heal, like being a hyrbid?
Its not like you lost access to other weapons and traits. Even the Staff 1 was pumping out some decent damage.
Have you seen how garbage your damage is with healer runes/sigils/accessories ? If you want to even remotely deal decent damage you dress for success.
I think all of you who are celebrating the new Druid revelation do not seriously main as a ranger.
If i was interested in main healing i seriously doubted i would have made a ranger 3 years ago. I more than likely would have expected my Guardian to be the main heals.
stop being so negative. #ByeFelicia
You know whats really negative? acting as if this is 100% a positive change that was needed.
News flash, this just pidgeon holed ranger into a specific role – healing.
You think ranger will be good at any other role? or needed in any other role???? NO
Our damage remains medicore , Our Pets remain mediocre and we are forced to spec into druid now in order to even get the new mechanic (celestial form)…..
If you had visions of becoming a healer, your wish was granted.
Others created ranger thinking they might be a great long range DPS / Utility class…. instead, we got either become a healer or stay medicore.
YOU need to stop being negative and acting as if everything is 100% awesome..
It maybe for you, but not for others.
A lot of rangers didn’t create and main this class in hopes of becoming some “healer”
I’m really happy with the Druid reveal, and knowing that adjustments will happen over time makes it even better. I have always enjoyed heal/support roles in other mmo’s.
It would have been nice to see Celestial form stray a little more from the player’s race, but that’s just personal aesthetic preference w/o actually playing with it
Great job.
Guardians got bow and traps
Rangers got healing
o.O
Why cant you do both dps and heal, like being a hyrbid?
Its not like you lost access to other weapons and traits. Even the Staff 1 was pumping out some decent damage.
Have you seen how garbage your damage is with healer runes/sigils/accessories ? If you want to even remotely deal decent damage you dress for success.
I think all of you who are celebrating the new Druid revelation do not seriously main as a ranger.
If i was interested in main healing i seriously doubted i would have made a ranger 3 years ago. I more than likely would have expected my Guardian to be the main heals.
Agreed with all you said. Also want to point out that if they do allow druid to do decent DPS and main heal at the same time then druids will be vastly overpowered.
Maybe that’s what we’ll see, 5 druids crushing all the content.
Color me very dissapointed, first ventari now druid. Trinity or bust!
-Jeff
The thing is, Ranger already deals some pretty decent damage ontop of having some very amazing range. Im sure a lot more people would hate it if all they got for a elite spec was more damage, but atleast now there is another role that rangers can fulfil in the game, a more team based role in which they were severly lacking before.
Nobody is forcing you to be a druid, and if they are, just leave there group and make your own.
In the end, you gained a new playstyle, very interesting mechanics, a very good looking spot in team play and also got some new pets that are able to stick in combat a bit more. Be happy and stop brooding over stuff you already had that wasnt even bad.
See, you guys are missing the point here. The Druid, as with any Elite spec, is a change in how a class plays. The Ranger core is not used, not because its worthless, but because other classes are stronger. This is a balance issue.
The Druid is a means towards different play styles. It is overloaded with healing and dazes with some condition cleanses, but it offers no boons.
I am actually quite impressed with the reveal. We now have a secondary class mechanic but at a cost of some pretty good trait lines and utilities. As for the final verdict, I will wait for the patch notes. They do not even have to buff Rangers that much, if they fix some of the other OP classes like Eles…
And therein lies the crux of the issue. Our dps as rangers is very average / mundane, with a not-insignificant portion of it reliant on some very poor pet AI, and utility is severely lacking. Ranger, at least to me, conjures up the ranged dps archetype. It’s in the name *range*r itself — and at one point in the distant past at Anet, was certainly intended to be one of the top ranged dps classes.
I have no problem with the druid elite spec, it seems potentially very powerful as a direct healer based play style and a welcome option for those wanting to play a predominantly healing support role. I wonder about those of us who picked ranger to be a significant ranged dps class, while still bringing something to the table beyond just damage (which as noted is not great, in its current state). As it stands, having our pets a forgotten afterthought (particularly in WvW zerg craziness) in spite of being core to the class mechanic, and still unfixed after several years.. it is hard to have faith.
Again though, let’s see what the skill balance preview brings. Not everyone is going to want to play the elite specs all the time, and that applies across the board for all classes. I certainly appreciate the inherent complexities of trying to build and balance all the various styles and classes.
I think if they really worked on the base class then having druid is fine. It is a totally new playstyle, which is something they said they wanted elite specs to bring. But when you have a base class that is kind of weak and then throw in a new spec that does nothing to help that core profession then there is a problem. But yeah, we need to see what these balance changes are. That’s tomorrow. Saturday can’t come soon enough…
I’m actually quite happy. They said in the beginnign of the stream that it was done with no additional stats. What this means is, you can STILL do good dps (Rev staff) while having great utility.
This is a big win for the Ranger community; Don’t be babies about this.
Rev staff isn’t good DPS lol.
You PvP people don’t have half a clue about PvE.
This is why we need DPS meters so people like you can be quiet.
Why don’t you go play an MMORPG that actually has good PvE content instead of this spam buttons off cooldown, stack in a corner, run full dps gear and win???
According to dulfy, the damage/healing shown is with no stats factored in so while the radius’s may be small and have long cooldowns, they may very well end up hitting like a necro wells which is a reasonable tradeoff given the Ranger’s lack of power aoe skills.
I don’t think you can compare Glyphs with Necro Wells at all. Ranger Glyphs are instantly used in a direct radius around the player, Necro Wells can be placed 900 range away.
True, I meant the damage amount they will deliver. Allignment, Tides, and Equality all in the span of a second could be very hard hitting in a zerg. ~4k crit on each means you just downed any backline ele’s that got hit.