In order to fix the core ranger I think the following issues need to be addressed along with potential fixes:
Pets:
Pets are the most vital aspect of the ranger that needs to be fixed. Most issues with balance and poor performance stems from the fact that a large portion of ranger is balanced around having a pet. Right now pets underperform in almost all areas.
-Improve pet AI and Pathing
-Improve hit rate of pets by increase melee from 130 to 260 range and improving the attack up to 180 degrees.
-Improve ranged pets by increase the velocity of their ranged attack
-Give pets a buff that decreases damage taken by AOE and Cleave by about 80%
-Increase pet responsiveness with controls
-Give us more control of the pet skills
-Allow us to properly stow pets, don’t auto pull the pet out after we stowed them. In some fights having a pet is a negative thing, such as in Jade Maw.
Spirits:
Spirits are good option in PvE they lack any significant value in PvP and WvW.
-Increase spirit survival, as of right now in most encounters they die way to fast.
-Allow Spirits to be mobile again through traits
-Make spirits take decreased damage from AOE and Cleave like pets
-Spirit of Nature this is just really bad redesign it to be helpful, could even see a lot of synergy with druid if done so
Shouts:
Shouts are our weakest skill set and are really hampered by the fact that they rely on pets. Pets in of themselves are not a good mechanic right now.
-“Sic em!” arguably the best shout skill it requires pre-emptive using to prevent stealth, instead using this skill should also knock anyone out of stealth
-“Protect Me!” this is just a much worse version than Signet of Stone, instead relying on a weak pet to take damage, maybe make this so if attacked within the 6 seconds the pet will disable the attacker for a set amount of time
-“Guard!” Where will this ever be useful? Pets again don’t’ do much, and the buffs are that great. This skill should be totally redesigned maybe teleport the ranger to the pet.
-“Search and Rescue” while this might have some application it should really do more than just raise someone, perhaps bring them back to full health after raising them?
-“We Heal as One!” maybe instead of boon share between the pet and ranger and then share those boons with the rest of the party.
Signets:
Signets in general I believe are in a healthy position though could use a few tweaks
-Signet of Stone decrease the CD from 80 seconds to 60 to be in line with other similar skills like endure pain.
-Signet of Renewal increase the ranger from 600 to 1800 to be in line with longbow type ranges
Survival:
These are kind of hit and miss.
-Sharpening Stone this is also a trait, with a 45 CD it only applies 5 stacks of bleeds over kittens meaning the chances of it hitting will be very low. Decrease the CD on this and increase the amount of bleeds to be in line with other skills.
-Muddy Terrain the tell for this skill is very obvious making it really easy to dodge, decrease the from ¾ to ¼ second
-Entangle elite skill that is very easy to dodge and easily to negate through condition removals and now dash type of attacks with a CD of 60 seconds this skill really is lacking. A good start will be to decrease the cast time from ¾ to ¼ and CD to 30 seconds. Or make it so the entangle follows the target and harasses the target with immobilization. Oh and the root is also killable, seems odd an elite is so easily dealt with.
Traps:
Traps in general need love for WvW and PvP purposes.
-Allow traps to be deployed at range
Weapons:
-Longbow animations are very easy to predict making most of the skills easily mitigated compared to other skills
-Longbow has a 2000 range when it should be 1725 with the 15% buffer zone on projectiles
-Sword is very unresponsive with attacks
-Shortbow make the auto attack always apply bleeding
-Greatsword while really only taken for its defensive capabilities increasing greatsword’s damage of slash, Maul and Swoop will give the weapon much needed burst ability.
Traits:
-Stead Focus is very niche, we should gain vigor when endurance isn’t full with ICD
-Predator’s Instinct lower the ICD from 30 to 15
-Vigorous Training feels under whelming for a T2 trait, maybe swiftness or another buff alongside to bring it in line with other traits of the same level
-Invigorating Bond why does this have an ICD? F2s already have a cool down it is also a grandmaster trait
-Nature’s Vengeance the increase health doesn’t help spirits much
-Natural Healing doesn’t do much for pets in almost any instance of the game, seems a pretty bad trait, even more so at the slot you have to take it
-Major Master with the slot and how many disables there are in the game why is this on a 60 ICD?
Kitten – Zerker Ranger – http://gw2efficiency.com/c/Kitten
Kitty Smallpaw – Condi Ranger – http://gw2efficiency.com/c/Kitty%20Smallpaw