Flanking Frustrations

Flanking Frustrations

in Ranger

Posted by: Greyfeld.7104

Greyfeld.7104

As I’ve gotten higher on my ranger, I’ve noticed that I’ve had a harder and harder time getting flanking positions in pve. My pet just doesn’t pull attention like he used to, and I constantly get mobs right in my face.

Especially during personal story missions.

I’m finding it more difficult to stack my bleeds from my shortbow because of this.

Is anybody else having this issue?

Flanking Frustrations

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Posted by: The Spiral King.2483

The Spiral King.2483

We should just have unconditional bleed on the shortbow. A bunch of other classes do on their auto attacks, and if the shortbow is our condition weapon, give us akittendefault condition spammer. I can’t think of another class that has to deal with this flanking crap as much as Rangers, and with no additional reward.

Flanking Frustrations

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Posted by: Greyfeld.7104

Greyfeld.7104

I wouldn’t have a problem with it, if there were predictable aggro patterns. As it stands, I don’t have any way to guarantee I get my flanking advantage, because I don’t know how to shake enemies off of me when they decide to charge me. I can dodge and circle strafe and cripple them all day, but it doesn’t take any amount of time for them to face my character and nullify my flanking ability.

It’s especially frustrating lately, because there are quite a number of Risen that just sort of erratically jump around the area. It’s hard to keep them in front of me, much less get in flanking position.

Flanking Frustrations

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Posted by: eeega.7814

eeega.7814

Yes, some mobs have unpredictable aggro patterns and I think it is intended so ranged have to kite sometimes.

shortbow surely is not so good(dps wise) when multiple mobs charge to your face, that’s why the game has switch weapon mechanic so you can adapt to situation where your main weapon is not excel at.

My suggestion is use dem axe/torch & traps.

Flanking Frustrations

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Posted by: chase.2613

chase.2613

With the weird aggro in this game, trying to flank is incredibly frustrating. Mix in some spell fx, a bunch of people all around the target, many mobs being no different in size than the players, and flanking is all but impossible.

Flanking Frustrations

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Posted by: Flavvor.2648

Flavvor.2648

I would say get rid of the flanking. You have to move so much and trying to stay behind an enemy is hard at times. Change your traits out of flanking.

Flanking Frustrations

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Posted by: Greyfeld.7104

Greyfeld.7104

The problem is with the Shortbow, specifically. Condition builds rely on the bleeds it stacks, but getting into flanking position is a royal pain in thekitten And it’s really not any stronger than Power/Prec/CritDmg builds.

I don’t mind having to kite every once in a while. What I do mind is when every single pull devolves into circle-strafing and watching my bleeds cap out at 2-3 stacks because I can’t get a flanking shot off to save my life.

This is especially frustrating in the personal story, when every single one of the half-dozen mobs in the pull decide they’re going to attack the PC, instead of spreading around the several NPCs that are twiddling their thumbs within two inches of me.

I use Axe/Torch every time I get multiple mobs to kill at once, but I shouldn’t have my shortbow made nearly worthless almost every single pull.

Flanking Frustrations

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Posted by: Duckzor.4327

Duckzor.4327

Yes, I agree, it’s frustrating to get a flank position all the time and shortbow dps really lacks at that time as do all of our other weapons.

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Flanking Frustrations

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Posted by: mouse.1689

mouse.1689

Shortbow attacks way too quickly for an unconditional bleed application. The way it works now is fine, and actually requires some skill to use. I’d by far rather have the fast attack speed than an unconditional bleed.

Flanking Frustrations

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Posted by: spoodigity.4321

spoodigity.4321

We should just have unconditional bleed on the shortbow. A bunch of other classes do on their auto attacks, and if the shortbow is our condition weapon, give us akittendefault condition spammer. I can’t think of another class that has to deal with this flanking crap as much as Rangers, and with no additional reward.

Actually the reward is a more powerful bleed than what engineers get on their pistol auto attack. Not to mention a trait that increases flanking damage.

Flanking Frustrations

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Posted by: Xethos.3179

Xethos.3179

But if they took away the flanking requirement, you could literally let go of your keyboard and sip on some tea. Lol you wouldn’t be REQUIRED to do too much anymore. The problem is the shortbow is one of the fastest ranged weapons that can stack bleeds. There should be another way to make it more interactive. Or perhaps nerf the bleed a little if we allow it to be applicable on auto-attack

Flanking Frustrations

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Posted by: Nirosu.1453

Nirosu.1453

An interesting solution would be to make flanking more rewarding by slightly buffing the bleed for flanking and adding a nerfed bleed for not flanking.

Flanking Frustrations

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Posted by: Greyfeld.7104

Greyfeld.7104

I don’t mind having to “show a little skill” in getting my flanking position. My problem is the frequency with which I find the mobs coming straight for me, forcing me to do the circle-strafe thing right in the middle of melee to get my bleeds ticking.

Doing it once in a while is fine, and expected, because things are going to attack you. Having to do it literally every other fight just becomes annoying, monotonous, and frustrating.

Flanking Frustrations

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Posted by: ShinraGuardian.8053

ShinraGuardian.8053

Superior Sigil of Earth combines with 50% crit chance at level 80 is more than enough to stack bleeding 10+ times on a single target even when not flanking. In my opinion, it is the must have sigil for a shortbow user relying on condition damage.

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