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Posted by: Chokolata.1870

Chokolata.1870

First thing I noticed after making my Druid is that one cannot enter the Avatar state at will with random amounts of celestial force. It has to fully fill up.

Necromancer shroud allows you to enter it as soon as you have a sliver of life force but it will degenerate and take damage, but it will allow you to proc some of the effects when entering/exiting it. There is a CD associated with it of course.

My suggestion would be to allow the player to enter it when they have at least some astral force. Also when exiting the Avatar mode, let us keep the remaining celestial force. The way you made it limits play considerably. It guts possible high level plays and combos.

I would like to add that the current iteration completely devalues the effect on entry/exit traits, high skill play and possible combos.

(edited by Chokolata.1870)

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Posted by: Shirk.6421

Shirk.6421

was afraid it’s gonna be like this. Well, crap… Here you go full condi clear every 10 or so seconds…

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Posted by: Terra.8571

Terra.8571

was afraid it’s gonna be like this. Well, crap… Here you go full condi clear every 10 or so seconds…

Don’t worry, staff 1 fills it up in 2-3 secs!

Edit: Also no cd on CA form so can be in pretty much 95% of time if you want

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Posted by: Kreed.2768

Kreed.2768

was afraid it’s gonna be like this. Well, crap… Here you go full condi clear every 10 or so seconds…

Don’t worry, staff 1 fills it up in 2-3 secs!

Edit: Also no cd on CA form so can be in pretty much 95% of time if you want

Yeah, it seems to fill up real quick with Staff #1 as long as there’s an ally nearby (pet included). Otherwise it’s pretty slow. Also, tried it with the GS to see how fast it goes with just damage and the bar barely moved…

Lover of longbow rangers.
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Posted by: Shirk.6421

Shirk.6421

How about TU? 2.5% per tick on you and your pet = 50% ?

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Posted by: Puck.9612

Puck.9612

How about regen from traited shouts, any affect?

Jim Hunter when my other account isn’t suspended

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Posted by: My Sweet Lily.1952

My Sweet Lily.1952

TU gets you to 75%

Nymeriali #Druid
[TLA] Desolation (EU)

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Posted by: Substance E.4852

Substance E.4852

was afraid it’s gonna be like this. Well, crap… Here you go full condi clear every 10 or so seconds…

Was pretty obvious that we couldn’t just bounce in and out at will.

As much as I would love a full condition wipe every 6 seconds it obviously wasn’t going to happen.

Connection error(s) detected. Retrying…

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Posted by: ShadowLordX.5148

ShadowLordX.5148

TU + the Druid traits will fill it up in combat without needing anything else.

All Classes 80; Kylar, Verushk, Thorgar,
Valar, Lyala, Laya, Leyela, Cattee
Coldsnap [IX], Blackgate

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Posted by: Chokolata.1870

Chokolata.1870

Well, that is why a CD exists. I mean, don’t get me wrong the fill up is pretty fast. I just feel that it is a bit limiting. Ah well.

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Posted by: Zorpi.5904

Zorpi.5904

Dosent fill at all from regen…

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Posted by: Yashuoa.9527

Yashuoa.9527

was afraid it’s gonna be like this. Well, crap… Here you go full condi clear every 10 or so seconds…

Was pretty obvious that we couldn’t just bounce in and out at will.

As much as I would love a full condition wipe every 6 seconds it obviously wasn’t going to happen.

They can put an internal cd on the condition wipe, so that it wont proc every avatar transform.
That way they could make it so that you can bounce in and out more often.

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Posted by: Knighthonor.4061

Knighthonor.4061

was afraid it’s gonna be like this. Well, crap… Here you go full condi clear every 10 or so seconds…

simply remove that trait. Rather have ability to go Form than a full condition clear.

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Posted by: Unholy Pillager.3791

Unholy Pillager.3791

was afraid it’s gonna be like this. Well, crap… Here you go full condi clear every 10 or so seconds…

simply remove that trait. Rather have ability to go Form than a full condition clear.

Druid needs decent condition clear, otherwise you’re forced out of any kind of DPS build at all. Ranger already has subpar DPS keeping it out of dungeons, thank you.

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Posted by: Quarktastic.1027

Quarktastic.1027

was afraid it’s gonna be like this. Well, crap… Here you go full condi clear every 10 or so seconds…

simply remove that trait. Rather have ability to go Form than a full condition clear.

Make it clear 2 conditions instead of all of them, and put avatar form on a 10 second cooldown ala death shroud. Then we can enter it whenever we have >10% celestial whatever….right?

Edit: better yet, make it convert those conditions to boons.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

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Posted by: Shirk.6421

Shirk.6421

was afraid it’s gonna be like this. Well, crap… Here you go full condi clear every 10 or so seconds…

simply remove that trait. Rather have ability to go Form than a full condition clear.

Make it clear 2 conditions instead of all of them, and put avatar form on a 10 second cooldown ala death shroud. Then we can enter it whenever we have >10% celestial whatever….right?

Edit: better yet, make it convert those conditions to boons.

3 and I’m in. Controlable Empathic Bond that doesn’t kill your pet.

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Posted by: Mcrocha.3891

Mcrocha.3891

I haven’t been able to play but I was watching some streaming and staff 1 was filling up CAF very decently just by itself if you line it up through your pet. I can only imagine that if you heal multiple allies CAF will fill very quickly.

Local Charr Ruins Everything

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Posted by: Unholy Pillager.3791

Unholy Pillager.3791

I haven’t been able to play but I was watching some streaming and staff 1 was filling up CAF very decently just by itself if you line it up through your pet. I can only imagine that if you heal multiple allies CAF will fill very quickly.

That makes this the only profession mechanic in the game which requires a specific weapon to work properly. This is not a good thing. If someone doesn’t want to use staff, there is no reason at all (at this point) for them to go Druid, as far as I can tell.

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Posted by: Shirk.6421

Shirk.6421

I haven’t been able to play but I was watching some streaming and staff 1 was filling up CAF very decently just by itself if you line it up through your pet. I can only imagine that if you heal multiple allies CAF will fill very quickly.

That makes this the only profession mechanic in the game which requires a specific weapon to work properly. This is not a good thing. If someone doesn’t want to use staff, there is no reason at all (at this point) for them to go Druid, as far as I can tell.

I run A/x + LB and I just hope that Axe and Longbow 2 in combination with TU will fill it up enough. Don’t have HoT yet but the hopes… the hopes are real,

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Posted by: Puck.9612

Puck.9612

Dosent fill at all from regen…

That’s something that needs to be addressed.

Jim Hunter when my other account isn’t suspended

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Posted by: Mcrocha.3891

Mcrocha.3891

I haven’t been able to play but I was watching some streaming and staff 1 was filling up CAF very decently just by itself if you line it up through your pet. I can only imagine that if you heal multiple allies CAF will fill very quickly.

That makes this the only profession mechanic in the game which requires a specific weapon to work properly. This is not a good thing. If someone doesn’t want to use staff, there is no reason at all (at this point) for them to go Druid, as far as I can tell.

Well yes, but obviously since the staff was designed for Druid it is going to work well with it. TU fills the bar quickly as well. And you could say cast GoU in CAF → cast TU → bar would probably go almost completely full. Throwing a glyph on a build with Verdant etchings could help heal allies as well if we can suggest a blossom speed increase. It’s going to take some time to test things out.

Does blast finishing in a water field to heal allies fill the bar? That could be synergy with HS right there, we have to test things that maybe aren’t exactly in the play style of Ranger atm. Does Invigorating Bond fill the bar? (If we can get a range increase to this skill that would be good synergy as well)

Local Charr Ruins Everything

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Posted by: Unholy Pillager.3791

Unholy Pillager.3791

I haven’t been able to play but I was watching some streaming and staff 1 was filling up CAF very decently just by itself if you line it up through your pet. I can only imagine that if you heal multiple allies CAF will fill very quickly.

That makes this the only profession mechanic in the game which requires a specific weapon to work properly. This is not a good thing. If someone doesn’t want to use staff, there is no reason at all (at this point) for them to go Druid, as far as I can tell.

Well yes, but obviously since the staff was designed for Druid it is going to work well with it. TU fills the bar quickly as well. And you could say cast GoU in CAF -> cast TU -> bar would probably go almost completely full. Throwing a glyph on a build with Verdant etchings could help heal allies as well if we can suggest a blossom speed increase. It’s going to take some time to test things out.

Does blast finishing in a water field to heal allies fill the bar? That could be synergy with HS right there, we have to test things that maybe aren’t exactly in the play style of Ranger atm. Does Invigorating Bond fill the bar? (If we can get a range increase to this skill that would be good synergy as well)

Reapers do just as well with dagger as greatsword. Most daredevils probably won’t bother with the staff; the spec works just fine with s/d or d/p. But if (as is being stated here; I haven’t tried it yet) it really does take a minute or more to fill up the bar without the staff…that is a serious issue.

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Posted by: Mcrocha.3891

Mcrocha.3891

I haven’t been able to play but I was watching some streaming and staff 1 was filling up CAF very decently just by itself if you line it up through your pet. I can only imagine that if you heal multiple allies CAF will fill very quickly.

That makes this the only profession mechanic in the game which requires a specific weapon to work properly. This is not a good thing. If someone doesn’t want to use staff, there is no reason at all (at this point) for them to go Druid, as far as I can tell.

Well yes, but obviously since the staff was designed for Druid it is going to work well with it. TU fills the bar quickly as well. And you could say cast GoU in CAF -> cast TU -> bar would probably go almost completely full. Throwing a glyph on a build with Verdant etchings could help heal allies as well if we can suggest a blossom speed increase. It’s going to take some time to test things out.

Does blast finishing in a water field to heal allies fill the bar? That could be synergy with HS right there, we have to test things that maybe aren’t exactly in the play style of Ranger atm. Does Invigorating Bond fill the bar? (If we can get a range increase to this skill that would be good synergy as well)

Reapers do just as well with dagger as greatsword. Most daredevils probably won’t bother with the staff; the spec works just fine with s/d or d/p. But if (as is being stated here; I haven’t tried it yet) it really does take a minute or more to fill up the bar without the staff…that is a serious issue.

It won’t. The staff auto pulses 3 times, so if you are lined up with your pet just by itself it will fill pretty quickly, definitely not a minute to fill 100% and as I said TU heals almost full basically.

Local Charr Ruins Everything

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Posted by: Mortifer.2168

Mortifer.2168

everytime when im useing AF in wvw im instantly knocked out of it by too much dmg (i know that i need good positioning but only 2 hits can drain it all) so it last around 2 sec and then long recharge ;/

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Posted by: Unholy Pillager.3791

Unholy Pillager.3791

I haven’t been able to play but I was watching some streaming and staff 1 was filling up CAF very decently just by itself if you line it up through your pet. I can only imagine that if you heal multiple allies CAF will fill very quickly.

That makes this the only profession mechanic in the game which requires a specific weapon to work properly. This is not a good thing. If someone doesn’t want to use staff, there is no reason at all (at this point) for them to go Druid, as far as I can tell.

Well yes, but obviously since the staff was designed for Druid it is going to work well with it. TU fills the bar quickly as well. And you could say cast GoU in CAF -> cast TU -> bar would probably go almost completely full. Throwing a glyph on a build with Verdant etchings could help heal allies as well if we can suggest a blossom speed increase. It’s going to take some time to test things out.

Does blast finishing in a water field to heal allies fill the bar? That could be synergy with HS right there, we have to test things that maybe aren’t exactly in the play style of Ranger atm. Does Invigorating Bond fill the bar? (If we can get a range increase to this skill that would be good synergy as well)

Reapers do just as well with dagger as greatsword. Most daredevils probably won’t bother with the staff; the spec works just fine with s/d or d/p. But if (as is being stated here; I haven’t tried it yet) it really does take a minute or more to fill up the bar without the staff…that is a serious issue.

It won’t. The staff auto pulses 3 times, so if you are lined up with your pet just by itself it will fill pretty quickly, definitely not a minute to fill 100% and as I said TU heals almost full basically.

Read what I said, including the bold part.

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Posted by: Mcrocha.3891

Mcrocha.3891

I haven’t been able to play but I was watching some streaming and staff 1 was filling up CAF very decently just by itself if you line it up through your pet. I can only imagine that if you heal multiple allies CAF will fill very quickly.

That makes this the only profession mechanic in the game which requires a specific weapon to work properly. This is not a good thing. If someone doesn’t want to use staff, there is no reason at all (at this point) for them to go Druid, as far as I can tell.

Well yes, but obviously since the staff was designed for Druid it is going to work well with it. TU fills the bar quickly as well. And you could say cast GoU in CAF -> cast TU -> bar would probably go almost completely full. Throwing a glyph on a build with Verdant etchings could help heal allies as well if we can suggest a blossom speed increase. It’s going to take some time to test things out.

Does blast finishing in a water field to heal allies fill the bar? That could be synergy with HS right there, we have to test things that maybe aren’t exactly in the play style of Ranger atm. Does Invigorating Bond fill the bar? (If we can get a range increase to this skill that would be good synergy as well)

Reapers do just as well with dagger as greatsword. Most daredevils probably won’t bother with the staff; the spec works just fine with s/d or d/p. But if (as is being stated here; I haven’t tried it yet) it really does take a minute or more to fill up the bar without the staff…that is a serious issue.

It won’t. The staff auto pulses 3 times, so if you are lined up with your pet just by itself it will fill pretty quickly, definitely not a minute to fill 100% and as I said TU heals almost full basically.

Read what I said, including the bold part.

Ok and as I said TU fills it almost completely.

Local Charr Ruins Everything

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Posted by: Unholy Pillager.3791

Unholy Pillager.3791

I haven’t been able to play but I was watching some streaming and staff 1 was filling up CAF very decently just by itself if you line it up through your pet. I can only imagine that if you heal multiple allies CAF will fill very quickly.

That makes this the only profession mechanic in the game which requires a specific weapon to work properly. This is not a good thing. If someone doesn’t want to use staff, there is no reason at all (at this point) for them to go Druid, as far as I can tell.

Well yes, but obviously since the staff was designed for Druid it is going to work well with it. TU fills the bar quickly as well. And you could say cast GoU in CAF -> cast TU -> bar would probably go almost completely full. Throwing a glyph on a build with Verdant etchings could help heal allies as well if we can suggest a blossom speed increase. It’s going to take some time to test things out.

Does blast finishing in a water field to heal allies fill the bar? That could be synergy with HS right there, we have to test things that maybe aren’t exactly in the play style of Ranger atm. Does Invigorating Bond fill the bar? (If we can get a range increase to this skill that would be good synergy as well)

Reapers do just as well with dagger as greatsword. Most daredevils probably won’t bother with the staff; the spec works just fine with s/d or d/p. But if (as is being stated here; I haven’t tried it yet) it really does take a minute or more to fill up the bar without the staff…that is a serious issue.

It won’t. The staff auto pulses 3 times, so if you are lined up with your pet just by itself it will fill pretty quickly, definitely not a minute to fill 100% and as I said TU heals almost full basically.

Read what I said, including the bold part.

Ok and as I said TU fills it almost completely.

Ugh, I was thinking of giving up survival in favor of druid…

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Posted by: Shirk.6421

Shirk.6421

wait till TU is over while dealing damage = bar full = hop into avatar = keep healing = bar drains = out of avatar = TU ready again = lel

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Posted by: Mcrocha.3891

Mcrocha.3891

I haven’t been able to play but I was watching some streaming and staff 1 was filling up CAF very decently just by itself if you line it up through your pet. I can only imagine that if you heal multiple allies CAF will fill very quickly.

That makes this the only profession mechanic in the game which requires a specific weapon to work properly. This is not a good thing. If someone doesn’t want to use staff, there is no reason at all (at this point) for them to go Druid, as far as I can tell.

Well yes, but obviously since the staff was designed for Druid it is going to work well with it. TU fills the bar quickly as well. And you could say cast GoU in CAF -> cast TU -> bar would probably go almost completely full. Throwing a glyph on a build with Verdant etchings could help heal allies as well if we can suggest a blossom speed increase. It’s going to take some time to test things out.

Does blast finishing in a water field to heal allies fill the bar? That could be synergy with HS right there, we have to test things that maybe aren’t exactly in the play style of Ranger atm. Does Invigorating Bond fill the bar? (If we can get a range increase to this skill that would be good synergy as well)

Reapers do just as well with dagger as greatsword. Most daredevils probably won’t bother with the staff; the spec works just fine with s/d or d/p. But if (as is being stated here; I haven’t tried it yet) it really does take a minute or more to fill up the bar without the staff…that is a serious issue.

It won’t. The staff auto pulses 3 times, so if you are lined up with your pet just by itself it will fill pretty quickly, definitely not a minute to fill 100% and as I said TU heals almost full basically.

Read what I said, including the bold part.

Ok and as I said TU fills it almost completely.

Ugh, I was thinking of giving up survival in favor of druid…

That’s why I said we need to test stuff in other lines like blasting in HS or using Fern Hound and Invigorating Bond (or other pets too).

Edit: Renewal sigils could also be good, someone should test that.

Local Charr Ruins Everything

(edited by Mcrocha.3891)

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Posted by: Unholy Pillager.3791

Unholy Pillager.3791

I doubt that fern hound would do anything, if pet damage doesn’t.

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Posted by: Vatlaaw Fierceshot.5713

Vatlaaw Fierceshot.5713

Pet damage needs to build Astral Force and so does Regeneration

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Posted by: Leodon.1564

Leodon.1564

I haven’t been able to play but I was watching some streaming and staff 1 was filling up CAF very decently just by itself if you line it up through your pet. I can only imagine that if you heal multiple allies CAF will fill very quickly.

That makes this the only profession mechanic in the game which requires a specific weapon to work properly. This is not a good thing. If someone doesn’t want to use staff, there is no reason at all (at this point) for them to go Druid, as far as I can tell.

Currently damage from any other weapon besides staff generates pitiful amounts of force generation. They need to make it so that any weapon can be used to fill up Astral Force but Staff provides more astral generation (20-50% bonus). This will encourage people to use staff but not be tied to choosing it if they go Druid.

If Staff 1 and astral force generation remains the same, people will stack on bosses and have druids stand behind them with Staff 1 spam for insane amounts of astral generation. This is a broken/lame mechanic but people will do it since its effective.

Not going to mention TU because you can’t have Astral Force generation tied so heavily to any particular heal; needs to relatively balanced across all heals.

Astral Force generation is my main concern at this point since its so out of wack at the moment.

Faye Oren – Mesmer
Lee Oren – Ranger
Eve Oren – Revenant

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Dosent fill at all from regen…

That’s something that needs to be addressed.

Absolutely, then they could drop the AF% from heals slightly to compensate for the greatly increased AF generation.

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Posted by: Justine.6351

Justine.6351

I doubt that fern hound would do anything, if pet damage doesn’t.

First thing I tested and it doesn’t ;-(