(edited by Chokolata.1870)
First thing I noticed...
was afraid it’s gonna be like this. Well, crap… Here you go full condi clear every 10 or so seconds…
was afraid it’s gonna be like this. Well, crap… Here you go full condi clear every 10 or so seconds…
Don’t worry, staff 1 fills it up in 2-3 secs!
Edit: Also no cd on CA form so can be in pretty much 95% of time if you want
was afraid it’s gonna be like this. Well, crap… Here you go full condi clear every 10 or so seconds…
Don’t worry, staff 1 fills it up in 2-3 secs!
Edit: Also no cd on CA form so can be in pretty much 95% of time if you want
Yeah, it seems to fill up real quick with Staff #1 as long as there’s an ally nearby (pet included). Otherwise it’s pretty slow. Also, tried it with the GS to see how fast it goes with just damage and the bar barely moved…
How about TU? 2.5% per tick on you and your pet = 50% ?
How about regen from traited shouts, any affect?
TU gets you to 75%
[TLA] Desolation (EU)
was afraid it’s gonna be like this. Well, crap… Here you go full condi clear every 10 or so seconds…
Was pretty obvious that we couldn’t just bounce in and out at will.
As much as I would love a full condition wipe every 6 seconds it obviously wasn’t going to happen.
TU + the Druid traits will fill it up in combat without needing anything else.
Valar, Lyala, Laya, Leyela, Cattee
Coldsnap [IX], Blackgate
Well, that is why a CD exists. I mean, don’t get me wrong the fill up is pretty fast. I just feel that it is a bit limiting. Ah well.
Dosent fill at all from regen…
was afraid it’s gonna be like this. Well, crap… Here you go full condi clear every 10 or so seconds…
Was pretty obvious that we couldn’t just bounce in and out at will.
As much as I would love a full condition wipe every 6 seconds it obviously wasn’t going to happen.
They can put an internal cd on the condition wipe, so that it wont proc every avatar transform.
That way they could make it so that you can bounce in and out more often.
was afraid it’s gonna be like this. Well, crap… Here you go full condi clear every 10 or so seconds…
simply remove that trait. Rather have ability to go Form than a full condition clear.
was afraid it’s gonna be like this. Well, crap… Here you go full condi clear every 10 or so seconds…
simply remove that trait. Rather have ability to go Form than a full condition clear.
Druid needs decent condition clear, otherwise you’re forced out of any kind of DPS build at all. Ranger already has subpar DPS keeping it out of dungeons, thank you.
was afraid it’s gonna be like this. Well, crap… Here you go full condi clear every 10 or so seconds…
simply remove that trait. Rather have ability to go Form than a full condition clear.
Make it clear 2 conditions instead of all of them, and put avatar form on a 10 second cooldown ala death shroud. Then we can enter it whenever we have >10% celestial whatever….right?
Edit: better yet, make it convert those conditions to boons.
-BnooMaGoo.5690
was afraid it’s gonna be like this. Well, crap… Here you go full condi clear every 10 or so seconds…
simply remove that trait. Rather have ability to go Form than a full condition clear.
Make it clear 2 conditions instead of all of them, and put avatar form on a 10 second cooldown ala death shroud. Then we can enter it whenever we have >10% celestial whatever….right?
Edit: better yet, make it convert those conditions to boons.
3 and I’m in. Controlable Empathic Bond that doesn’t kill your pet.
I haven’t been able to play but I was watching some streaming and staff 1 was filling up CAF very decently just by itself if you line it up through your pet. I can only imagine that if you heal multiple allies CAF will fill very quickly.
I haven’t been able to play but I was watching some streaming and staff 1 was filling up CAF very decently just by itself if you line it up through your pet. I can only imagine that if you heal multiple allies CAF will fill very quickly.
That makes this the only profession mechanic in the game which requires a specific weapon to work properly. This is not a good thing. If someone doesn’t want to use staff, there is no reason at all (at this point) for them to go Druid, as far as I can tell.
I haven’t been able to play but I was watching some streaming and staff 1 was filling up CAF very decently just by itself if you line it up through your pet. I can only imagine that if you heal multiple allies CAF will fill very quickly.
That makes this the only profession mechanic in the game which requires a specific weapon to work properly. This is not a good thing. If someone doesn’t want to use staff, there is no reason at all (at this point) for them to go Druid, as far as I can tell.
I run A/x + LB and I just hope that Axe and Longbow 2 in combination with TU will fill it up enough. Don’t have HoT yet but the hopes… the hopes are real,
Dosent fill at all from regen…
That’s something that needs to be addressed.
I haven’t been able to play but I was watching some streaming and staff 1 was filling up CAF very decently just by itself if you line it up through your pet. I can only imagine that if you heal multiple allies CAF will fill very quickly.
That makes this the only profession mechanic in the game which requires a specific weapon to work properly. This is not a good thing. If someone doesn’t want to use staff, there is no reason at all (at this point) for them to go Druid, as far as I can tell.
Well yes, but obviously since the staff was designed for Druid it is going to work well with it. TU fills the bar quickly as well. And you could say cast GoU in CAF → cast TU → bar would probably go almost completely full. Throwing a glyph on a build with Verdant etchings could help heal allies as well if we can suggest a blossom speed increase. It’s going to take some time to test things out.
Does blast finishing in a water field to heal allies fill the bar? That could be synergy with HS right there, we have to test things that maybe aren’t exactly in the play style of Ranger atm. Does Invigorating Bond fill the bar? (If we can get a range increase to this skill that would be good synergy as well)
I haven’t been able to play but I was watching some streaming and staff 1 was filling up CAF very decently just by itself if you line it up through your pet. I can only imagine that if you heal multiple allies CAF will fill very quickly.
That makes this the only profession mechanic in the game which requires a specific weapon to work properly. This is not a good thing. If someone doesn’t want to use staff, there is no reason at all (at this point) for them to go Druid, as far as I can tell.
Well yes, but obviously since the staff was designed for Druid it is going to work well with it. TU fills the bar quickly as well. And you could say cast GoU in CAF -> cast TU -> bar would probably go almost completely full. Throwing a glyph on a build with Verdant etchings could help heal allies as well if we can suggest a blossom speed increase. It’s going to take some time to test things out.
Does blast finishing in a water field to heal allies fill the bar? That could be synergy with HS right there, we have to test things that maybe aren’t exactly in the play style of Ranger atm. Does Invigorating Bond fill the bar? (If we can get a range increase to this skill that would be good synergy as well)
Reapers do just as well with dagger as greatsword. Most daredevils probably won’t bother with the staff; the spec works just fine with s/d or d/p. But if (as is being stated here; I haven’t tried it yet) it really does take a minute or more to fill up the bar without the staff…that is a serious issue.
I haven’t been able to play but I was watching some streaming and staff 1 was filling up CAF very decently just by itself if you line it up through your pet. I can only imagine that if you heal multiple allies CAF will fill very quickly.
That makes this the only profession mechanic in the game which requires a specific weapon to work properly. This is not a good thing. If someone doesn’t want to use staff, there is no reason at all (at this point) for them to go Druid, as far as I can tell.
Well yes, but obviously since the staff was designed for Druid it is going to work well with it. TU fills the bar quickly as well. And you could say cast GoU in CAF -> cast TU -> bar would probably go almost completely full. Throwing a glyph on a build with Verdant etchings could help heal allies as well if we can suggest a blossom speed increase. It’s going to take some time to test things out.
Does blast finishing in a water field to heal allies fill the bar? That could be synergy with HS right there, we have to test things that maybe aren’t exactly in the play style of Ranger atm. Does Invigorating Bond fill the bar? (If we can get a range increase to this skill that would be good synergy as well)
Reapers do just as well with dagger as greatsword. Most daredevils probably won’t bother with the staff; the spec works just fine with s/d or d/p. But if (as is being stated here; I haven’t tried it yet) it really does take a minute or more to fill up the bar without the staff…that is a serious issue.
It won’t. The staff auto pulses 3 times, so if you are lined up with your pet just by itself it will fill pretty quickly, definitely not a minute to fill 100% and as I said TU heals almost full basically.
everytime when im useing AF in wvw im instantly knocked out of it by too much dmg (i know that i need good positioning but only 2 hits can drain it all) so it last around 2 sec and then long recharge ;/
I haven’t been able to play but I was watching some streaming and staff 1 was filling up CAF very decently just by itself if you line it up through your pet. I can only imagine that if you heal multiple allies CAF will fill very quickly.
That makes this the only profession mechanic in the game which requires a specific weapon to work properly. This is not a good thing. If someone doesn’t want to use staff, there is no reason at all (at this point) for them to go Druid, as far as I can tell.
Well yes, but obviously since the staff was designed for Druid it is going to work well with it. TU fills the bar quickly as well. And you could say cast GoU in CAF -> cast TU -> bar would probably go almost completely full. Throwing a glyph on a build with Verdant etchings could help heal allies as well if we can suggest a blossom speed increase. It’s going to take some time to test things out.
Does blast finishing in a water field to heal allies fill the bar? That could be synergy with HS right there, we have to test things that maybe aren’t exactly in the play style of Ranger atm. Does Invigorating Bond fill the bar? (If we can get a range increase to this skill that would be good synergy as well)
Reapers do just as well with dagger as greatsword. Most daredevils probably won’t bother with the staff; the spec works just fine with s/d or d/p. But if (as is being stated here; I haven’t tried it yet) it really does take a minute or more to fill up the bar without the staff…that is a serious issue.
It won’t. The staff auto pulses 3 times, so if you are lined up with your pet just by itself it will fill pretty quickly, definitely not a minute to fill 100% and as I said TU heals almost full basically.
Read what I said, including the bold part.
I haven’t been able to play but I was watching some streaming and staff 1 was filling up CAF very decently just by itself if you line it up through your pet. I can only imagine that if you heal multiple allies CAF will fill very quickly.
That makes this the only profession mechanic in the game which requires a specific weapon to work properly. This is not a good thing. If someone doesn’t want to use staff, there is no reason at all (at this point) for them to go Druid, as far as I can tell.
Well yes, but obviously since the staff was designed for Druid it is going to work well with it. TU fills the bar quickly as well. And you could say cast GoU in CAF -> cast TU -> bar would probably go almost completely full. Throwing a glyph on a build with Verdant etchings could help heal allies as well if we can suggest a blossom speed increase. It’s going to take some time to test things out.
Does blast finishing in a water field to heal allies fill the bar? That could be synergy with HS right there, we have to test things that maybe aren’t exactly in the play style of Ranger atm. Does Invigorating Bond fill the bar? (If we can get a range increase to this skill that would be good synergy as well)
Reapers do just as well with dagger as greatsword. Most daredevils probably won’t bother with the staff; the spec works just fine with s/d or d/p. But if (as is being stated here; I haven’t tried it yet) it really does take a minute or more to fill up the bar without the staff…that is a serious issue.
It won’t. The staff auto pulses 3 times, so if you are lined up with your pet just by itself it will fill pretty quickly, definitely not a minute to fill 100% and as I said TU heals almost full basically.
Read what I said, including the bold part.
Ok and as I said TU fills it almost completely.
I haven’t been able to play but I was watching some streaming and staff 1 was filling up CAF very decently just by itself if you line it up through your pet. I can only imagine that if you heal multiple allies CAF will fill very quickly.
That makes this the only profession mechanic in the game which requires a specific weapon to work properly. This is not a good thing. If someone doesn’t want to use staff, there is no reason at all (at this point) for them to go Druid, as far as I can tell.
Well yes, but obviously since the staff was designed for Druid it is going to work well with it. TU fills the bar quickly as well. And you could say cast GoU in CAF -> cast TU -> bar would probably go almost completely full. Throwing a glyph on a build with Verdant etchings could help heal allies as well if we can suggest a blossom speed increase. It’s going to take some time to test things out.
Does blast finishing in a water field to heal allies fill the bar? That could be synergy with HS right there, we have to test things that maybe aren’t exactly in the play style of Ranger atm. Does Invigorating Bond fill the bar? (If we can get a range increase to this skill that would be good synergy as well)
Reapers do just as well with dagger as greatsword. Most daredevils probably won’t bother with the staff; the spec works just fine with s/d or d/p. But if (as is being stated here; I haven’t tried it yet) it really does take a minute or more to fill up the bar without the staff…that is a serious issue.
It won’t. The staff auto pulses 3 times, so if you are lined up with your pet just by itself it will fill pretty quickly, definitely not a minute to fill 100% and as I said TU heals almost full basically.
Read what I said, including the bold part.
Ok and as I said TU fills it almost completely.
Ugh, I was thinking of giving up survival in favor of druid…
wait till TU is over while dealing damage = bar full = hop into avatar = keep healing = bar drains = out of avatar = TU ready again = lel
I haven’t been able to play but I was watching some streaming and staff 1 was filling up CAF very decently just by itself if you line it up through your pet. I can only imagine that if you heal multiple allies CAF will fill very quickly.
That makes this the only profession mechanic in the game which requires a specific weapon to work properly. This is not a good thing. If someone doesn’t want to use staff, there is no reason at all (at this point) for them to go Druid, as far as I can tell.
Well yes, but obviously since the staff was designed for Druid it is going to work well with it. TU fills the bar quickly as well. And you could say cast GoU in CAF -> cast TU -> bar would probably go almost completely full. Throwing a glyph on a build with Verdant etchings could help heal allies as well if we can suggest a blossom speed increase. It’s going to take some time to test things out.
Does blast finishing in a water field to heal allies fill the bar? That could be synergy with HS right there, we have to test things that maybe aren’t exactly in the play style of Ranger atm. Does Invigorating Bond fill the bar? (If we can get a range increase to this skill that would be good synergy as well)
Reapers do just as well with dagger as greatsword. Most daredevils probably won’t bother with the staff; the spec works just fine with s/d or d/p. But if (as is being stated here; I haven’t tried it yet) it really does take a minute or more to fill up the bar without the staff…that is a serious issue.
It won’t. The staff auto pulses 3 times, so if you are lined up with your pet just by itself it will fill pretty quickly, definitely not a minute to fill 100% and as I said TU heals almost full basically.
Read what I said, including the bold part.
Ok and as I said TU fills it almost completely.
Ugh, I was thinking of giving up survival in favor of druid…
That’s why I said we need to test stuff in other lines like blasting in HS or using Fern Hound and Invigorating Bond (or other pets too).
Edit: Renewal sigils could also be good, someone should test that.
(edited by Mcrocha.3891)
I doubt that fern hound would do anything, if pet damage doesn’t.
Pet damage needs to build Astral Force and so does Regeneration
I haven’t been able to play but I was watching some streaming and staff 1 was filling up CAF very decently just by itself if you line it up through your pet. I can only imagine that if you heal multiple allies CAF will fill very quickly.
That makes this the only profession mechanic in the game which requires a specific weapon to work properly. This is not a good thing. If someone doesn’t want to use staff, there is no reason at all (at this point) for them to go Druid, as far as I can tell.
Currently damage from any other weapon besides staff generates pitiful amounts of force generation. They need to make it so that any weapon can be used to fill up Astral Force but Staff provides more astral generation (20-50% bonus). This will encourage people to use staff but not be tied to choosing it if they go Druid.
If Staff 1 and astral force generation remains the same, people will stack on bosses and have druids stand behind them with Staff 1 spam for insane amounts of astral generation. This is a broken/lame mechanic but people will do it since its effective.
Not going to mention TU because you can’t have Astral Force generation tied so heavily to any particular heal; needs to relatively balanced across all heals.
Astral Force generation is my main concern at this point since its so out of wack at the moment.
Lee Oren – Ranger
Eve Oren – Revenant
Dosent fill at all from regen…
That’s something that needs to be addressed.
Absolutely, then they could drop the AF% from heals slightly to compensate for the greatly increased AF generation.
I doubt that fern hound would do anything, if pet damage doesn’t.
First thing I tested and it doesn’t ;-(