Hello fellow rangers and future-druids ^-^,
during BWE3 druid made me wet my pants because I absolutly loooove healing and supporting my team, especially when raids will be a thing in the future.
I made up this build in regards of healing output and team support.
Armor
Cleric all the way for maximum healing output and more sustain. Note that the armor and trinkets in the build are the stuff my ranger currentyl has, so it all can be changed and nothing is set in stone.
Weapon choice
Well, staff is obvious due to the healing skills and as a range option. Second set is sword + warhorn for mobility and evades in melee fights, one leap and one blast finisher for water fields and team support via boons on warhorn #5.
Healing skill and utilities
Healing skill …. yeah, that one was pretty tough as I did the math for both HS and GoR. With the glyph trait GoR provides nice burst healing plus minor condition remove. Whereas HS provides more condition remove, longer healing due to regeneration and therefor more healing.
As for the utilities I choose the two glyphs with the lowest recharge which offer additional healing with VE. Signet of Stone was obvious for more toughness and six seconds of damage immunity. The elite is GoU for additional healing and for team support during CA form.
Traits
Urgh, traits was also a kittene, because I first thought about going Druid/Nature Magic/Wilderness Survival but in WS I couldn’t find any traits which provide healing and/or support for the group. So now it is Druid/Nature Magic/Skirmishing.
Druid is obvious ’cause I want to heal and druid provides the healing I want. Cultivated Synergy for additional healing as well as Verdant Etching for the same reason and condition removal. Lingering Light adds a bit mor healing when it shall come to clustered melee fights, but also Grace of the Land is a viable option if we face condition dealing enemies.
Nature Magic mainly becasue of the minor trait Lingering Magic which increases the duration of the boons given by the pet and the druid. Windborn Notes for addional regeneration, faster recharge for warhorn skills and therefor more regeneration and boon support. Invigorating Bond adds some healingfor melee classes when you stand at range.
Skirmishing was choosen because of two reasons: first was Trapper’s Expertise for reduced recharge on HS and longer regeneration provided by HS. Second thing is Spotter, which supports your team with additional precision when you stand in their range.
Rune and Sigils
Rune of the Monk was my first thought for a healing build with 10% more outgoing healing. Sigil of Water is on both weapon sets for additional healing independent from skill CD and other stuff. also Sigil of Water heals far more than Sigil of Renewal on weapon swap. Sigil of Life for more healing power, resulting in more healing for your group (… if there will be enough trash mobs in raids to get stacks). For the second sigil on staff I choose Sigil of Purity mainly beacuse I couldn’t find any interesting sigil which adds healing, sustain or boons.
TL;DR
Like the title says, it’s a build which provides a lot of healing with boon support – theoretical.
What I want to know is:
- Other ideas regarding trait settings, runes and sigils.
- Pets that support the build (e.g. Fern Hound for more regeneration).
- For the future and when we know how all skills scale with healing power: is is wise to go full healing power or will a mix of cleric and berserker be more “viable”?
Thank you all for reading and I reylla appreciate any suggestions, tips, tricks and other information and feedback.
Greetings
Jybril Tinúviël